Set 4.5 Info
Tryndamere
4gold
Tryndamere
Warlord 0
Warlord
Duelist 0
Duelist
Slayer 0
Slayer

Ability

Spinning Slash
Spin in a line towards the most enemies possible within 4 hexes, dealing 119/179/268 (Attack damage) physical damage to enemies in the path and empowering the next 3 attacks to deal 64/128/383 (Attack damageAbility power) bonus physical damage.
tft10_headliner_default

Spin Damage: 179 (Attack damage) = <scalelevel>140%</scalelevel> Attack damage
[140/140/140]
Bonus Damage: 128 (Attack damageAbility power) = <scalelevel>100%</scalelevel> Attack damageAbility power
[75/100/200]
Attack Fighter Items
Increase Attack Damage, healing, and resistances.
TFT_Item_BloodthirsterTFT_Item_UnstableConcoctionTFT_Item_LastWhisperTFT_Item_MadredsBloodrazorTFT_Item_PowerGauntletTFT_Item_TitansResolveTFT_Item_QuicksilverTFT_Item_SteraksGage

Stats

Attack Damage
85/128/191
Attack Speed
0.85
Armor
45
Magic Resist
45
Health
850/1530/2754
Range
1
DPS
72/108/163
Mana
60 / 100

Traits

Warlord 0Warlord

Garen
Vanguard 0
Nidalee
Sharpshooter 0
Jarvan IV
Keeper 0
Vi
Brawler 0
Katarina
Fortune 0Assassin 0
Azir
Keeper 0Emperor 0
Warlords have bonus Health Health and Ability power Ability Power. Each victorious player combat increases the bonus by 10%, stacking up to 5 times.
(3) 250 Health and 25% Ability power
(6) 400 Health and 40% Ability power
(9) 700 Health and 70% Ability power
(11) 888 Health and 88% Ability power Combat Start: The Warlord's army joins the fight.

Duelist 0Duelist

Fiora
Enlightened 0
Yasuo
Exile 0
Jax
Divine 0
Kalista
Cultist 0
Lee Sin
Divine 0
Innate: Duelists move faster.
Duelists' attacks grant Attack speed Attack Speed, up to 8 stacks.
(2) 12% Attack speed per stack
(4) 20% Attack speed per stack
(6) 35% Attack speed per stack
(8) 60% Attack speed per stack

Slayer 0Slayer

Pyke
Cultist 0Assassin 0
Zed
Ninja 0
Darius
Fortune 0
Olaf
Dragonsoul 0
Samira
Daredevil 0Sharpshooter 0
Slayers gain Omnivamp Omnivamp that gets stronger as their own Health decreases, and gain Damage Amplification Damage Amp that scales up based on their target's missing Health.
(3) 15% to 30% Omnivamp and 10% to 30% Damage Amplification
(6) 30% to 60% Omnivamp and 20% to 40% Damage Amplification
(9) 45% to 80% Omnivamp and 30% to 50% Damage Amplification
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