Set 5.5 Info

Silver

AFK

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Band of Thieves I

Band of Thieves I
Gain 1 Thief's Gloves.

Beggars Can Be Choosers

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Blistering Strikes

Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Branching Out

Branching Out
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.

Called Shot

Called Shot
Set your win streak to +4. Gain 4 gold.

Caretaker's Ally

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Combat Bandages I

Combat Bandages I
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.

Component Buffet

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
The anvil offers 4 choices.

Exiles I

Exiles I
Your units that start combat with no adjacent allies gain a 20% max Health shield for 10 seconds.

Featherweights I

Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.

Final Resistance

Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.
Shred: reduces Magic Resist, Sunder: reduces Armor

Find Your Center

Find Your Center
Your champion that starts combat in the center of the board gains 15% Damage Amp and 15% max Health.

Fine Vintage

Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.

Good For Something I

Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.

Help Is On The Way

Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.

Iron Assets

Iron Assets
Gain a component anvil and 4 gold.
The anvil offers 4 choices.

Item Collector I

Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.

Item Grab Bag I

Item Grab Bag I
Gain 1 random completed item.

Keepers I

Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Lategame Specialist

Lategame Specialist
When you reach Level 9, gain 33 gold.

Latent Forge

Latent Forge
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Lunch Money

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.

Mentorship I

Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.

Missed Connections

Missed Connections
Gain a copy of each 1-cost champion.

One, Two, Five!

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Ones Twos Three

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Over Encumbered

Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.

Pandora's Items

Pandora's Items
Round start: items on your bench are randomized.
Gain 1 random component.

Partial Ascension

Partial Ascension
After 15 seconds of combat, your units gain 30% Damage Amp.

Patience is a Virtue

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Placebo

Placebo
Gain 8 gold. Your team gains 2% Attack Speed.

Placebo

Placebo
Gain 15 gold. Your team gains 2% Attack Speed.

Precise Planning

Precise Planning
When you win or lose combat by 3 or fewer units, gain 3 gold next round.

Pumping Up I

Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.

Recombobulator

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.

Restart Mission

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Risky Moves

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.

Rolling For Days I

Rolling For Days I
Gain 11 free Shop rerolls.

Row Rejuvenation I

Row Rejuvenation I
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.

Silver Spoon

Silver Spoon
Gain 10 XP.

Silver Ticket

Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.

Silver Veil

Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Spoils of War I

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Stationary Support I

Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).

Stimpack

Stimpack
Gain 4 components after you lose 50 player health.

Team Building

Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
This item allows you to copy a 3-cost or less champion.

Teaming Up I

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

Tiny Titans

Tiny Titans
Increase your current and max player health by 30.

Tri Force I

Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.

Unified Resistance I

Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Young and Wild and Free

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.

Gold

Abomination Crest

Abomination Crest
Gain an Abomination Emblem and a Brand.

All That Shimmers

All That Shimmers
Open an Armory and choose a gold-generating Artifact items and gain a Magnetic Remover. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

All That Shimmers+

All That Shimmers+
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.
Interest is extra gold you gain per 10g saved.

Ascension

Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.

Assassin Crest

Assassin Crest
Gain an Assassin Emblem and a Khazix.

Avenge The Fallen

Avenge The Fallen
After 3 allies die, your team gains 30% Attack Damage, 30 Ability Power, 30 Armor, and 30 Magic Resist.

Balanced Budget

Balanced Budget
At the start of the next 4 rounds, gain 7 gold.

Balanced Budget+

Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.

Big Gains

Big Gains
Your units gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.

Big Grab Bag

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.

Blossoming Lotus I

Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.

Brawler Crest

Brawler Crest
Gain an Brawler Emblem and a Sett.

Built Different II

Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).

Cannoneer Crest

Cannoneer Crest
Gain a Cannoneer Emblem and a Tristana.

Capricious Forge

Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Artifacts are more powerful items with a unique effect.

Caretaker's Favor

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.

Category Five

Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 90% of the original damage.

Cavalier Crest

Cavalier Crest
Gain a Cavalier Emblem and a Hecarim.

Clear Mind

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Clockwork Accelerator

Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.

Cluttered Mind

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Bandages II

Combat Bandages II
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.

Combat Caster

Combat Caster
Your team gains 80-160 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

Crash Test Dummies

Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

Crown Guarded

Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

Dawnbringer Crest

Dawnbringer Crest
Gain a Dawnbringer Emblem and a Gragas.

Death Approaches

Death Approaches
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.

Death Approaches+

Death Approaches+
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.

Double Down

Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).

