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Set 16 Info
Set 16 Update
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Set 16 Info
Longshot
Longshots gain Damage Amp and deal more damage to targets farther away.
(2) 18%
+ 2% per Hex
(3) 24%
+ 3% per Hex
(4) 28%
+ 4% per Hex
(5) 32%
+ 5% per Hex
Units
Caitlyn
Piltover
Ace in the Hole
Fire a bullet towards the farthest enemy, dealing
515/775/1205
(
)
physical damage to the first enemy it
hits. If they die, the bullet ricochets, dealing excess damage to the next enemy
hit.
Kog'Maw
Void
Arcanist
Caustic Spittle
Deal
140/200/300
(
)
magic damage to target and reduce their Armor and Magic Resist by
8/10/15
. Adjacent enemies are dealt
50%
of the damage and
effect.
Teemo
Yordle
Toxic Dart
Shoot the closest unpoisoned enemy, dealing
125/185/285
(
)
magic damage and poisoning them for 8 seconds. Poisoned enemies take
30/45/70
(
)
magic damage each
second.
Vayne
Demacia
Tumble
Tumble to a nearby hex, then fire a bolt at target that deals
106/160/245
(
)
true
damage.
Kai'Sa
Assimilator
Void
Icathian Rain
Dash away from all enemies, then fire
15/15/25
missiles split across the 4 nearest enemies. Each missile deals
44/66/155
(
)
physical
damage.
Ziggs
Zaun
Yordle
Mega Inferno Bomb
Passive:
Attacks are replaced with a bomb that bounces 1 time, dealing
30/50/500
(
)
magic damage to units
hit.
Active:
Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between
70/105/3000
(
)
and
550/875/7000
(
)
magic damage to enemies hit based on their distance from the
epicenter.