Utilidades
Official Riot patch notes

SYSTEMS

OPENING ENCOUNTERS

Developer's notes
Delaying Augments, a core component to direction and game plan in TFT, doesn't feel good.
LeBlanc
LeBlanc's Stage 3 Augments Removed

ADJUSTED GOD BLESSINGS

Developer's notes
Buffs to our least divine God Blessings should have them feeling more clickable in the right scenarios.
Soraka Shield Blessing 450/550/650/800/800 ⇒ 500/600/700/800/900
Aurelion Sol
Aurelion Sol Low HP Quest 18 gold ⇒ 21 gold

LARGE CHANGES

TRAITS

Developer's notes
In the mid-patch update last week we hit a lot of the overperforming Arbiter outputs, but there are still a few that are overproducing Leonas, so we're following up on those.Meeple (7) is about printing Meeples (and more), but it's very rarely run since Meeple (5) gives the same bonus HP and is generally seen as more worthwhile for the board you're running. We're moving some power from (5) to (7) and adding a bit more heft to the Prismatic as well. With Meeple (5) coming down, we're also going to be moving some power around for the units so they can flex better into other comps.We've got two bug fixes for Serpent that should result in the trait being power-neutral or even a very small buff for variations that aren't running Xayah as their primary carry.
Arbiter, Every 3 Attacks, Gain Leona: 8/12% ⇒ 5/8%
Arbiter, Every 3 Attacks, Gain Armor: 12/18 ⇒ 10/16
Arbiter, Spend 50 Mana, Gain Leona: 10/15% ⇒ 9/12%
Meeple 0
Meeple Flat HP bonus: 100/400/400/500 ⇒ 100/350/450/550
Meeple (10) Meeplord Abilities: Big Slam Primary Damage: 1100 AP ⇒ 1500 AP, AoE Slam Damage: 700 AP ⇒ 1000 AP, Stun Duration: 1.5s ⇒ 3s, Stun Spell Damage: 150 AP ⇒ 400 AP
Space Groove Health Regen Per Groovian: 0.95% ⇒ 0.85%
Stargazer, Serpent, Fixed a bug where the poison was doing more damage than intended.
Stargazer, Serpent, Fixed a bug where the poison damage was calculated after damage mitigation rather than before.
Stargazer, Serpent Poison Damage: 20/40/60% ⇒ 18/35/50%

ANIMA

Developer's notes
We’ve seen a lot of players use a 300 Anima cashout to tempo and pivot into a different non-Anima focused reroll line. While this is fine, we also want utilizing the Anima units after these tempo-style cashouts to be a more competitive strategy, so we’re lowering the econ value of the cashout, while buffing many of the Anima items, focusing on the bonus stats these items give to Anima units.
300 Anima Tech: 2* Illaoi + 7 gold ⇒ 2* Illaoi + 3 gold
300 Anima Tech: 2* Aurora + 7 gold ⇒ 2* Aurora + 3 gold
300 Anima Tech: 3* Briar + 7 gold ⇒ 3* Briar + 3 gold
300 Anima Tech: 2* Jinx + 15 gold ⇒ 2* Jinx + 7 gold
400 Anima Tech: 3 Duplicator Cashout: Added Reforger instead of Remover
400 Anima Tech: All other 400 Cashouts except 3* Jinx cashout contain a bonus Reforger
500 Anima Tech: 2 Tier 2 Items + 10g + 6 Lesser Duplicators ⇒ 2 Tier 2 Items + 2* Fiora + 2* Aurora + 3* Briar
Tier 1 Items: Guiding Hex Aurora AP: 9 ⇒ 12
Tier 1 Items: Rocket Barrage Attack Damage: 10% ⇒ 15%, Jinx Bonus Damage: 35% ⇒ 40%
Tier 1 Items: Savage Slicer Briar Bonus Hits: 10 ⇒ 15
Tier 1 Items: Tentacle Slam Illaoi Bonus Effectiveness: 35% ⇒ 45%
Tier 2 Items: The Annihilator Damage Store: 20% ⇒ 25%, Mana Regen: 3 ⇒ 5
Tier 2 Items: Searing Shortbow, Ability Power: 40 ⇒ 45, Attack Damage: 10% ⇒ 15%
Tier 2 Items: UwU Blaster Attack Damage: 25% ⇒ 30%
Tier 3 Items: Evolved Embershot Ability Power: 40 ⇒ 45

