Tools
Official Riot patch notes

NEW AND UPDATED HACKS

HACKS TYPE: CAROUSEL

Developer's notes
Is that a glitch?
Tome Carousel: Carousels can appear with Tome of Traits. Use the Tome of Traits to select an Emblem partially tailored to your comp
2-star Carousel
Big Carousel: Carousel has 15 Champions instead of 9
All 3-Cost Carousel: Carousel is all 3-costs
All 4-Cost Carousel: Carousel is all 4-costs
Double PVE: After a PvE round, you'll immediately face an exact copy of it, rewarding the exact same loot
Golden Spatula/Pan Carousel has been removed

HACKS TYPE: OPENING ENCOUNTER

Developer's notes
To split or not to split, that is the question.
To Split or Not to Split: After every Carousel, players choose to split a pot of gold or take a guaranteed separate amount of gold.
Group Investing: After every Carousel, players choose to split a pot of gold or increase the total amount for future rounds.
Reroll Subscription: At the start of every stage, gain free Shop rerolls, increasing over the game.
Three Champions: Start the game with a two-star 2-cost champion. Every player gets a unique one.

HACKS TYPE: ORBS

Developer's notes
Our Hacked Orbs introduce a few new consumables that’ll have you hacking the stats of your champions or hacking apart their items—time to pivot! New Hacked Orbs can contain the following in addition to previous Hacked Orb contents (e.g. Tactician HP):
Bag of Gold (consumable): Use on a champion to gain 4 gold. Increase this by 1 after every combat.
Salvager (consumable): Use on a champion to remove all their items and break them down into components. [+1 unstable component]
Implant: Size (consumable): Use on a champion to permanently increase their max health and size. Lasts until the unit is sold. [+1 unstable component]
Implant: Speed (consumable): Use on a champion to permanently increase their Attack Speed and decrease their size. Lasts until the unit is sold. [+1 unstable component]
Starter Kits (Stage 1 only): Gain a 1-, 2-, and 3-cost with 1 shared trait. [Cypher excluded]
Nesting Dolls: Spawn a silver orb, which spawns a blue orb, which spawns a gold orb.

LARGE CHANGES

TRAITS

Developer's notes
Currently, Anima Squad’s power is tied to their survivability—the longer your starred-up squaddies survive, the more power the trait can provide. We’re adjusting this so the trait snapshots your current star levels at the start of combat; that way even if just one squaddie is left, they’ll still benefit from the stars you’ve poured into the board. With that rather large consistency buff, we’re tuning the trait to lower its power in one-star heavy boards, while the two- and three-star boards will benefit from a stronger and more consistent arsenal throughout the fight. This should not only open up different reroll Anima Squad boards (not just Anima 3 Vayne), but also allow the trait as a deep vertical to scale better into the late game.
Do you even know what A.M.P. stands for? Regardless, it’s going to stand for longer with this HP buff.
A few Cypher adjustments should make the trait less forceable for our high-skill players, while making the Cypher 5 high-roll highs as high as a Cyber City skyscraper.
Adjusting our Exotech weaponry so each weapon is rightfully street-illegal with viable cyber-power fantasies (that aren’t just Zeri go Legolas).
Anima Squad now counts total star level at start of combat, instead of the current surviving members' star level for weapon damage.
With more consistent Anima Squad weapon power, we’re making adjustments to weapon scaling which will result in a net nerf to one-star heavy Anima Squads and a buff to two- (and three-) star teams.
A.M.P. 0
A.M.P. Power Charges: 1/2/3/4 ⇒ 1/2/3/5
A.M.P. HP: 100/200/350/500 ⇒ 100/200/400/600
Cypher AD/AP: 30/45/55% ⇒ 30/45/65%
Cypher Intel Per Loss: 18/20/22/24 ⇒ 16/20/24/28
Cypher (Hyper Roll): 20 + 2 per stage ⇒ 30 + 3 per stage
ExoTec 0
Exotech, Cybercoil Armor/MR: 55 ⇒ 65
Exotech, Flux Capacitor Shock HP% Damage: 15% ⇒ 8%
Exotech, Flux Capacitor Attack Speed: 20% ⇒ 25%
Exotech, Flux Capacitor AD: 15% ⇒ 20%
Exotech, Holobow AP: 25% ⇒ 30%
Exotech, Holobow Crit Bonus: 60% ⇒ 40%
Exotech, Holobow Crit Chance buff no longer can stack on itself. Multiple Holobows still stack Crit Chance.
Golden Ox Base Damage Amp: 12/22/30% ⇒ 12/22/25%
Street Demon Base Stats: 6/10/15/50% ⇒ 6/10/17/45%

