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Set 13 Info
Set 13 Update
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Set 13 Info
Sniper
Snipers deal more damage to targets farther away.
(2) 7% damage per hex
(4) 16% damage per hex
(6) 35% damage per hex and +5 Attack Range
Units
Maddie
Enforcer
Fan the Hammer
Fire 6 shots towards the farthest enemy that deal
73/109/183
(
)
physical damage to the first enemy they
hit.
Zeri
Firelight
Living Battery
Passive:
Every 3rd attack is replaced with a spark that deals
100/150/223
(
)
physical damage to target and
50/75/111
(
)
physical damage to 2 nearby enemies.
Kog'Maw
Automata
Upgrading Barrage Module
Passive:
Attacks deal
48/72/120
(
)
bonus magic
damage.
Active:
Gain
25%
stacking Attack Speed for the rest of combat. After every 3 casts, gain
+1
Range.
Twitch
Experiment
Spray and Pray
For the next 8 attacks, gain
85%
Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal
116/172/593
(
)
physical damage, reduced by 40/40/20% for each enemy they pass
through.
Experiment Bonus:
After every
5
attacks, deal physical damage to the nearest enemy equal to
15%
of their max
Health.
Caitlyn
Enforcer
Air Raid
Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal
168/251/1484
(
)
physical damage in a one-hex
circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing
230/344/2491
(
)
physical
damage.