You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Band of Thieves I
Gain 1 Thief's Gloves.
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
Called Shot
Set your win streak to +4. Gain 4 gold.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Combat Bandages I
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Exiles I
Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.
Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.Shred: reduces Magic Resist, Sunder: reduces Armor
Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
Iron Assets
Gain a component anvil and 4 gold.The anvil offers 4 choices.
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Item Grab Bag I
Gain 1 random completed item.
Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
When you reach Level 9, gain 33 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Missed Connections
Gain a copy of each 1-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.
Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
Gain 8 gold. Your team gains 2% Attack Speed.
Placebo
Gain 15 gold. Your team gains 2% Attack Speed.
Precise Planning
When you win or lose combat by 4 or fewer units, gain 2 gold next round.
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Gain 11 free Shop rerolls.
Row Rejuvenation I
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.
Silver Spoon
Gain 10 XP.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Stimpack
Gain 4 components after you lose 50 player health.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.This item allows you to copy a 3-cost or less champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Tiny Titans
Increase your current and max player health by 30.
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
Gold
Abomination Crest
Gain an Abomination Emblem and a Brand.
All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
All That Shimmers+
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
Assassin Crest
Gain an Assassin Emblem and a Khazix.
Avenge The Fallen
After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.
Big Gains
Your units gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.
Brawler Crest
Gain an Brawler Emblem and a Sett.
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Cannoneer Crest
Gain a Cannoneer Emblem and a Tristana.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.Artifacts are more powerful items with a unique effect.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 90% of the original damage.
Cavalier Crest
Gain a Cavalier Emblem and a Hecarim.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Bandages II
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.
Combat Caster
Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Dawnbringer Crest
Gain a Dawnbringer Emblem and a Gragas.
Death Approaches
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.
Death Approaches+
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.
Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
Draconic Crest
Gain a Draconic Emblem and a Zyra.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Egg-o-nomics
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Equestrian Training
Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
Fiendish Farewell
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.
Forgotten Arsenal
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh.<i>Shadow Support items give powerful bonuses to allies at a cost.</i>
Forgotten Crest
Gain a Forgotten Emblem and a Vayne.
Hellion Crest
Gain a Hellion Emblem and a Kennen.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.This item allows you to copy a 3-cost or less champion.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Invoker Crest
Gain a Invoker Emblem and a Syndra.
Ironclad Crest
Gain a Ironclad Emblem and a Nautilus.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Keepers II
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Knight Crest
Gain a Knight Emblem and a Thresh.
Learning to Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Legionnaire Crest
Gain a Legionnaire Emblem and an Irelia.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Morning Dew
Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee.
Mystic Crest
Gain a Mystic Emblem and a Lulu.
Night's Wrath
Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Night's Wrath+
Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Nightbringer Crest
Gain a Nightbringer Emblem and a Sejuani.
Nightfall
Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Portable Forge
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Raining Gold
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Ranger Crest
Gain a Ranger Emblem and a Varus.
Redeemed Crest
Gain a Redeemed Emblem and a Syndra.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Renewer Crest
Gain a Renewer Emblem and a Soraka.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Revenant Crest
Gain a Revenant Emblem and a Nocturne.
Road to Redemption
Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux.(Current: 0)
Row Rejuvenation II
Your team has 10% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Sentinel Crest
Gain a Sentinel Emblem and a Senna.
Skirmisher Crest
Gain a Skirmisher Emblem and an Olaf.
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.
Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.
Spellweaver Crest
Gain a Spellweaver Emblem and a Brand.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Support Cache
Choose 1 of 4 Support items.
Support Golem I
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
The Bloodharbor Zealot
Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
The Bloodharbor Zealot+
Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
The Monstrous Chopper
The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu.
The Phoenix and the Bear
Gain 2 Udyrs. When your strongest Udyr transforms, gain bonus effects:Reduce Mana cost by 10.Turtle: Deal Magic Damage in a cone.Tiger: Stun the enemy.
The Sentinels of Light
Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Three's Company
Gain 5 random 3-cost champions.
Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.
Two Healthy
Your team gains 80 Health for each unique 2-cost champion on your board.
Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Vertically Inclined
Your team gains 9% Damage Amp.Gain 18% Damage Amp instead if you have less active non-unique traits than your opponent.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Prismatic
Abomination Crown
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.
An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Assassin Crown
Gain an Assassin Emblem, a Last Whisper, and a Khazix.
Assassin's Toolbox
Gain a Prowler's Claw and an Infinity Edge.
At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.Useful for Attack Carries!
Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance.
Brawler Crown
Gain an Brawler Emblem, a Bramble Vest, and a Sett.
Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
Gain a powerful and random reward.
Cannoneer Crown
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.
Caretaker's Chosen
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 8: choose 1 of 5 Radiant items
Cavalier Crown
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Dawnbringer Crown
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.
Draconic Crown
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Forgotten Crown
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.
Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
Hard Commit
Gain a random emblem. Now and and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Hedge Fund
Gain 22 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
Hellion Crown
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.
I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.Useful for Magic Tanks or Attack Tanks!
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invoker Crown
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.
Ironclad Crown
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.
Knight Crown
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.
Legionnaire Crown
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.
Mystic Crown
Gain a Mystic Emblem, an Ionic Spark, and a Lulu.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Nightbringer Crown
Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.
Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
Ranger Crown
Gain a Ranger Emblem, a Deathblade, and a Varus.
Redeemed Crown
Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.
Renewer Crown
Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.
Revenant Crown
Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
Sentinel Crown
Gain a Sentinel Emblem, a Giant Slayer, and a Senna.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.
Skirmisher Crown
Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.
Spellcaster's Toolbox
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.
Spellweaver Crown
Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Support Golem II
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.Gain 15 gold now.
Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
What the Forge
Completed items you own (except Tactician's Items and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil.