信息
Official Riot patch notes

SYSTEM CHANGES

UNLOCK CONDITIONS

Developer's notes
With Sylas’s go-to line being Arcanist flex comps, it was really hard to sell your Lux and then build a board around Sylas from a gameplay perspective, but when you factor in the actual lore of this mage rebellion leader, he greatly benefitted from Lux being around. This change should make unlocking Sylas slightly easier, while also doubling down on the lore part of Lore & Legends. Just in time for an Arcanist buff too!
Sylas: Sell two-star Garen/Lux/Jarvan IV ⇒ Sell two-star Garen/Jarvan IV + Reach Level 9

LARGE CHANGES

TRAITS

Developer's notes
Arcanist verticals have vanished from lobbies, with just a trace of their spark appearing in vertical Demacia comps. We’re buffing Arcanist’s later breakpoint while bringing down the (2) as well as vertical Demacia just a tad to allow more AP variations to fight for the number one spot.
We’ve got decent sized nerfs to the two Ixtal quests that are just too good. The player Health quest was too easily activated by swapping out of Ixtal after selecting it, then swapping back in after going below 30 Health.
With the new League of Legends season, Atakahn has been removed from Summoner’s Rift, but there’s no need for him to be absent in Noxus (5) as well. Atakhan’s getting a big buff at (5), especially for his mid and late-game.
Arcanist Teamwide AP: 18/25/40 AP ⇒ 15/20/35 AP
Arcanist AP: 25/40/60 AP ⇒ 25/50/70 AP
Demacia Resists: 12/35/35 ⇒ 12/30/30
Ixtal Play Ixtal for X Rounds: Round Requirement: 13 ⇒ 15
Ixtal Have Less than 30 Health Quest: Reward: 400 ⇒ 300
Noxus Atakhan Bonus AS: 0/20/35% ⇒ 0/40/70%
Noxus (5) HP Mod by Stage (4-6+): 4.5/5.25/6.5x ⇒ 5.25/6.75/8.5x
Void Royal Husk: Grants +10% Max Health
Zaun Bug Fix: Units no longer become Shimmer-Fused for the remainder of combat when the Zaun unit's health drop to 60% while Zaun (5) or (7) trait is active during combat round

UNITS: TIER 2

Developer's notes
As a general trend, we’re buffing 2 and 3-cost reroll comps to bring these strategies up to par with 4 and 5-cost carries.
Graves, Orianna, and Rek’Sai are all strong units that fall off once they hit three stars. We’re giving relatively large buffs to their three-star form, but for Orianna, who is really strong at one and two-stars already, we’re lowering her power until she can get to that three-star point.
We’re buffing three AD reroll champions that love Darkin Scythe especially when three-starred, so to make sure these comps can be viable without it—we will be nerfing the Artifact that was previously the only way these comps have been able to succeed.
Aphelios Ability Damage: 70/105/175/245 AD ⇒ 80/120/200/280 AD
Ashe Base AD: 53 ⇒ 58
Ashe Arrow Damage: 5% basic Attack Damage ⇒ 4% basic Attack Damage
Graves AD Ability Damage: 180/270/405/540 ⇒ 180/270/450/630
Orianna Ability Damage: 220/330/500/670 ⇒ 200/300/550/800
Rek’sai Spin Damage: 110/165/260/355 AD ⇒ 110/165/300/435 AD
Yasuo AD Ability Damage: 85/125/190/255 AD ⇒ 95/145/215/285 AD

