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Official Riot patch notes

RANKED REWARDS AND MORE!

NEW RANKED SEASON

Developer's notes
Time to climb to the heights of Cyber City.
When Cyber City goes live in your region, or after you download the latest mobile patch, you can start climbing.
Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
Your Hyper rating will be reset to 500
Note that there's still a 24h period of delay between mobile and PC going live
During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set

USER INTERFACE

TEAM PLANNER UPGRADES

Developer's notes
During our last two patches, we shipped a couple upgrades to Team Planner that we're rehashing here for visibility.
Team Codes: You can now Paste Team Codes into Team Planner while in game
Undo Button: You can now click the undo button in the Team Planner to take back any changes you just made

DOUBLE UP GRADUATES FROM WORKSHOP

CORE GAMEPLAY AND CHANGES

Developer's notes
We released an article about Double Up during its PBE debut, but we've changed the mode a ton since then, so refer to this as the most up-to-date source of truth for the mode. And thanks for providing feedback—we hope you see it reflected here and are as excited as ever to queue with your best Tactician friends (BTFs).
You can now join and make a lobby with up to seven other players
Share a Tactician Health pool with your Partner. Elimination prevention is back (it was absent for some of PBE), meaning the first time you'd be eliminated, instead drop to 1 HP. Any player damage afterward will end you and your partner's run, so good luck!
The Rune of Allegiance is now a rune of the past—it's gone. In its place is the Teamwork Cannon!
Use the new Teamwork Cannon to send items and units to your duo. Items can be traded for like-strength items (Core and Components only). Trading items has no cooldown.
Send units with the Teamwork Cannon! Units can be traded with a cooldown dependent on the star of the unit. Four-round cooldown for one-stars. Six-round cooldown for two-, three-, and four-stars. There are no unit cost restrictions of sending units—unlike the old Rune of Allegiance.
Gifts sent by the Gift Armory are now free. Options have been reduced to two or three. Spatulas can no longer be found in the Gift Armory (they were on PBE) and Gift power has been lowered since PBE.
Gift Armories offered to both teammates during a stage will now always be the same Size (could be offered the same or different choices) to make lobby matchups less lopsided
Item drops from PvE rounds have been reduced by two item components. This is due to the ease in making optimal items with the Teamwork Cannon.
After you've won your fight, you can reinforce your duo after a brief delay. Delay timing remains unchanged at 11 seconds from combat start (it's been like this for multiple sets now).
The following Augments are now disabled for Double Up: Future Sight, Tomb Raider, Cluttered Mind, Pandora's Bench, Clear Mind, NO SCOUT NO PIVOT, Over Encumbered, Slammin', BRB

SYSTEMS

SET MECHANIC: HACKS

Developer's notes
Benevolent Hackers have infiltrated TFT's core systems to your benefit! Here's a quick TL;DR on the rules, but to get more information about Hacks, make sure to check out our article on the mechanic.
Hacks will alter each game in a variety of ways, affecting how core systems such as Augments, the Shop, or Items function. These Hacks will always be beneficial and will impact all players at the same power level, just in slightly different ways.
You'll see two to five Hacks each game.

PVE ROUNDS

Developer's notes
PvE (non-player combat) rounds have been taken over by Mechas! So long, Krug, hello, Robo-dude.
PvE enemies have been replaced by Mechas

CLASS EMBLEM UPGRADES

Developer's notes
It's rarely something we use or talk about extensively, but champion traits can be broken down into Origins, typically the cooler, shinier set-exclusive traits, and Classes, the less flashy, but important style of combat a champion uses. While Origins and their Emblems often drastically change the way a user performs, Class Emblems rarely do the same (Bruiser Emblem Dr. Mundo being the notable exception from the last set). We're changing this to give each Class Emblem a unique hook that'll encourage you to find the best wielder for the class rather than just slam it on a designated trait-bot like they're a wild Bidoof (we can reference Pokémon, right?). Rapidfire Renekton, Bruiser Zac, Strategist Viego, there are sure to be many powerful combos here!
Bastion 0
Bastion Emblem: Gain 10% of Amor and Magic Resistance as Ability Power
Emblème de Bagarreur
Bruiser Emblem: Deal an additional 1% magic damage per 240 Health
Dynamo 0
Dynamo Emblem: On cast, gain 1% Damage Amp per 15 mana spent
Emblème d'Exécuteur
Executioner Emblem: Critical Strikes ignore 20% Armor and Magic Resistance
Emblème de Tireur
Marksman Emblem: Dealing physical damage removes 1 Armor
Emblème d'Ultrarapide
Rapidfire Emblem: Gain +2 range
Emblème de Bourreau
Slayer Emblem: All incoming healing is increased by 25%
Emblème de Stratège
Strategist Emblem: Gain 50% of the other Strategist bonus
Emblème de Technophile
Techie Emblem: Gain 15% more Ability Power from all sources
Emblème d'Initiateur
Vanguard Emblem: Gain 150 health whenever you are shielded

