Developer's notes Dummify has been one of our worst-performing Augments, with the risk of dummifying your team not worth the reward of an additional frontline health pool. We're adding a lot more HP scaling per stage to make this dummy click into a big-brained play. Golemify (Gold) has suffered from a similar issue to a lesser degree. Lone Hero has effectively become the Lux/Vlad Champion Augment over the last couple of weeks, using Lux's shielding to stall fights into an overtime victory. We're disabling it for now but will have more changes to the Champions in the next patch. Arcane Retribution (Sorcerer) was an Augment that asked you to have your Sorcerers die to trigger an AOE of damage with their excess AP. With only one real Sorcerer frontliner (Vladimir), the Augment was unintuitive to play. We've opted to disable the Augment as running vertical Sorcerer, a trait with little frontline, is difficult enough as it is.While inconsistent, Artifactory can lead to some incredibly high power ceilings due to specific Artifact combos that feel unbeatable. While we will be addressing the root of some of those combos later on with a couple of Artifact nerfs, the ability to hit these combos with one Augment is still out of the power budget, even for a Prismatic Augment. One such Artifact is Suspicious Trenchcoat, which, combined with other Artifacts or specific items (Edge of Night), can become too powerful and provide a frustratingly high amount of untargetability. We'll be nerfing Suspicious Trenchcoat later on to account for the dark techs that have emerged with the Artifact, but in doing so, Dark Alley Dealings, which doesn't provide free access to the powerful combos, will be significantly nerfed. We're opting to remove the Augment as it won't be able to compete with other Prismatics.
Blade Dance (Irelia) AS: 40% ⇒ 60%
Dummify HP Per Stage: 250 ⇒ 1000
Glass Cannon I Starting HP: 80% ⇒ 90%
Kingslayer Gold on Win from Behind: 4 ⇒ 5
Lone Hero has been disabled
Survivor Gold Granted: 60 ⇒ 70
Team Building Turn Delay: 7 ⇒ 5
Trolling (Trundle) AS Granted: 140% ⇒ 160%
Another Anomaly Item Base Stats: 250 HP 20 AD 25 AP ⇒ 350 HP 25 AD 30 AP
Arcane Retribution (Sorcerer) has been disabled
Cloning Facility Clone HP: 70% ⇒ 80%
Cloning Facility Clone Mana Increase: 20% ⇒ 10%
Contested has been disabled
Crimson Pact (Vladimir) Mana Per Auto: 3 ⇒ 5
Family Crest no longer grants a Violet.
Forward Thinking Gold: 70 ⇒ 80
Glass Cannon II starting HP: 80% ⇒ 90%
Golemify HP Per Stage: 150 ⇒ 500
Moonlight AP & AD Bonus: 25% ⇒ 35%
One for All II Damage Amp: 2.5% ⇒ 2%
Overheal Bonus Damage: 115% ⇒ 125%
Paint the Town Blue (Rebel) Rebels Cloned: 5 ⇒ 4
Superstars II Damage Increase Per 3 star: 5% ⇒ 4%
Two Much Value Two Costs Granted: 2 ⇒ 4
Warpath 1-star 5-costs granted: 4 ⇒ 3
Warpath Completed Anvils granted: 1 ⇒ 2
An Exalted Adventure lesser Champion Duplicators: Now and at the start of every stage ⇒ At the start of the next 3 stages
Anger Issues AD & AP Per Stack: 1 ⇒ 1.5
Anger Issues Armor/MR per item: 45 ⇒ 50
Artifactory has been disabled
Belt Overflow Bonus HP per Belt: 75 ⇒ 90
Bronze For Life II Durability per trait: 1.5% ⇒ 1%
Build A Bud Gold Granted: 8 ⇒ 10
Calculated Enhancement AD: 35% ⇒ 40%
Calculated Enhancement AP: 40% ⇒ 50%
Dark Alley Dealings has been disabled
Expected Unexpectedness Stage 2 Low Roll: 7 Rerolls ⇒ 10 Rerolls
Expected Unexpectedness Stage 3 Mid Roll: 2x 4 costs ⇒ 3x 4 costs
Expected Unexpectedness Stage 4 Mid Roll: 2x 5 costs ⇒ 3x 5 costs
Family Crown no longer grants a Violet and a Vander.
Flurry of Blows Bonus Crit Chance: 35% ⇒ 45%
Ghosts of Units Past HP Per Stack: 5 ⇒ 6
Ghosts of Units Past AD Per Stack: 0.8% ⇒ 1%
Subscription Service Gold Granted: 6 ⇒ 8
Sword Overflow AS Per Sword: 2.5% ⇒ 3%
Trait: Geniuses Ekko Clone Damage: 33% ⇒ 50%
Void Swarm Turn Delay: 11 ⇒ 10
Wand Overflow AS Per Rod: 2.5% ⇒ 4%