UNITS: TIER 3

Developer's notes
With our 2-cost buffs we’re also shipping a few 3-cost buffs, also with a focus on their three-star form.
If there’s one champion that has been Jinxed this set it’s… Jinx. With bugs that have hurt her damage output and generally being an unreliable 3-cost carry, Jinx has struggled all set.
Leona, Malzahar, and Zoe all aren’t worth three-starring. Even if you’ve got Double Trouble Malzahar or hit a three-star, you're mostly playing for fourth.
While Vayne can perform well in the mid-game, she’s fallen off as of late, which raises an alarm in a world where Demacia is quite strong. We’ve got a three-star buff for her that can hopefully have her tumbling into comps near you.
Darius Heal: 180/220/280 AP ⇒ 210/280/420 AP
Dr. Mundo Heal Per Second: 60/80/100 AP ⇒ 60/95/150 AP
Jinx Ability Damage: 50/75/125 AD ⇒ 54/82/150 AD
LeBlanc Primary Target Damage: 300/450/700 AP ⇒ 300/450/800 AP
LeBlanc Secondary Target Damage: 180/270/450 AP ⇒ 180/270/500 AP
Leona Damage Reduction: 15/30/60 AP ⇒ 15/30/70 AP
Malzahar Ability Damage: 29/43/68 AP ⇒ 30/45/80 AP
Sejuani Shield: 525/575/675 AP ⇒ 525/575/775 AP
Vayne Ability Damage: 100/150/230 AD ⇒ 100/150/250 AD
Zoe Ability Damage: 330/500/770 AP ⇒ 330/500/900 AP

UNITS: TIER 4

Developer's notes
Our third 4-cost nerf is more of an honorable mention. Swain’s the most played 4-cost by a longshot, and he’s not even in that trait—xd. We’ve got a small mana nerf to slow down his AOE CC cast, which should hurt comps that do not itemize him as the main tank the most, while hopefully making him less contested for the Arcanist Sylas line that is so back btw (prays).
Bel’Veth Attack Speed on Takedown: 100/100/200% ⇒ 75/75/200%
Nasus Health Gain: 485/620/3000 AP ⇒ 500/685/3000 AP
Swain Mana: 50/145 ⇒ 40/155
Yunara Ability Attack Speed: 65/65/100% AP ⇒ 80/80/100% (no scaling)
Yunara Ability Damage AP Scaling: 0% AP ⇒ 8/12/50% AP

UNITS: TIER 5

Developer's notes
Last patch we buffed Aatrox’s Omnivamp scaling to make him better with the Bloodthirsters you typically build to unlock him, but it wasn’t enough to push the BTs into his core build. We’re following up with more of the same this time, so this Darkin can have brighter days with the back half of our patch.
We’ve fixed a bug with Mel that allowed her to die and still build Mana towards her Radiant Item cashout. In fixing that we’ve inadvertently nerfed her, so we’re lowering the mana required in the hopes that a few mana items and an early two-star Ambessa can get you further than, well, that two-star Ambessa.
With his chains loosened, a freshly freed Sylas still isn’t hitting the mark we want for a 7-cost that is so hard to access. We’re making his worst cast (Cataclysm from Jarvan IV) hit much harder, while also upping his Attack Speed so once he casts it, he can get out of his now-compromised position with another cast.
We’ve got another list of changes for T-Hex that are aimed to allow him to cast more than once, hit his primary target very very hard when doing so, and not accidentally snipe backliners in the process. These changes may also allow for some new pilot cooks, but as with the last patch (and the one before), it’s still not best to run three-star Caitlyn as the pilot.
Aatrox Omnivamp to AD Ratio: 150% ⇒ 200%
Aurelion Sol Ability Damage: 480/800 AP ⇒ 525/725 AP
Lucian & Senna: Lucian’s Ability no longer ends prematurely if he is Stunned during the Ability.
Mel Radiant Item Mana required: 235 ⇒ 225
Mel Radiant Item progress now only counts while Mel is alive and only during player combats.
Sylas Attack Speed: 0.9 ⇒ 1.0
Sylas Cataclysm Damage: 120/200 AP ⇒ 200/350 AP
T-Hex Mana: 30/100 ⇒ 10/80
T-Hex Mana Consumed: 33 ⇒ 25
T-Hex Ability Damage: 165/265 AD ⇒ 360/540 AD
T-Hex Falloff: 35% (max 80%) ⇒ 70% (max 90%)
T-Hex Missile Damage: 20% of Primary ⇒ 10% of Primary
Zilean Ability DoT Damage: 75/115 AP ⇒ 90/135 AP