OPENING ENCOUNTERS AND HACKED OPENING ENCOUNTERS

Developer's notes
We've Cyber City-fied our Opening Encounters with popular denizens of Cyber City. We've also got a few hacked Opening Encounters that are sure to spice up games!
10.0% Annie: Annie changes all Augments to Gold tier this game.
5.0% Zac: Zac's virus turns all the Augments Prismatic.
5.0% Aurora: Aurora swaps the last Augment to Prismatic this game.
6.0% Aurora: Aurora swaps the first Augment to Prismatic this game.
10.0% Vi: Vi tosses you two component anvils.
4.0% Zed: Zed gives you an Artifact Anvil.
7.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot.
2.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot, but crabs on Stage 5+ are SUPER DEADLY.
4.0% Urgot: Urgot scrounges up some loot from a highly varied pool each stage.
4.0% Garen: Garen summons a trainer golem with 3 Emblems attached.
4.0% Twisted Fate: Twisted Fate grants you gold every stage.
HACKED 2.5% Augment: There will be an extra Augment round in stage 2!
HACKED 3.0% Augment: There will be an extra Augment round at the end of stage 3!
HACKED 2.5% Augment: There will be an extra Augment round at the end of stage 4!
HACKED 2.0% Augment: There will be an extra Augment round at the start of stage 5!
HACKED 7.0% Aurelion Sol: The Stage 4 NPC round is replaced with a rerollable Treasure Armory!
HACKED 6.0% Azir: The Augment rounds have been moved earlier this game.
HACKED 5.0% Hacked Egg: Pick an egg with 1 of 3 hatching times at the start of Stage 4!
HACKED 4.0% Mecha Soldier: Lucky shops tailored to your traits can appear!
HACKED 4.0% Sentinel: Pick a Sentinel unit with 1 of 3 combat roles at the end of stage 4!
HACKED 2.0% Mecha Minion: Two-star units can appear in your shop!

LARGE CHANGES

3RD PARTY FRIENDS

Developer's notes
There's so much content coming with Cyber City that we can't possibly cover it with these patch notes. Good thing we have plenty of friends who're more than willing to lend a helping hand with things like comp guides, pretty cheat sheets, and more!
TFTAcademy
LoL Chess
Mobalytics
Blitz.gg
MetaTFT
OPGG
Tacter
Tactics.tools
TFTactics

AUGMENT CYCLING: REMOVED

Developer's notes
With a new roster and hacks mixing things up, we're showing the door to some of our Augments that are either roster dependent, interfere too much with hacks, or just need to be vaulted for better or worse. Who knows, maybe you'll see one of these Augments in a different way sooner than you think?
The following Augments have missed the train to Cyber City:
Enragement
Anger Issues
At What Cost
Beggars Can Be Choosers
Built Different
Ghosts of Friends Past
Powered Shields
Power Up
Reroll Transfer
Superstars I
Superstars II
Unleash the Beast
What Doesn't Kill You

RETURNING AUGMENTS

Developer's notes
Welcoming back some old friends. I'm most excited about finding the new Fine Vintage comp!
Some retired fan favorite Augments (not listed here) will be offered as Black Market Augments if an Augment slot is Hacked
AFK
AFK
Ascension
Ascension
Ami trapu I
Big Friend I
Big Friend II
Défaite planifiée
Calculated Loss
Ascension finale
Final Ascension
Collection vintage
Fine Vintage
Orbes de soins I
Healing Orbs I
Healing Orbs II
Gredin
Hustler
Baroud d'honneur
Last Stand
Préparation I
Preparation I
Preparation II
Protection cybernétique II
Cybernetic Bulk II
Cybernetic Bulk III
Implants cybernétiques II
Cybernetic Implants II
Cybernetic Implants III
Liaison cybernétique II
Cybernetic Uplink II
Cybernetic Uplink III

AUGMENTS ADJUSTED: SILVER

Developer's notes
With the potential for four Augments we're nerfing most of our Augments due to the multiplicative power they can provide.
Aléatoire jacta est
Branching Out: No longer grants a Reforger
Branching Out: No longer offered on 3-2
Branching Out+: Added a 3-2 version of Branching Out that grants a Reforger
Mannequinification
Dummify Health Absorbed: 100% ⇒ 80%
Collectionneur d'objets I
Item Collector I: No longer grants Health
Canon de verre I
Glass Cannon I Damage Amp: 20% ⇒ 18%
Orbes de soins I
Healing Orbs I Healing: 225 ⇒ 200
Première ligne
Lineup Resistances Per Unit: 2.5 ⇒ 2
Un pour tous I
One For All I Damage Amp: 1.5% ⇒ 1%
Overencumbered Bench Slots: 1 ⇒ 2
Overencumbered Item Components: 3 ⇒ 2
Préparation I
Preparation I Stats per Stack: 3% AD and AP ⇒ 2% AD and AP
Health Per Stack: 25 ⇒ 20
Mentor I
Mentorship I Health: 120 ⇒ 100, Attack Speed: 12% ⇒ 10%
Recombobulateur
Recombobulator no longer available on 4-2
Soutien post-mortem
Support Mining Dummy Deaths: 7 ⇒ 8
Support Mining+ Dummy Deaths: 5 ⇒ 7
Superstars I Base Damage Amp: 5% ⇒ 4%
Rebuts
Table Scraps Rounds: 3 ⇒ 2