1-COST UNITS

Developer's notes
Bruiser verticals are heavily dependent on an Emblem to empower a non-Bruiser as their core carry, and even then, they’re mostly a top four comp. We’re going through and buffing a lot of the roster as the trait’s not bad—hence its success with Emblem builds.
Dr. Mundo has a fun Health-stacking fantasy that’s in need of some medical (balance) attention. We’re increasing his HP and AD ratio (Note: that’ll just make starring him up better, don’t actually build AD) so he can live out his super-tank dream.
Morgana will be doing much more damage, but it will take more time to see her opponent short-circuit into the afterlife.
The streets are in bloom, and so is Zyra with a considerable (and needed) buff that’ll make her a better item holder and potential Build a (Rose)Bud.
Alistar
Alistar Flat Damage Reduction: 12/18/25 ⇒ 15/20/30
Alistar Ability Damage: 200/300/450 ⇒ 240/360/600
Dr. Mundo
Dr. Mundo Ability Heal HP%: 2% ⇒ 5%
Dr. Mundo Ability Damage AD%: 130% ⇒ 200%
Dr. Mundo Ability Damage HP%: 20% ⇒ 25%
Kog'Maw
Kog’Maw Ability Bonus Damage AD%: 40% ⇒ 50%
Morgana
Morgana Ability Damage: 220/330/550 ⇒ 400/600/1000
Morgana Ability Duration: 10 ⇒ 16 sec
Zyra
Zyra Ability Damage: 260/390/600 ⇒ 290/435/660
Zyra Secondary Damage: 130/195/300 ⇒ 145/220/330

2-COST UNITS

Developer's notes
Where all our one-costs are getting buffs, our two-cost carries have been winners of the reroll meta.
Twisted Fate is getting a nerf that should also make his build path less dependent on Rageblades.
Jhin
Jhin starting Mana nerf: 14/74 ⇒ 4/74
Jhin Bounce AD%: 174% ⇒ 164%
Twisted Fate
Twisted Fate AP Per Auto: 2 ⇒ 1.5
Twisted Fate Base Card Damage: 200/300/450 ⇒ 220/330/500
Twisted Fate Special Card Damage: 250/375/565 ⇒ 265/400/595
Vayne
Vayne Mana nerf: 40/80 ⇒ 30/90

3-COST UNITS

Developer's notes
If you’ve been disappointed with your Gargoyle Stoneplate-stacking Kingpin Braum, just keep reading.
Even after several nerfs, Rengar has continued to reign as the leader of the pride and 3-costs. It’s time to put one cat partially in the bag, to let another claw onto the end-game victory screen with some much-needed buffs—yup, it’s Yuumi.
Braum
Braum Kingpin Bonus Damage Armor/MR%: 100% ⇒ 100/150/200%
Gragas
Gragas max Mana buff: 30/90 ⇒ 20/80
Jarvan IV
Jarvan IV Ability AD%: 350% ⇒ 280%
Rengar
Rengar HP: 800 ⇒ 750
Yuumi
Yuumi Base Ability Damage: 95/145/220 ⇒ 100/150/235
Yuumi Secondary Spell Damage: 55/85/125 ⇒ 60/90/140
Yuumi Mark Damage: 175% ⇒ 190%

