The holder's attacks target random enemies.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Prowler's Claw
+45%
Critical Strike Chance
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Gain 40% Damage Amp against targets 4 or more hexes away.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.