Set 4.5 Info
Azir
5gold
Azir
Warlord 0
Warlord
Keeper 0
Keeper
Emperor 0
Emperor

Ability

Emperor's Divide
Call forth a wall of soldiers that charge through the current target, dealing 225/375/8888 (Ability power) magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 1.5 seconds.
tft10_headliner_default

Wall Damage: 375 (Ability power)
@TFTUnitProperty.:TFT4_Headliner_TRA@
[225/375/8888]
Magic Carry Items
Increase Ability Power, Attack Speed, and damage.
TFT_Item_GuinsoosRagebladeTFT_Item_JeweledGauntletTFT_Item_ArchangelsStaffTFT_Item_RabadonsDeathcapTFT_Item_MadredsBloodrazorTFT_Item_SpearOfShojinTFT_Item_PowerGauntletTFT_Item_AdaptiveHelm

Stats

Attack Damage
70/105/158
Attack Speed
0.85
Armor
40
Magic Resist
40
Health
950/1710/3078
Range
4
DPS
60/89/134
Mana
75 / 150

Traits

Warlord 0Warlord

Garen
Vanguard 0
Nidalee
Sharpshooter 0
Jarvan IV
Keeper 0
Vi
Brawler 0
Katarina
Fortune 0Assassin 0
Tryndamere
Duelist 0Slayer 0
Warlords have bonus Health Health and Ability power Ability Power. Each victorious player combat increases the bonus by 10%, stacking up to 5 times.
(3) 250 Health and 25% Ability power
(6) 400 Health and 40% Ability power
(9) 700 Health and 70% Ability power
(11) 888 Health and 88% Ability power Combat Start: The Warlord's army joins the fight.

Keeper 0Keeper

Elise
Cultist 0
Jarvan IV
Warlord 0
Rakan
Elderwood 0
Kennen
Ninja 0
Xayah
Elderwood 0Executioner 0
At the start of combat, Keepers grant themselves and all adjacent allies a Shield for a duration. This Shield is 50% stronger on Keepers.
(2) 150 Shield, 8 seconds
(4) 200 Shield, 10 seconds
(6) 250 Shield, 12 seconds
(8) 500 Shield, 12 seconds

Emperor 0Emperor

Azir deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.
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