Draconic Crest

Draconic Crest
Gain a Draconic Emblem and a Zyra.

Dragon's Spirit

Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.

Duo Queue

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Egg-o-nomics

Egg-o-nomics
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.

Epoch

Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls.

Epoch+

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

Equestrian Training

Equestrian Training
Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state.

Escort Quest

Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Explosive Growth

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+

Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.

Fiendish Farewell

Fiendish Farewell
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.

Forgotten Arsenal

Forgotten Arsenal
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh.
<i>Shadow Support items give powerful bonuses to allies at a cost.</i>

Forgotten Crest

Forgotten Crest
Gain a Forgotten Emblem and a Vayne.

Hellion Crest

Hellion Crest
Gain a Hellion Emblem and a Kennen.

Heroic Grab Bag

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 9 gold.
This item allows you to copy a 3-cost or less champion.

High Voltage

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

Inspiring Epitaph

Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.

Invoker Crest

Invoker Crest
Gain a Invoker Emblem and a Syndra.

Ironclad Crest

Ironclad Crest
Gain a Ironclad Emblem and a Nautilus.

Item Collector II

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.

Keepers II

Keepers II
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Knight Crest

Knight Crest
Gain a Knight Emblem and a Thresh.

Learning to Spell

Learning to Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Legionnaire Crest

Legionnaire Crest
Gain a Legionnaire Emblem and an Irelia.

Little Buddies

Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

Long Distance Pals

Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Magic Wand

Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Martyr

Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.

Mentorship II

Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.

Morning Dew

Morning Dew
Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee.

Mystic Crest

Mystic Crest
Gain a Mystic Emblem and a Lulu.

Night's Wrath

Night's Wrath
Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.

Night's Wrath+

Night's Wrath+
Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.

Nightbringer Crest

Nightbringer Crest
Gain a Nightbringer Emblem and a Sejuani.

Nightfall

Nightfall
Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo.

Not Today

Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Pandora's Items II

Pandora's Items II
Round start: items on your bench are randomized.
Gain 2 random components.

Patient Study

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Pilfer

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.

Portable Forge

Portable Forge
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.

Prizefighter

Prizefighter
Gain 2 item component(s). Every 4 wins gives you an item component.

Pumping Up II

Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.

Raining Gold

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold+

Raining Gold+
Gain 18 gold now and 1 gold every round.

Ranger Crest

Ranger Crest
Gain a Ranger Emblem and a Varus.

Redeemed Crest

Redeemed Crest
Gain a Redeemed Emblem and a Syndra.

ReinFOURcement

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Renewer Crest

Renewer Crest
Gain a Renewer Emblem and a Soraka.

Replication

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Revenant Crest

Revenant Crest
Gain a Revenant Emblem and a Nocturne.

Road to Redemption

Road to Redemption
Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux.
(Current: 0)

Row Rejuvenation II

Row Rejuvenation II
Your team has 10% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.

Salvage Bin

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items).

Scapegoat

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrapper

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Sentinel Crest

Sentinel Crest
Gain a Sentinel Emblem and a Senna.

Skirmisher Crest

Skirmisher Crest
Gain a Skirmisher Emblem and an Olaf.

Slammin'

Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Slammin'+

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Sleight of Hand

Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.

Spellblades

Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.

Spellweaver Crest

Spellweaver Crest
Gain a Spellweaver Emblem and a Brand.

Spoils of War II

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Stand United II

Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

Stars are Born

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Support Cache

Support Cache
Choose 1 of 4 Support items.

Support Golem I

Support Golem I
Gain 1 Golem that fights for your team, holding 1 permanently attached Support item(s).

Teaming Up II

Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.

The Bloodharbor Zealot

The Bloodharbor Zealot
Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.

The Bloodharbor Zealot+

The Bloodharbor Zealot+
Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.

The Monstrous Chopper

The Monstrous Chopper
The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu.

The Phoenix and the Bear

The Phoenix and the Bear
Gain 2 Udyrs. When your strongest Udyr transforms, gain bonus effects:
Reduce Mana cost by 10.
Turtle: Deal Magic Damage in a cone.
Tiger: Stun the enemy.

The Sentinels of Light

The Sentinels of Light
Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.

Thorn-Plated Armor

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.

Three's Company

Three's Company
Gain 5 random 3-cost champions.

Three's a Crowd

Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.

Trade Sector

Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.

Trait Tracker

Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.

Two Healthy

Two Healthy
Your team gains 80 Health for each unique 2-cost champion on your board.

Two Tanky

Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

Unified Resistance II

Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Unleash The Beast

Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 45% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.