CORE ITEMS

Developer's notes
This patch we’re bringing fire safety to the thieves out there—who were already wearing “safety” gloves, but now, also won’t dip too far into pyrotechnics.
窃贼手套
Thief’s Gloves: Removed Double Burn combinations and made the item combinations slightly weaker on Stage 4

ARTIFACTS

Developer's notes
Mentioned earlier, we’re nerfing Darkin Scythe to open up more space to buff its best users, but past the Scythe, we’re lending some love to Darkin Staff, which has struggled to support the mages of our set despite it literally being named after a long stick that is literally used to support someone while walking.
Darkin Scythe AD: 25 ⇒ 30
Darkin Scythe Slash Damage: 200% AD ⇒ 150% AD
Darkin Staff Ability Power: 40 ⇒ 35
Darkin Staff Mana Regen: 2 ⇒ 3
Darkin Staff Magic Damage (Stage 1-7): 40/50/60/70/80/90/100 ⇒ 100/100/150/200/250/300/300
烁刃
Flickerblades AS Per Attack: 6% ⇒ 5%

AUGMENTS

Developer's notes
The bulk of our Augment changes are buffs this time around as we focus on lifting some of our struggling combat Augments, and our harder to play ones (Dummify, Secrets of the Sands).
Past a heavy list of buffs we do have a few nerfs, one for our Prismatic Trials of Twilight which released too strong, even as a Prismatic. And another nerf for Solo Leveling which excels with continued optimization.
低调炫耀
Aura Farming Unlock Round: 4-5 ⇒ 4-2
双城赢家
Arcane Viktor-y Repeats stun after: 20 seconds of combat ⇒ 18 seconds of combat
飞升
Ascension Damage Amp: 45% ⇒ 40%
班德尔奖金 I
Bandle Bounty I/II Exclusive from Invested++/Growth Mindset
最佳好友 I
Best Friends I Armor 10 ⇒ 13
Best Friends II Armor 18 ⇒ 22
Big Friend Now grants a Giant’s Belt
散件丰收日
Component Heist Now grants an initial random component
碰撞测试假人
Crash Test Dummies Stun radius: 1 hex ⇒ 2 hexes
Crash Test Dummies Stun Duration: 1.75 ⇒ 1.25 seconds
Crash Test Dummies The Dummies are now better at finding a large clump to stun
王冠意志
Crown’s Will AP: 12 ⇒ 8
Crown’s Will Armor: 10 ⇒ 6
Crown’s Will Also grants a Chain Vest
巨龙卫士
Dragonguards Jarvan Damage: 100/120/155/200% of resists ⇒ 100/120/140/175% of resists
假人化
Dummify Health per stage: 1200 ⇒ 1500
Dummify Gain a random non-tank 2 star 2-cost
岩土公理
Earth Axiom Armor & MR gained: 30 ⇒ 40
Earth Axiom Stun duration: 1.5 seconds ⇒ 2 seconds
集中火力
Focused Fire Initial AD: 5% ⇒ 10%
Focused Fire Better tailoring to not appear for teams with many AP champions
镀金钢铁
Gilded Steel Number of Five-Costs: 3 ⇒ 2
魔像化
Golemify Health per stage: 1000 ⇒ 1200
Golemify Gain a random non tank 2 star 3 cost
硬性承诺
Hard Commit Gold Per Stage: 7 ⇒ 4
大刷特刷
Hefty Rolls Excluded from Prismatic Ticket
Hefty Rolls Now grants initial 5 gold
治疗法球 I
Healing Orbs II Heal: 440 ⇒ 500
活体锻炉
Living Forge 9 player combats ⇒ 8 player combats
顶尖构筑
Max Build Initial Rerolls: 10 ⇒ 8
Max Build 2nd Duplicator Round: 6-1 ⇒ 6-2
应急护甲 I
Makeshift Armor I No longer offered on 4-2
Makeshift Armor I No longer offered on Loot Subscription
Makeshift Armor II No longer offered on 4-2
Makeshift Armor II No longer offered on Loot Subscription
Makeshift Armor II Resists: 45 ⇒ 50
承诺之护
Promised Protection Additional mana from all sources: 18% ⇒ 20%
Promised Protection Fixed a visual bug where Mana Regen was not increased on the stat panel.
Promised Protection Mana Bonus now works with when multiple Protector’s Vows are equipped
Promised Protection Mana Bonus now works for Radiant Protector’s Vow
沙海奥秘
Secrets of the Sands Gold gained 6 ⇒ 10 gold
长矛意志
Spear’s Will AD 12% ⇒ 8%
Spear’s Will Now gives a Tear of the Goddess
独自升级
Solo Leveling Durability: 25% ⇒ 20%
锅铲厨房
Tactician’s Kitchen Rounds to receive Tactician’s Cape: 6 ⇒ 3
世界符文
The World Runes Bonus XP: 4 ⇒ 6
寻宝
Treasure Hunt Gold spent on rerolls 20 ⇒ 16
Treasure Hunt Stage 5 Treasure: Random Artifact ⇒ Artifact Anvil
暮光试炼
Trials of Twilight II Xin Zhaos: 2 ⇒ 1
Trials of Twilight II Number of Duplicators: 3 ⇒ 2
双子守护神
Twin Guardians Now grants 100 flat HP
Twin Guardians AR & MR: 50 ⇒ 45
猛将的荣耀
Warlord’s Honor Initial stacks: 0 ⇒ 1
Warlord’s Honor AD & AP gained: 5% ⇒ 6%
水乳交融
We Stick Together No longer can offer Warden, Defender, Bruiser and Juggernaut Emblems
森罗公理
Wood Axiom HP gained 40 ⇒ 55

