Passive: Gain 2 for each component equipped to your team.Active: Heal 200/250/300 (), deal 150/225/350 () physical damage in a 1-hex radius centered on the target, and 20% Sunder enemies hit for 4 seconds.Sunder: Reduce Armor
Kills and losses during player combats earn Gem Power. Every 4 player combats choose to convert Gem Power into rewards or Double Down.While Double Down is active losses grant 100% more Gem Power, but wins lose 50% Gem Power and cash out immediately.Gem Power gains increase at stages 3 and 4.
(3) 0 per kill; 0 per loss
(5) AND every 0 kills, gain bonus loot and reroll a new kill number. (Kills: 0)
(7) 150% rewards. Crystal Gambit units gain 500 and 35%