4-COST UNITS

Developer's notes
With Golden Ox (6) in check, we’re able to distribute a bit of the board’s capped power into the still-sad moon lad. Maybe we’ll even catch a smile from an Aphelios carry who wants nothing more than to hold three items.
Our Cho’Gath changes last patch had him land weaker than intended. With a mana buff and a better AP ratio on his HP stacking, expect to see this Boom Bot making a sizable impact.
Aphelios
Aphelios Mana buff: 0/60 ⇒ 0/50
Aphelios Number of Chakram’d Autos: 6 ⇒ 8
Aphelios Chakram bonus AD: 7/7/50% ⇒ 11/11/100%
Cho'Gath
Cho’Gath Mana buff: 60/110 ⇒ 60/100
Cho’Gath Ability HP Gain AP Ratio: 50/80/500 ⇒ 70/100/500
Xayah
Xayah AD: 60 ⇒ 65

5-COST UNITS

Developer's notes
With safe damage and the ability to throw in tanks throughout the fight, Aurora’s been our best 5-cost for a while, especially at two stars. We’re reducing some of her damage, but we expect she’ll still remain a contender for top 5-cost when played optimally.
A fully itemized Viego empowered by Golden Ox could wipe entire boards, giving Golden Ox flashbacks from Monsters Attack! as he goes down to single-digit HP and then heals to full on his next Omnivamp-fueled cast. A bit less damage and scaling should keep this Golden Ox in the mortal world.
Aurora
Aurora Base Ability Damage: 50/125/3333 ⇒ 50/90/3333
Aurora Split Ability Damage: 575/1000/9999 ⇒ 525/800/9999
Kobuko
Kobuko AS: 0.8 ⇒ 1.0
Kobuko Ability Reworked
Kobuko Passive: Attacks deal (100/150/999) bonus magic damage. At 50% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 100% Attack Speed, 30% Omnivamp, and increasing the bonus damage by 33%.
Kobuko Phase 2: Gain (100/100/400% HP) shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing (300/450/13370) magic damage to the target and (150/225/1337) damage to all enemies hit.
Samira
Samira AD: 65 ⇒ 70
Urgot
Urgot Mana buff: 0/50 ⇒ 0/40
Urgot AD: 63 ⇒ 66
Urgot Ability Missile AD%: 95/95/999% ⇒ 100/100/1000%
Vi
Viego Soul Heal Percent: 8/8/100% ⇒ 5/5/100%
Viego Base Ability Damage: 220/330/10000 ⇒ 200/300/10000
Viego Ability Splash Damage: 100/150/10000 ⇒ 90/135/10000

