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Official Riot patch notes

SYSTEMS

RADIANT ITEM NAMES

Developer's notes
While having unique Radiant item names can be fun and quirky, it can make it difficult to find the exact item you're looking for when there are no images around to help. We're changing all Radiant Items' names to be "Radiant [-craftable item name]-". We're all saying Radiant Thornmail, BT, etc. anyway.
All Radiant items have been renamed to be "Radiant XXX" instead of each having unique names.

CAROUSEL PRIORITIZATION

Developer's notes
Now you won't get punished as much for missing a Carousel pick, so go ahead and grab that glass of water.
If you don't pick an item on stage 5+ carousel, it will now prioritize a completed item over the highest cost champion, if possible.

LARGE CHANGES

TRAITS

Developer's notes
Cypher is overperforming both in our high-skill and professional environments. With the highest of skill competitions about to start, we're coming in with a substantial nerf for its first breakpoint, and a lighter one for its second and third.
Exotech landed particularly strong after our 14.6 buffs, and it was more due more to the exo (the increased HP) than the tech, so we're lowering the HP value you get for slamming items onto Exotech units while sneaking in a bit of AD to make Holobow more flexible across Exotech units (previously primarily a Varus item).
Last patch, we took Vanguard (6) from 40% to 48% max Health shield, and while this certainly made an unplayed trait more playable, it did so too consistently, leaving these frontliners too guarded.
Cypher Base Loss Value: 16/20/24/28 ⇒ 13/18/23/28
Executioner Bonus Crit Chance: 25/35/45/50% ⇒ 25/35/50/55%
Exotech (7) HP: 300 ⇒ 270
Exotech Holobow: Now grants 15% AD
Nitro HP per Stack: 11 ⇒ 12
Vanguard (6) Shield: 48% ⇒ 45%

1-COST CHAMPIONS

Developer's notes
While we’ve enjoyed seeing a 1-cost reroll line focused around one giant and powerful Dr. Mundo—one could refer to him as a gorilla—we’re not convinced that even 100 smaller, less powerful units could take him on. We’re reducing his power ceiling by lowering his max HP heal ratio, while strengthening the weakest 1-cost in his go-to comp to even the odds.
While great in the early game, we see Vi levels out in the late game, so we've got a nerf just to her one-two punch—I mean one and two-star level.
Dr. Mundo
Dr. Mundo Healing HP Ratio: 5% ⇒ 2%
Vi
Vi Shield AP Ratio: 275/350/500/650% ⇒ 260/335/500/665%
Zyra
Zyra Main Vine Damage: 290/435/660/885% ⇒ 305/460/685/905%
Zyra Secondary Vine Damage: 145/220/330/440% ⇒ 150/225/340/455%

2-COST CHAMPIONS

Developer's notes
As the go-to tank for Nitro-based reroll comps, Shyvana's been burning herself out more than her opponents. A better AP to HP ratio will help her come online, especially in Techie verticals that need her the most!
Graves' power ceiling with Artifacts that take advantage of his 5 auto-pellets is far too high for a 2-cost. We're removing this interaction so his go-to Artifacts only apply once, and ever -so -slightly reducing his projectile damage, as even his non-Artifact builds are overperforming. ever-so-slightly.
Shyvana
Shyvana HP Gain: 200/270/340% ⇒ 210/285/360%
Graves
Graves's Wit's End and Titanic Hydra will only trigger one time per Attack instead of five times.
Graves Projectile Damage: 35% ⇒ 33%

4-COST CHAMPIONS

Developer's notes
A.M.P. comps are one of our strongest level 9 boards, and much of that ceiling is due to Annie splashing backlines while Samira (whose A.M.P. variant is nerfed in the next section) finishes them off. While it would make sense to use Ziggs and Kobuko in these comps to activate Cyberboss and further Strategist breakpoints, the most powerful boards don't even use these units, opting instead for single-star 5-costs (coughs in Zac). Lowering Annie's damage allows us to spread the power of A.M.P. comps into units that aren't performing well across other comps like Neeko and Ziggs, in the hopes that Ffast 9 A.M.P. is still a viable comp, but now has more flexible variations. These buffs should also help the late- game boards that aren't able to compete with the dominant AP comp as is (Street Demon Strategist, Cyberboss).
Annie
Annie Mini -Fireball Damage: 45/68/300% ⇒ 42/63/300%
Cho'Gath
Cho'Gath HP: 1000 ⇒ 1100
Neeko
Neeko Shield AP Ratio: 280/300/1500% ⇒ 295/315/1500%
Ziggs
Ziggs Base Ability Damage: 250/375/1500% ⇒ 265/400/1500%
Vex
Vex Ability Damage: 180/270/1100% ⇒ 190/285/1150%

