Passive: Permanently gain 1% Attack Speed and movement speed for each champion killed. Attacks heal for 20/25/30 () Health and deal 32/47/71 () bonus physical damage. Gain double the healing and physical damage for targets below 25% Health.
Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.