SMALL CHANGES

AUGMENTS

Developer's notes
Small, like this section.
幸运手套
Lucky Gloves Tooltip updated to “recommended” item to better match its functionality.

BUG FIXES

进化,然后征服
Evolve and Overcome’s tooltip adjusted to reflect it only triggers on champion takedowns.
Ryze with Ixtal active will no longer stack traits while fielded on the bench.
Ixtal’s “End Combat with no items on bench” quest no longer progresses if the trait is not active.
Fixed a bug where the Unbound pedestal color on Le Cafe De Paris Arena is darker.
Zaun units no longer become Shimmer-Fused for the remainder of combat when the Zaun unit's health drop to 60% while Zaun (5) or (7) trait is active during combat round.

REVIVAL: FESTIVAL OF BEASTS

UNITS

Developer's notes
Spirit Sharpshooter players rejoice, Kindred and Tristana have a buff this patch… now where are my Lockets to stack?
Tristana Magic damage on hit 40/60/80 ⇒ 44/66/88
Braum Durability duration 4 ⇒ 4.5
Lulu Bonus HP granted: 400/600/950 ⇒ 400/600/850
Kindred Damage 325/490/730 ⇒ 340/510/815
Azir Mana buff 40/100 ⇒ 40/90
Zilean Mana 90/140 ⇒ 90/130

TRAITS

Developer's notes
Making sure Galio is a cult leader worth following, Keepers are worth keeping around, Syphoners syphon, and our Slayers stay alive long enough to slay the pain away.
Adept Attack Speed reduction duration: 1.75/3/5 ⇒ 1.75/3/4.75s
Cultist Galio AD: 50/85/115/150 ⇒ 50/90/120/150
Keeper Shield: 200/250/300/525 ⇒ 225/275/325/550
Slayer Omnivamp based on missing % HP 15-30/30-60/45-80% ⇒ 15-30/30-55/45-75%
Syphoner Omnivamp for Syphoners: 50/110/135 ⇒ 60/120/145%
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