Become energized and heal 775/1095/2891() over 2 seconds. While energized, deal 80/120/800() magic damage to a nearby enemy each second. Afterwards, deal 132/238/1426() magic damage to all enemies within 2hexes.Experiment Bonus: Gain 200 max Health. On takedown, gain 75 max Health for the rest ofcombat.
Gain Laboratory hexes on your board.Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.