Set 4.5 Info
Warlord 0

Warlord

Warlords have bonus Health Health and Ability power Ability Power. Each victorious player combat increases the bonus by 10%, stacking up to 5 times.
(3) 250 Health and 25% Ability power
(6) 400 Health and 40% Ability power
(9) 700 Health and 70% Ability power
(11) 888 Health and 88% Ability power Combat Start: The Warlord's army joins the fight.

Units

Garen

Vanguard 0
Vanguard
Garen

Judgement

Spin for 4 seconds, dealing 450/675/1170 (Ability power) magic damage to nearby enemies and reducing incoming magic damage by 80% over the duration.
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Nidalee

Sharpshooter 0
Sharpshooter
Nidalee

Javelin Toss

Throw a javelin at the farthest enemy, dealing 100/175/350 (Ability power) magic damage plus 80% more for each hex traveled.
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Jarvan IV

Keeper 0
Keeper
Jarvan IV

Dragon Strike

Throw a standard near the farthest enemy and pull towards it with a lance, dealing 175/250/750 (Ability power) magic damage to enemies passed through, Stunning them for 1 second.
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Vi

Brawler 0
Brawler
Vi

Denting Blow

Deal 250/425/850 (Ability power) magic damage to all enemies in a cone toward the current target and Sunder them by 20/30/50% for 8 seconds.
Sunder: Reduce Armor
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Katarina

Fortune 0
Fortune
Assassin 0
Assassin
Katarina

Death Lotus

Channel for 2.5 seconds, throwing knives at 4/5/6 enemies in a 2-hex radius, dealing 650/1000/1500 (Ability power) magic damage over the duration and applying Wound for 5 seconds.
Wound: Reduce healing received by 50%
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Tryndamere

Duelist 0
Duelist
Slayer 0
Slayer
Tryndamere

Spinning Slash

Spin in a line towards the most enemies possible within 4 hexes, dealing 119/179/268 (Attack damage) physical damage to enemies in the path and empowering the next 3 attacks to deal 64/128/383 (Attack damageAbility power) bonus physical damage.
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Azir

Keeper 0
Keeper
Emperor 0
Emperor
Azir

Emperor's Divide

Call forth a wall of soldiers that charge through the current target, dealing 225/375/8888 (Ability power) magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 1.5 seconds.
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