Ascension Damage Amp: 60% ⇒ 50%
Crownguarded Effect Increase: 100% ⇒ 85%
Epoch XP Per Stage: 6 ⇒ 4
Inspiring Epitaph no longer available on 2-1
Inspiring Epitaph Attack Speed: 10% ⇒ 8%
Investment Strategy I Health Per Interest: 8 ⇒ 7
Glass Cannon II Damage Amp: 25% ⇒ 20%
Golemify Health Gain: 90% of champions' health ⇒ 70% of champions' health
Golemify Health per Stage: 500 ⇒ 1000
Healing Orbs II Healing: 450 ⇒ 400
Heroic Grab Bag Gold: 9 ⇒ 7
Heroic Grab Bag is only available on 2-1
Heroic Grab Bag+ is now available on 3-2: 9 gold
Heroic Grab Bag++ is now available on 4-2: 13 gold
Hustler grants 2 gold initially
Little Buddies Attack Speed: 7% ⇒ 6%
Little Buddies Health: 65 ⇒ 55
Mace's Will Attack Speed: 8% ⇒ 6%
Magic Roll Quadruple component cashout comes with 1 remover
Manaflow II Mana Per Attack: 4 ⇒ 3
Mentorship II Health: 220 ⇒ 200, Attack Speed: 18% ⇒ 16%
No Scout No Pivot Health Per Round: 20 ⇒ 12
One For All II Damage Amp: 2% ⇒ 1.5%
Overheal Bonus Damage: 150% ⇒ 130%
Preparation II Stats per Stack: 4% AD and AP ⇒ 3% AD and AP
Shop Glitch Duration: 30s (12 rolls) ⇒ 28s (11 rolls)
Spear's Will Attack Damage: 10% ⇒ 8%
Starry Night Level 3 Odds: 18% ⇒ 15%, Level 4 Odds: 20% ⇒15%, Level 5 Odds: 22% ⇒ 18%, Level 7 Odds: 30% ⇒ 35%, Level 8 Odds: 50% ⇒ 60%, Level 9 Odds: 80% ⇒ 90%
Superstars II Bonus Per 3 Star: 4% ⇒ 3%
Thorn-Plated Armor Heal Percent: 50% of damage dealt ⇒ 35% of damage dealt
Thorn-Plated Armor Bonus Damage by stage: 5/30/70/100% ⇒ 1/30/100/180%
Tower Defense AS: 0.4 ⇒ 0.5
Tower Defense AP Scaling: 60/90/130 ⇒ 40/60/90
Trifecta I Attack Speed: 23% ⇒ 20%
Trifecta I Health: 250 ⇒ 220
Warpath Grants a two-star 2-cost
Warpath Damage Threshold: 60 ⇒ 80