After player combat, gain 2 XP if you won or 3 XP if you lost.
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Stage 3-2
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Gain 36 XP.
Stage 4-2
It Pays To Learn
Gain 10 XP and 8 gold.
It Pays to Learn II
Gain 16 XP and 12 gold.
It Pays to Learn III
Gain 24 XP and 16 gold.
Bard
The Traveler
Gain even more power when you level up!
Stage 2-1
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: 0
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
Caretaker's Chosen
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 7: choose 1 of 5 Radiant items
Stage 3-2
Small Forge
Gain a Component Anvil and 2 gold.
Medium Forge
Gain a Completed Item Anvil and 1 Gold.
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Caitlyn
The Peacekeeper
Get strong units at the start of the game!
Stage 2-1
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.At the start of the next 2 stages, gain that 4-cost champion again.
Stage 3-2
Knowledge Download I
Gain 12 XP.
Knowledge Download II
Gain 22 XP.
Knowledge Download III
Gain 36 XP.
Stage 4-2
Rolling For Days I
Gain 11 free Shop rerolls.
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
Draven
The Executioner
Win big and get bigger payouts!
Stage 2-1
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Stage 3-2
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Rolling For Days I
Gain 11 free Shop rerolls.
Rolling For Days II
Gain 15 free shop refreshes. These shop refreshes carry over between rounds.
Rolling For Days III
Gain 25 free shop refreshes. These shop refreshes carry over between rounds.
Ezreal
The Item Collector
The more items, the better!
Stage 2-1
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Stage 3-2
Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Stage 4-2
Well-Earned Comforts I
Your units gain 70 Health for each item equipped.
Well-Earned Comforts II
Your units gain 111 Health for each item equipped.
Well-Earned Comforts III
Your units gain 120 Health and 6% Attack Speed for each item equipped.
Lee Sin
The Playmaker
Refresh your shop for perfect units!
Stage 2-1
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Stage 3-2
Training Reward
Gain 5 gold and a Lesser Champion Duplicator.
Training Reward II
Gain 12 gold and a Lesser Champion Duplicator.
Training Reward III
Gain 24 gold and a Champion Duplicator.
Stage 4-2
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.
Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.
Master Yi
The Wuju Master
Grow stronger and stronger with every fight!
Stage 2-1
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Stage 3-2
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Gotta Go Fast!
Your units generate 10% more Mana and move 35% faster.
Gotta Go Fast! II
Your units generate 20% more Mana and move 60% faster.
Gotta Go Fast!!! III
Your units generate 30% more Mana and move 100% faster.
Ornn
The Forgemaster
Gain the power of Ornn's creations!
Stage 2-1
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
Living Forge
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect.
Stage 3-2
Small Forge
Gain a Component Anvil and 2 gold.
Medium Forge
Gain a Completed Item Anvil and 1 Gold.
Large Forge
Gain an Artifact Anvil and a Component Item Anvil.
Stage 4-2
Job's Done
Gain 1 Component Anvil and 1 random component.
Job Well Done
Gain a Completed Item Anvil and 1 random component.
Masterful Job
Gain an Artifact Anvil and a Completed Item Anvil.
Pengu
The Tactician
Play it safe! Great for beginners!
Stage 2-1
Tiny Titans
Increase your current and max player health by 30.
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Stage 3-2
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.
Item Grab Bag III
Gain 2 random completed items and 4 Gold.
Stage 4-2
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Tahm Kench
The Glutton
Collect as much gold as possible!
Stage 2-1
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Rich Get Richer
Gain 12 gold. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
Hedge Fund
Gain 25 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
Stage 3-2
Balanced Budget
At the start of the next 4 rounds, gain 4 gold.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget III
At the start of the next 4 rounds, gain 11 gold.
Stage 4-2
Money!
Gain 11 gold. In 4 turns, gain 11 gold again.
Money Money!
Gain 16 gold. In 3 turns, gain 16 gold again.
Money Money Money!
Gain 25 gold. In 3 turns, gain 25 gold again.
Twisted Fate
The Gambler
Get the exact items you need!
Stage 2-1
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Stage 3-2
Item Grab Bag I
Gain 1 random completed item.
Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.
Item Grab Bag III
Gain 2 random completed items and 4 Gold.
Stage 4-2
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Urf
The Emblem Collector
For the player that loves emblems!
Stage 2-1
Branching Out
Gain a random Emblem and a Reforger.
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Ancient Archives II
Gain 2 Tome of Traits and 5 gold.
Stage 3-2
Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Stage 4-2
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Veigar
The Caster
Deal big damage with your champions' abilities!
Stage 2-1
Jeweled Lotus I
Combat start: Your strongest unit gains 40% Critical Strike Chance and their abilities can critically strike.
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Stage 3-2
Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
Tiny Power II
Your units gain 10% Attack Damage, Ability Power, and Attack Speed.
Tiny Power III
Your units gain 15% Attack Damage, Ability Power, and Attack Speed.
Stage 4-2
Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.
Vladimir
The Hemomancer
Trade your health for power!
Stage 2-1
Transfusion I
Your units gain 20 Health, plus 2 Health per missing Tactician Health.
Transfusion II
Your units gain 40 Health, plus 3 Health per missing Tactician Health.
Transfusion III
Your units gain 50 Health, plus 5 Health per missing Tactician Health.
Stage 3-2
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Stage 4-2
Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.