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Set 13 Info
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Set 13 Info
Banished Mage
The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you and you remain alive.
Afterwards, Mel permanently gains 10% Damage Amp.
0
Units
Mel
Conduit of Magic
Dash to a nearby hex, then gain
300/600/10000
Shield and grant the same Shield to 2 nearby allies. 50% of the damage blocked by the Shields is stored as unstable energy. After dashing, deal
180/450/2700
(
)
magic damage to 3 nearby
enemies.
Every 3rd cast, unleash the unstable energy +
1390/3475/99999
(
)
as magic damage split between the 5 nearest
enemies.