After a brief delay, cause the ground under the enemy with the highest current Health to erupt in flames, dealing 200/300/500 () magic damage to enemies within a 1-hex radius. Enemies caught in the epicenter are Stunned for 1.5/2/3 seconds.tft10_headliner_default
Gain a 200/300/450 () Shield over 4 seconds and summon 4/5/6 orbs to orbit. These orbs explode for 80/85/90 () magic damage when they hit an enemy, refreshing the Shield when the final orb explodes.tft10_headliner_default
Transform into a spider, gaining 25/30/45% () maximum Health. Spider Form attacks heal for 40/80/160 () and 35/35/50%Mana Reave the target.Mana Reave: increase maximum Mana until the next casttft10_headliner_default
Enter a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. Afterwards, strike, dealing 250/400/600 () magic damage to a nearby enemy and Stunning them for 2/2.5/4 seconds.tft10_headliner_default
Spin for 4 seconds, dealing 450/675/1170 () magic damage to nearby enemies and reducing incoming magic damage by 80% over the duration.tft10_headliner_default
Smash the ground, sending a shockwave towards the current target that deals 225/350/550 () magic damage to enemies hit and Chills them for 3 seconds.Chill: Reduce Attack Speed by 50%tft10_headliner_default
Wither the enemy with the highest percent Health, dealing 350/550/850 () magic damage over 5 seconds, Chilling them, and slowing their movement speed by 50% for the duration.Chill: Reduce Attack Speed by 50%tft10_headliner_default
Strike forward 2 hexes, dealing 95/150/236 () physical damage to enemies hit. If 2 enemies wouldn't be hit by this, attempt to dash to a better position.tft10_headliner_default
Shield the 2/3/4 lowest-Health allies for 250/275/350 () for 4 seconds. Shielded allies also gain 20/30/60% bonus Attack Damage for that duration.tft10_headliner_default
Throw a standard near the farthest enemy and pull towards it with a lance, dealing 175/250/750 () magic damage to enemies passed through, Stunning them for 1 second.tft10_headliner_default
Dodge all incoming attacks for 2 seconds, then strike all nearby enemies, dealing 150/250/450 () magic damage and Stunning them for 1.5 seconds.tft10_headliner_default
Transform a low-Health ally into a giant that Stuns nearby enemies for 1 second. Giant allies gain 400/600/950 () bonus Health for the rest of combat.tft10_headliner_default
Cause the ground beneath the target to erupt, knocking them up, Stunning them for 3/4/5 seconds, and dealing 300/450/1000 () magic damage.Fabled Bonus: Also gain a shield that gives 50% Durability for 5 seconds.Durability: Reduce damage receivedtft10_headliner_default
Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns, dealing 100/175/275 () magic damage to all enemies it passes through and Stunning them for 2/2.5/4 seconds.tft10_headliner_default
Dash to the furthest enemy within attack range, Disarming all units passed through for 2.5/3/4 seconds, and Taunting the target.Create a 200/400/800 () Shield for 4 seconds.Disarm: Target cannot attacktft10_headliner_default
Fire a dart that explodes into a cloud of spores, poisoning nearby enemies in 1-hex area. Poisoned enemies take 250/400/900 () over 2.5/3/4.5 seconds and are Blinded for 2.5/3/4.5 seconds.Blind: Attack might misstft10_headliner_default
Deal 250/425/850 () magic damage to all enemies in a cone toward the current target and Sunder them by 20/30/50% for 8 seconds.Sunder: Reduce Armortft10_headliner_default
Innate: At the start of combat, jumps to the enemy backline.Passive: Every third attack deals 25/50/75 () bonus magic damage and steals 10/15/20% of the target's current Attack Damage.tft10_headliner_default
Dunk the current target, dealing 450/650/950 () magic damage. While dunking, become Unstoppable. If the target dies, immediately cast again, dealing 25/20/15% reduced damage.tft10_headliner_default
Launch a storm of blades in a line at the current target, dealing 200/300/700 () magic damage and Disarming enemies for 2.5/3/5 seconds.Disarm: Target cannot attacktft10_headliner_default
Passive: Spears remain in the target, each dealing 4/6/9% () of the target's max Health when removed. Spears are removed when doing so would kill the target.tft10_headliner_default
Channel for 2.5 seconds, throwing knives at 4/5/6 enemies in a 2-hex radius, dealing 650/1000/1500 () magic damage over the duration and applying Wound for 5 seconds.Wound: Reduce healing received by 50%tft10_headliner_default
Summon a storm for 3 seconds, calling down lightning bolts on all enemies every 0.5 second, dealing 350/550/800 () magic damage over the duration. Each enemy struck by 3 lightning bolts is Stunned for 1.5 seconds.tft10_headliner_default
Throw a seed at a random target that explodes for 150/225/350 () magic damage 3 times. Each explosion affects a bigger area than the last.Fabled Bonus: The third explosion is empowered, dealing 200% bonus damage.tft10_headliner_default
Bite the target, dealing 200/350/500 () magic damage. If the target has less Health, deal an additional 50% and convert it to true damage.tft10_headliner_default