5-COST CHAMPIONS

Developer's notes
Call it Blobageddon, the Blobpocalypse, whatever you want, Zac's been popping up at the top of damage and damage taken charts alike thanks to his blobware. We're lowering the AP he gets from each Blob, but increasing the AP ratio, so if you want to equip AP items on him, you can still play this tanky boy as a Trojan Carry.
Zac
Zac AP per Blob: 4 ⇒ 2
Zac Ability AP Ratio: 115/175/1000% ⇒ 140/210/1000%
Samira
Samira Base Bullets: 20 ⇒ 22
Samira Bullets per Amp: 2 ⇒ 1

AUGMENTS

Developer's notes
With competition in full swing, we've made the hard decision to disable a favorite, but competitively overpowered (and underpowered) Black Market Augment. As our most reaction-time heavy moment in TFT (perhaps our only true APM checks), Think Fast is uniquely impacted by high and low ping (network connection) environments. Those microseconds of delay really matter when playing in our globally competitive environment, where some players may have lower or higher ping than others.
We're disabling Spare Parts (Nitro) due to a bug with the Turret, and Overclocked (A.M.P.) because, honestly, it's not our best work. Overclocked asks you to run A.M.P. but not play the comp as a pure vertical, which is a bit counterintuitive, and then gives you rerolls while asking you to equip items on your A.M.P. units, which also doesn't make a ton of sense.
Nhanh Tay Lẹ Mắt
Think Fast has been Disabled
Thập Tử Nhất Sinh
Last Stand HP: 200 ⇒ 150
Luden's Echo Damage: 100-250 ⇒ 110-300
Ép Xung
Overclocked Disable
Linh Kiện Dự Phòng
Spare Parts Disable
Thorn Plated Armor Healing: 35% ⇒ 30%

SMALL CHANGES

CHAMPIONS

Developer's notes
While Miss Fortune can find success as a secondary carry alongside some more reliable single-target damage (Zeri), she's unable to achieve the solo-carry status that we expect of two-star 4-costs when fully itemized. We're giving her a smidge of AD and a better 7 Syndicate Kingpin bonus to give her a better shot at carrying in Syndicate/Dynamo heavy comps.
Vayne
Vayne AD: 50 ⇒ 53
Fiddlesticks
Fiddlesticks AS: 0.7 ⇒ 0.75
Miss Fortune
Miss Fortune AD: 53 ⇒ 56
Miss Fortune 7 Syndicate Piercing Damage: 33% ⇒ 40%
Renekton
Renekton HP: 1000 ⇒ 1100

AUGMENT

Developer's notes
Memory Bank (Dynamo) is a great trait Augment when you can get it online early and spend enough Mana to gain its rewards. It's not so great when you get it offered late and fall substantially behind the curve.
Ngân Hàng Bộ Nhớ
Memory Bank is no longer offered on 3-2

DOUBLE UP

Developer's notes
We've got some significant Double Up Updates with the goal of reducing the frequency of three-star 4-costs, which have become an all-too-reliant win-condition in our mid to higher brackets of skill.
Our first adjustment is to Teamwork Cannon cooldowns. Cannons can now only send one-star units, and the cooldown now scales with the unit's cost. Since there's a fair amount of counter-play in Double Up around holding 3-costs, we're keeping the cooldown at three turns for them, as well as 1 and 2-costs. To a similar end, we're removing the Duplicator from the Gift Armory and removing ReinFourcement, the Augment, which allows your next 4-cost purchased to be two-stars. Since the Teamwork Cannon still exists, and since Double Up is a higher inflationary mode, we still expect to see three-star 4-costs more frequently here than in standard queues. We will continue to monitor their frequency and, as always, make adjustments as needed.
Teamwork Cannon cooldown is now based on unit cost instead of star level. 3/3/3/5/5 rounds for 1/2/3/4/5-costs.
Teamwork Cannon can now only send one-star units. You can only send 1* units.
The Duplicator Gift Armory option has been replaced by 3 Lesser Duplicators
Removed ReinFOURcements from the mode.