UNITS: TIER 1

Developer's notes
Right now there are a few 1-costs that are just too weak even when itemized and upgraded early on. Nasus has always been carried by Leona, and Teemo has fallen off since the 17.3 reroll heavy patch, so we're returning him to his 17.3 power now that we've got some of the other reroll outliers in check. Finally, Veigar is just a bit too niche right now so we're giving him an appropriately sized buff to get him standing tall enough to reach the meta.
Caitlyn
Caitlyn Headshot Damage AD: 170/255/510/875 ⇒ 190/285/540/925
Ezreal
Ezreal Ability Damage AD: 160/240/365/620 AD ⇒ 170/255/380/650 AD
Nasus
Nasus Flat Health gained: 250/350/550/750 ⇒ 300/400/600/800
Teemo
Teemo Spell Damage: 65/95/170/300 ⇒ 70/105/190/325
Veigar
Veigar Spell Damage AP: 310/465/700/1190 ⇒ 330/495/750/1200

UNITS: TIER 2

Developer's notes
A few 2-cost comps are doing well in 17.4, but there are a few that still aren't playable. Akali and Bel'Veth should lift melee reroll lines, while Mordekaiser can provide a better frontline for the reroll lines that utilize Conduit.
Akali
Akali Spell Damage AD: 37/56/84 ⇒ 39/59/88
Bel'Veth
Bel'Veth Spell Damage AD: 20/30/45 >> 22/33/50
Gwen
Gwen Attack Speed: 0.85 ⇒ 0.8
Gwen AoE Spell Damage: 75/110/190 AP ⇒ 75/110/215 AP
Mordekaiser
Mordekaiser Initial Shield: 300/375/500 ⇒ 350/425/550

UNITS: TIER 3

Developer's notes
Fizz is the one Rogue that isn't able to find success past Stage 3. He's got a fun play pattern building up to his Megalomeep (yes I know it's called a Mega Meep in the tooltip) and with Meeple (5) coming down and Gwen slowing down (a bit), we're able to give him a decent sized buff to help Megalomeep chomp down!Ornn's been the biggest benefactor of our recent Space Groove buffs and while we're happy to see this line dance its way back into the meta, the synergy of our trait (HP regen) and unit buffs from 17.4 had Ornn end up being a bit too tanky.
Fizz
Fizz Dash Damage AP: 120/180/290 ⇒ 140/210/310
Ornn
Ornn Groove Duration: 3s ⇒ 2.5s

UNITS: TIER 4

Developer's notes
With Leona printing in check, we're able to give LeBlanc a small buff to her final active cast.Rammus is getting an adjustment that should have him less tied to Meeple, making him a better tank in Bastion splashes.
Kindred
Kindred Base AD: 55 ⇒ 58
LeBlanc
LeBlanc Sigil Damage: 80/120 ⇒ 85/130
Rammus
Rammus Meeple bonus Damage Reduction per Meep: 4 ⇒ 3
Rammus Mana buff 20/90 ⇒ 20/80

UNITS: TIER 5

Developer's notes
Fast 9 was one of the best ways to play 17.5 before our mid-patch update. We pulled back the power of Vex a bit too far with our nerfs to the strategy, so we're returning some of that here while also giving Bard a buff in the hopes he can perform as a primary carry soon.
Bard Spell Damage: 220/330 >> 240/360
Vex
Vex Spell Damage: 130/195 AP ⇒ 140/210 AP

AUGMENTS

Developer's notes
We're taking a very large balance pass on our Augments with a focus in nerfing long overperforming econ Augments and buffing combat Augments that haven't found a foothold.Now that 1-cost reroll isn't as dominant, we're able to give a lot more initial power to Early Learnings.Heart of the Swarm doesn't provide enough power to consistently survive in Prismatic lobbies. Now it's going to give a two-star Rek'Sai AND a two-star Briar.With verticals struggling this set we're able to give more power to Augments like Little Buddies and Climb the Ladder.
¡Bonk!
Bonk! (Nasus) Spell Damage: 280/420/670/1000 AD ⇒ 290/435/730/1250 AD
Tesoros enterrados
Buried Treasures Rounds of Items: 4 ⇒ 5
Llamada al caos
Call to Chaos: Radiant Lucky Item Chest + 15g ⇒ Radiant Lucky Item Chest + 8g, 58 Gold ⇒ 52 Gold, 64 XP ⇒ 58 XP, Rerolls: 40 ⇒ 36
Provisiones
Care Package Gold reduced for all rewards
Conjuración continua
Continuous Conjuration Magic Damage Needed: 38,000 ⇒ 42,000
Climb the Ladder Bonus AD/AP: 6% ⇒ 7%
Una lágrima en la arena
Cry Me a River Enhanced Mana Regen: 3 ⇒ 4
Aprendizaje inicial
Early Learnings Initial AD/AP: 1% ⇒ 8%
Forja de amigos
Forge a Friend Gold: 2 ⇒ 5
Orbes curativos
Healing Orbs I/II Heal: 220/500 ⇒ 250/575
Corazón del enjambre
Heart of the Swarm (Primordian) Initial Briars: 1 ⇒ 3
Pergamino mágico
A Magic Roll Pile of Champions: Number of 2* 3-costs: 2 ⇒ 1, Number of 2* 2-costs: 1 ⇒ 2, Number of 2* 1-costs: 0 ⇒ 1
Especialista en final de partida
Late Game Specialist Gold: 36 ⇒ 30
¡Subes de nivel!
Level Up! Initial XP: 10 ⇒ 6
Coleguitas
Little Buddies Health: 55 ⇒ 65, Attack Speed: 6% ⇒ 7%
Hemos venido a jugar
Risky Moves Gold: 30 ⇒ 26
Cuenta de ahorros
Savings Account Initial Gold: 4 ⇒ 2
Golpetazos
Slammin'+ Initial Gold: 8 ⇒ 4
Tablero de fuego solar
Sunfire Board Duration: 15s ⇒ 18s
Pequeños pero matones
Tiny, but Deadly Attack Speed: 30% ⇒ 33%
Ascenso social
Upward Mobility Rerolls per Level: 2 ⇒ 1
U.R.F.
U.R.F Attack Speed: 15% ⇒ 20%, Mana Regen: 2 ⇒ 3
A por la victoria
Win Out Initial XP: 6 ⇒ 10

ARTIFACTS

Developer's notes
We've got nerfs to two of our best Artifacts that are also responsible for Shimmerscale Essence (Augment) being a bit too strong.
The Collector Attack Damage: 40% ⇒ 35%
Malla de magnate
Mogul's Mail Health Per Stack: 8 ⇒ 5

RADIANT ITEMS

Developer's notes
A while ago we took a pass on Radiant Items, making them double the power of their core version. This was nice on paper, especially for comprehension, but some stats are just more multiplicative than others, so we're making more adjustments to these to keep them on par with where we want Radiant Items to be in terms of power.
Filo mortal
Deathblade Attack Damage: 110% ⇒ 100%
Promesa del protector
Protector's Vow Shield Amount: 40% ⇒ 50%
Morellonomicón
Morellonomicon Ability Power: 40 ⇒ 35
Fajín de mercurio
Quicksilver Base AS: 30% ⇒ 40%
Sombrero mortal de Rabadon
Rabadon's Deathcap Ability Power: 110% ⇒ 100%
Rageblade Base AS: 20% ⇒ 25%
Mejora roja
Red Buff Attack Speed: 90% ⇒ 80%

BUG FIXES

Fixed a bug where components could fail to appear in Pengu's Blessing.
Fixed a bug where scouting boards during Realm of Gods would hide Blessings for longer than intended.
Fixed a bug where the Apex Primordian could spawn on the wrong side of the board.
Fixed a bug where Meeplords could spawn on the wrong side of the board.
Fixed a bug with Samira interacting poorly with increasing amounts of Critical Strike Chance.
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