AUGMENTS

Developer's notes
Is that a Chug Bug and a Gragas buff in one patch!? Surely, we ‘bout to get down.
Hall of Mirrors (Black Market) had an interesting interaction with Cyber City that has made it too illegal even for the Black Market.
With Hacks, players have a bit more autonomy over just what components they receive via Hacked Components or additional Anvils. This has made optimized play with Lucky Gloves much more common and, in turn, more powerful.
We’re increasing the later Cyberboss High Score reward breakpoints by 10-20 percent, with the comp and Augment finding success in arcade cabinets across the Convergence!
Coroação
Coronation AS on Crown: 25% ⇒ 20% AP on Crown: 35% ⇒ 30%
Conexão Cibernética II
Cybernetic Uplink III HP: 200 ⇒ 180 Mana Per Sec: 3.5 ⇒ 3
Hordas Eternas
Endless Hordes (and Endless Hordes+) (Black Market) HP Reduction: 20% ⇒ 12%
Future Sight Dummies no longer gain HP from starring up
Salão de Espelhos
Hall of Mirrors (Black Market) has been Disabled
Luvas da Sorte
Lucky Gloves no longer gives a third glove later
Lucky Gloves+ Sparring Gloves: 3 ⇒ 2
Serviço de Assinatura
Subscription Service Gold Per Stage: 6 ⇒ 8
Chug Bug (Gragas) Passive Damage: 130/195/300 ⇒ 160/240/375
Chug Bug (Gragas) Overkill Spread: 75% ⇒ 120%
Desejo da Coroa
Crown’s Will Armor: 10 ⇒ 8
Punguista
Cutpurse (Executioner) no longer appears on 2-1
Ancoragem Virtual
Cyberdeck (Exotech) Ideal Items Granted: 2 ⇒ 1
Conexão Cibernética II
Cybernetic Uplink II Mana Per Sec: 2.5 ⇒ 2
Canhão de Vidro I
Glass Cannon II Damage Amp: 18% ⇒ 20%
Novo Recorde
New High Score (Cyberboss) 3rd Breakpoint: 15000 ⇒ 17500, 4th Breakpoint: 25000 ⇒ 30000, 5th Breakpoint: 50000 ⇒ 60000, 6th Breakpoint: 75000 ⇒ 95000, 7th Breakpoint: 100000 ⇒ 125000
Colecionador de Itens I
Item Collector II AD/AP per Item: 1.5% ⇒ 1%
Esqueleto Reforçado
Reinforcing Skeleture (Bruiser) HP per Death: 40 ⇒ 55
Enfeitiçador Saciado
Sated Spellweaver Omnivamp: 20% ⇒ 15%, Max Shield: 300 ⇒ 500
Desejo da Lança
Spear’s Will Starting Mana: 10 ⇒ 5
Vínculo Espiritual
Spirit Link now only works on champions. Training Dummies do not have a spirit.
Rastreador de Características
Trait Tracker Emblems Granted: 6 ⇒ 5
Teste Grátis
Trial Run (Exotech) Bonus HP% and AD% Removed
Vitalidade Vampírica
Vampiric Vitality HP Healed from Damage: 20% ⇒ 12%
Apelando
Button Mash (Poppy) Ability Damage: 200/300/450 ⇒ 200/330/500, Cyberboss AOE: 40% ⇒ 45%
Olho por Olho
Eye For an Eye Total Components: 4 ⇒ 3
Eye For an Eye+ Total Components: 3 ⇒ 2
Canhão de Vidro I
Glass Cannon I Damage Amp: 15% ⇒ 13%
Rigged Shop Rerolls Granted: 9 ⇒ 5

SMALL CHANGES

UNITS

Developer's notes
Small, like 5 Mana.
Poppy
Poppy Mana buff: 20/70 ⇒ 20/65
Shaco
Shaco tooltip no longer mentions the Hyper Roll adjustment outside of Hyper Roll
Annie
Annie Mini Fireball Damage: 40/60/300 ⇒ 45/68/300

BUG FIXES

Fixed a bug where Champion Augments were not correctly displaying on the Champions’ inspect panel tooltip and were just represented on the Augment prop
It was an oxcident: Fix bug for Golden Ox's prop "Next Bonus" percentage being incorrect for certain breakpoints, leading to inconsistent tooltips (did not affect functional total bonus)
Fix bug on Scapegoat Augment tooltip incorrectly saying it'll grant one gold immediately (actually grants 4)
Holoarco
Holobow tooltip reworded to better indicate that the bonuses are applied the moment the champion begins casting
Bulky Buddies will no longer update in combat if a unit is summoned during combat, like from Aurora
Fixed a bug with Thorn Plated Armor Augment that wasn't scaling correctly for Stage 5+
Fixed a bug where Emblems could show up on Stage 5+ carousel when they shouldn’t
Sagging pants: Bruiser Circlet correctly grants a Giant’s Belt
Fixed a bug where Twisted Fate would not throw enough cards if there were fewer targets than expected
Too Angry: Anger Issues no longer transforms Radiant Exotech items
Prelúdio da Alvorada
Brink of Dawn properly heals the holder
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