REVIVAL: REMIX RUMBLE

CHAMPIONS

Developer's notes
Aside from Miss Fortune, we're making sure all these carries have their moment to do so.
Kai'Sa Ability AD Damage: 290/290/300% ⇒ 310/310/315%
Kayle Ability AP Damage: 35/52/75 ⇒ 40/60/85
Kayle Ability Finale Damage: 240/360/540 ⇒ 275/415/620
Lulu Ability AP Damage: 250/375/600 ⇒ 290/430/690
Lulu Secondary Damage: 150/225/360 ⇒ 175/260/420
Lulu Stun Increased Damage: 150/225/360 ⇒ 175/260/420
Miss Fortune
Miss Fortune Ability AD Damage: 295/295/305% ⇒ 280/280/280%
Miss Fortune Ability Secondary AD Damage: 180% ⇒ 170%

AUGMENTS

Blinged Out Health: 70 ⇒ 60
Blinged Out Attack Speed: 7% ⇒ 6%

PENGU'S PARTY

TRAITS

Developer's notes
It's all buffs!
Bronze Rebel Damage Amp:4% >> 4.5%
Bronze Rebel Shield Duration: 10 >> 12 seconds
Prismatic Rebel Damage Amp: 8% >> 9%
Prismatic Rebel Shield Duration: 10 >> 12 seconds
Bronze Dragonlord Stun Duration: 1 second >> 1.5 seconds
Bronze Dragonlord Percent True Damage: 10% >> 12%
Prismatic Dragonlord Stun Duration: 1.5 seconds >> 2 seconds
Prismatic Dragonlord Percent True Damage: 15% >> 18%
Pyro Attack Speed per 5 cinders: 1.5% >> 2%
Bronze Conqueror Base AD/AP granted 10% >> 8%
Prismatic Conqueror Base AD/AP granted 15% >> 12%
Conqueror Cashout Breakpoint for highest cashout: 1400 >> 1300
Bronze Jazz Bonus Health per trait: 1.5% >> 2%
Bronze Jazz Damage Amp per trait: 1.0% DA >> 1.5% DA
Prismatic Jazz Bonus Health per trait: 3% >> 4%
Prismatic Jazz Damage Amp per trait: 2.5% DA >> 3.0% DA

CHAMPIONS FROM TRAITS

Yordle Lord Veigar Ability Damage 200/300/500 >> 200/330/500
Storyweaver Kayle Ability Active Damage: 125/250/375/750 >> 125/250/390/780
Storyweaver Kayle Passive On hit Damage: 15/35/40/80 >> 15/35/45/90
Storyweaver Kayle Base AD per level: 14/29/45 >> 16/33/49

OPENING ENCOUNTERS/HACKS

Pengu Garen: 7% >> 9%
Hacked Birthday Pengu (Extra Anniversary Trait): 5 >>8%
Component Anvil: 8% >> 4%
Triple Gold Augments: 8% >> 7%

BUG FIXES

PVE rounds in Double Up can no longer have zero bonus orbs.
Fixed a bug where 4-star Shyvana gained less HP than intended.
Remix Rumble: Fixed a bug where 1-star Poppy's AD wasn't scaling with bonus Health
Remix Rumble: When Urgot increases his range, his cone now spawns near his target instead of always spawning by him and missing faraway targets within his attack range
Pengu's Party: Fixed an incorrect tooltip that stated the elderwood trait was giving percentage AD/AP, when it gives flat AD/AP
Pengu's Party: Fixed a bug where Storyweaver Kayle could revive Annie's Tibbers
Pengu's Party: Fixed a bug where Yordle was not correctly counting 4 star units when determining to give out Yordle-Lord Veigar
Fixed an issue with Disco Dive Portal VFX effects dnot matching the portal model on the mobile compared with PC
Fixed an issue where Base Garen Unbound was missing glowing VFX
Fixed an issue with Silkee visibility on IOS during the Greeting
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