Vertically Inclined

Vertically Inclined
Your team gains 9% Damage Amp.
Gain 18% Damage Amp instead if you have less active non-unique traits than your opponent.

Wandering Trainer I

Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

What Doesn't Kill You

What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

You Have My Bow

You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword

You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.

Prismatic

Abomination Crown

Abomination Crown
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.

An Upgraded Adventure

An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.

Anger Issues

Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.

Assassin Crown

Assassin Crown
Gain an Assassin Emblem, a Last Whisper, and a Khazix.

Assassin's Toolbox

Assassin's Toolbox
Gain a Prowler's Claw and an Infinity Edge.

At What Cost

At What Cost
Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

Birthday Present

Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).

Blinding Speed

Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
Useful for Attack Carries!

Blossoming Lotus II

Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 12% Critical Strike Chance.

Brawler Crown

Brawler Crown
Gain an Brawler Emblem, a Bramble Vest, and a Sett.

Build a Bud!

Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.

Buried Treasures III

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Call to Chaos

Call to Chaos
Gain a powerful and random reward.

Cannoneer Crown

Cannoneer Crown
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.

Caretaker's Chosen

Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items

Cavalier Crown

Cavalier Crown
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.

Dark Alley Dealings

Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.

Dawnbringer Crown

Dawnbringer Crown
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.

Draconic Crown

Draconic Crown
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.

Dual Purpose

Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.

Final Ascension

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 50% Damage Amp.

Flexible

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.

Forgotten Crown

Forgotten Crown
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.

Giant and Mighty

Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.

Going Long

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.
Interest is extra gold you gain per 10g saved.

Hard Commit

Hard Commit
Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).

Hedge Fund

Hedge Fund
Gain 22 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.

Hellion Crown

Hellion Crown
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.

I'm The Carry Now

I'm The Carry Now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

Immovable Object

Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.

Impenetrable Bulwark

Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Useful for Magic Tanks or Attack Tanks!

Invested+

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invoker Crown

Invoker Crown
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.

Ironclad Crown

Ironclad Crown
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.

Knight Crown

Knight Crown
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.

Legionnaire Crown

Legionnaire Crown
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.

Level Up!

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Living Forge

Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Artifacts are more powerful items with a unique effect.

Lucky Gloves

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.

March of Progress

March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Marksman's Toolbox

Marksman's Toolbox
Gain a Sniper's Focus. in 3 rounds, gain a Fishbones.

Mystic Crown

Mystic Crown
Gain a Mystic Emblem, an Ionic Spark, and a Lulu.

New Recruit

New Recruit
Gain +1 max team size and a Champion Duplicator.

Nightbringer Crown

Nightbringer Crown
Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.

Pandora's Items III

Pandora's Items III
Round start: items on your bench are randomized.
Gain 1 random Radiant item.

Phreaky Friday

Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Phreaky Friday +

Phreaky Friday +
Gain an Infinity Force. After 3 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats

Prismatic Ticket

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Pumping Up III

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.

Radiant Refactor

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.
Masterwork Upgrade upgrades an item to Radiant!

Radiant Relics

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Radiant items are very powerful versions of completed items.

Ranger Crown

Ranger Crown
Gain a Ranger Emblem, a Deathblade, and a Varus.

Redeemed Crown

Redeemed Crown
Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.

Renewer Crown

Renewer Crown
Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.

Revenant Crown

Revenant Crown
Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.

Roll The Dice

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Radiant items are very powerful versions of completed items.

Sentinel Crown

Sentinel Crown
Gain a Sentinel Emblem, a Giant Slayer, and a Senna.

Shimmerscale Essence

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.

Shopping Spree

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level. Gain 4 gold.

Skirmisher Crown

Skirmisher Crown
Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.

Spellcaster's Toolbox

Spellcaster's Toolbox
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.

Spellweaver Crown

Spellweaver Crown
Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.

Spoils of War III

Spoils of War III
Enemies have a 40% chance to drop loot when killed.

Subscription Service

Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Support Golem II

Support Golem II
Gain 1 Golem that fights for your team, holding 2 permanently attached Support item(s).

The Golden Egg

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Tiniest Titan

Tiniest Titan
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.

Tiniest Titan+

Tiniest Titan+
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Gain 8 gold now.

Tiny, but Deadly

Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.

Upward Mobility

Upward Mobility
Buying XP costs 1 less. Gain 3 Health and 2 free rerolls whenever you level up.

Wandering Trainer II

Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.

What the Forge

What the Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. Gain 1 Artifact Anvil.
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