Throw 3 cards at different targets.Blue Card: Restore 90/110/140() Health to the lowest Health ally.Red Card: Deal 110/165/255() magic damage to the largest circle ofenemies.Yellow Card: Deal 230/345/535() magic damage to target and Stun them for 1second.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 20% , 20%
(6) 4 units; 30% , 33%
(8) 5 units; 40% , 50%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!