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Set 16 Info
Set 16 Update
Units
Traits
Items
Augments
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Set 16 Info
Warden
When Wardens first drop below 75% and 25% Health, they gain a Shield based on their max Health.
(2) 16%
(3) 20%
(4) 26%
(5) 33%
Units
Xin Zhao
Demacia
Ionia
Three Talon Strike
Strike target 3 times. Each strike deals
65/100/150
(
)
physical damage and restores
95/135/170
(
)
Health. The final one Stuns for 1.5
seconds.
Yorick
Shadow Isles
Mourning Mist
Restore
325/370/500
(
)
Health. Throw a globule of black mist at the enemy who has dealt the most damage this combat, preferring unique enemies. It 20%
Chills
them for 4 seconds and raises the Mana cost of their next cast by 20. It then deals
123/187/288
(
)
magic damage in 1
hex
radius.
Loris
Piltover
Piltover Tussle
Gain
700/800/1000
(
)
Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing
150/225/360
(
)
magic damage to them. After charging, force nearby enemies to target this
unit.
Nautilus
Bilgewater
Juggernaut
Titan's Wrath
Passive:
Every 4 seconds and on cast, the next attack deals damage in a 1
hex circle and deals
45/68/108
(
)
bonus magic
damage.
Active:
Gain
465/562/717
(
)
Shield for 4 seconds.
Braum
Freljord
Unbreakable Frost
Raise shield for 4 seconds, gaining
55/55/90%
(
)
Durability and redirecting projectiles to towards Braum
instead. When hit, deal
27/43/1245
(
)
magic damage to nearby enemies and 30%
Chill
them for 2
seconds.
Ornn
Blacksmith
Call of the Forge
Summon an elemental from behind the farthest enemy. It 20%
Chills
enemies hit for 3 seconds and deals
100/150/3000
(
)
magic damage to them.
When it arrives, headbutt it and redirect it toward another distant enemy, dealing
150/225/4500
(
)
magic damage
instead.
Thresh
Shadow Isles
The Box
Passive:
Each second, deal
30/50/400
(
)
magic
damage to all enemies within 2 hexes. Heal for
50%
of the damage dealt by this
effect.
Active:
Create a prison of walls in a 2 hex radius that lasts 5/5/60 seconds. While active, the Passive's damage is doubled. When an enemy touches a wall, they take
100/150/4000
(
)
magic damage. If there are less than 2 enemies inside
The Box
at any time, drag an enemy
in.