Dash away from the current target and transform into a dragon, gaining 40/45/50% bonus Health and 30/60/120% Attack Damage . Attacks gain 3 range that deal 125/250/500 () bonus magic damage over 2 seconds.tft10_headliner_default
Rally allies within 2 hexes, granting them 40/50/70% () Attack Speed for 5 seconds.Gain 100/200/350% bonus Attack Damage for the duration.tft10_headliner_default
Blast the enemy with the lowest Health, dealing 300/475/700 () magic damage.If the target dies, permanently gain 1/1/2 Ability Power.tft10_headliner_default
Dash to the lowest-Health ally, healing for 30/45/90% () of missing Health and granting 30/40/60% () Attack Speed for 5 seconds. Repeat this on the farthest ally.tft10_headliner_default
Breathe lightning in a line toward the farthest enemy, dealing 225/350/1000 () magic damage and Overcharging all enemies hit for 10 seconds.If an enemy is already Overcharged, consume the effect and deal 50% bonus magic damage.tft10_headliner_default
Rupture a 2.5-hex radius area around a random enemy, dealing 200/400/2000 () magic damage and Stunning all enemies within for 2/2.5/8 seconds.Fabled Bonus: Knock up ALL enemies on the board.tft10_headliner_default
Hallow the ground beneath a random target, dealing 250/400/1600 () to enemies within 2.5-hex area over 5 seconds and reducing their Attack Damage by 40/40/50%.tft10_headliner_default
Gain 150/175/350% Attack Speed, become Unstoppable, and cleave attacks in a cone dealing 50% () physical damage for the rest of combat.tft10_headliner_default
Throw a giant firecracker at the closest enemy that explodes in a large circle after a 2-second delay. Enemies in the explosion take 100/200/1600 () magic damage and are Stunned for 2/2.5/8 seconds.tft10_headliner_default
Deal 390/450/900 () physical damage to the current target. If this kills them, become Unstoppable and Untargetable while leaping to the lowest Armor enemy.tft10_headliner_default
Spin in a line towards the most enemies possible within 4 hexes, dealing 119/179/268 () physical damage to enemies in the path and empowering the next 3 attacks to deal 64/128/383 () bonus physical damage.tft10_headliner_default
Leap into the air and become Untargetable and Invulnerable, throwing a fan of 9 feather daggers in a cone towards the current target that deal 2.5/2.75/3.5 () physical damage to enemies they pass through.After a brief delay, recall feathers, striking enemies hit for 100/200/600 () magic damage per feather.tft10_headliner_default
Call forth a wall of soldiers that charge through the current target, dealing 225/375/8888 () magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 1.5 seconds.tft10_headliner_default
Punch the target, dealing 200/375/1000 () magic damage, knocking them back to the edge of the battlefield, and Stunning them for 2/3/10 seconds. Enemies struck by the target take half damage and are also Stunned for 1/1/10 second.If the target cannot be pushed back further, knock them out of the battlefield, removing them from combat.If the target survives, dash to them.tft10_headliner_default
Summon an elemental from behind the farthest enemy to travel toward Ornn, Chilling all enemies hit for 3 seconds and dealing 175/275/9999 () magic damage.If the elemental runs into Ornn, headbutt it, redirecting it toward another distant enemy, Stunning for 1.5/2/15 seconds and dealing 175/275/9999 () magic damage to all enemies hit.Chill: Reduce Attack Speed by 50%tft10_headliner_default
Dash away from the current target and become Unstoppable, gaining 100% dodge chance and unleashing 3/3/10 () shots per second at 3/3/9 enemies within 2.5 hexes for 2 seconds. Each shot deals 130/240/1077 physical damage.tft10_headliner_default
Grab the target and slam them forward, dealing 40/60/800% () magic damage of their max Health and 20/30/400% () magic damage of the slammed enemy's max Health to all other enemies in 3-hex area.tft10_headliner_default
Transform into a dragon form for 6 seconds, gaining 60/65/100% max Health and dealing 75/150/1000 () magic damage each second to enemies within 2.5/2.5/5 hexes.While in dragon form, breathe fire in a cone in front every 2 seconds, dealing 175/350/5000 () magic damage, burning enemies for 25% of their max Health as true damage over 10 seconds, and Wounding them for the duration.Wound: Reduce healing received by 50%tft10_headliner_default
Strike along a path towards the current target, dealing 900/1300/20000 () split between all enemies hit. Enemies hit are marked for death and are Sundered and Shredded for 40/40/50% for 8 seconds.This Ability becomes “Unforgotten” until no enemies are marked for death.Unforgotten (10 mana): Dash to the lowest-Health enemy marked for death, dealing 400/750/9999 () magic damage, increased based on missing health.Sunder: Reduce ArmorShred: Reduce Magic Resisttft10_headliner_default
Place a protective Time Rune on 2/3/10 allies with the lowest Health (excluding self). If they die, they resurrect after 3/2/0.5 seconds with 350/500/3000 () Health and shed all negative effects. After resurrecting, they gain 50/75/1500% () Attack Speed for the rest of combat.tft10_headliner_default