Passive: Gain 1.5Ability Power eachAttack.Active: Throw a card at the current target and next nearest target, dealing 220/330/500()magicdamage.Kingpin bonus: Throw a random special card at the current target that deals 265/400/595()magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50%of its damage as true damage. Rarely, throw a Yellow card that grantsgold.