AUGMENTS ADJUSTED: GOLD

Ascension
Ascension Damage Amp: 60% ⇒ 50%
Couronne de la reine
Crownguarded Effect Increase: 100% ⇒ 85%
Cycle épique
Epoch XP Per Stage: 6 ⇒ 4
Par-delà la tombe
Inspiring Epitaph no longer available on 2-1
Inspiring Epitaph Attack Speed: 10% ⇒ 8%
Stratégie d'investissement I
Investment Strategy I Health Per Interest: 8 ⇒ 7
Canon de verre I
Glass Cannon II Damage Amp: 25% ⇒ 20%
Golemification
Golemify Health Gain: 90% of champions' health ⇒ 70% of champions' health
Golemify Health per Stage: 500 ⇒ 1000
Orbes de soins I
Healing Orbs II Healing: 450 ⇒ 400
Besace héroïque
Heroic Grab Bag Gold: 9 ⇒ 7
Heroic Grab Bag is only available on 2-1
Heroic Grab Bag+ is now available on 3-2: 9 gold
Heroic Grab Bag++ is now available on 4-2: 13 gold
Gredin
Hustler grants 2 gold initially
Choristes
Little Buddies Attack Speed: 7% ⇒ 6%
Little Buddies Health: 65 ⇒ 55
Volonté de la massue
Mace's Will Attack Speed: 8% ⇒ 6%
Magic Roll Quadruple component cashout comes with 1 remover
Flux de mana I
Manaflow II Mana Per Attack: 4 ⇒ 3
Mentor I
Mentorship II Health: 220 ⇒ 200, Attack Speed: 18% ⇒ 16%
Obstination
No Scout No Pivot Health Per Round: 20 ⇒ 12
Un pour tous I
One For All II Damage Amp: 2% ⇒ 1.5%
Surcharge de PV
Overheal Bonus Damage: 150% ⇒ 130%
Préparation I
Preparation II Stats per Stack: 4% AD and AP ⇒ 3% AD and AP
Bug de la boutique
Shop Glitch Duration: 30s (12 rolls) ⇒ 28s (11 rolls)
Volonté de la lance
Spear's Will Attack Damage: 10% ⇒ 8%
Nuit étoilée
Starry Night Level 3 Odds: 18% ⇒ 15%, Level 4 Odds: 20% ⇒15%, Level 5 Odds: 22% ⇒ 18%, Level 7 Odds: 30% ⇒ 35%, Level 8 Odds: 50% ⇒ 60%, Level 9 Odds: 80% ⇒ 90%
Superstars II Bonus Per 3 Star: 4% ⇒ 3%
Armure couverte d'épines
Thorn-Plated Armor Heal Percent: 50% of damage dealt ⇒ 35% of damage dealt
Thorn-Plated Armor Bonus Damage by stage: 5/30/70/100% ⇒ 1/30/100/180%
Mannequin offensif
Tower Defense AS: 0.4 ⇒ 0.5
Tower Defense AP Scaling: 60/90/130 ⇒ 40/60/90
Tiercé I
Trifecta I Attack Speed: 23% ⇒ 20%
Trifecta I Health: 250 ⇒ 220
Récompenses de guerre
Warpath Grants a two-star 2-cost
Warpath Damage Threshold: 60 ⇒ 80

AUGMENTS ADJUSTED: PRISMATIC

Developer's notes
Just a bit less shiny.
Blazing Soul Ability Power: 45 ⇒ 35
Champion en kit
Build a Bud! Gold: 10 ⇒ 8
Lancer de dés
Expected Unexpectedness: Rewards slightly altered to be more unexpected
Ascension finale
Final Ascension Initial Damage Amp: 20% ⇒ 15%
Final Ascension Final Damage Amp: 50% ⇒ 45%
Emblématique
Flexible Health Per Emblem: 40 ⇒ 20
Présage renforcé
Immovable Object Effectiveness: +50% ⇒ +33%
Stratégie d'investissement I
Investment Strategy II Health per Interest: 9 ⇒ 8
Investment Strategy II Initial Gold: 5 ⇒ 3
Forgeron ambulant
Living Forge Round Delay: 9 ⇒ 10
Limitations
Max Cap Gold Granted: 60 ⇒ 40
Toujours plus vite I
Pumping Up III Initial Attack Speed: 16% ⇒ 12%
Abondance de glaives
Sword Overflow Attack Speed: 3% ⇒ 2%
Cuisine du Tacticien
Tactician's Kitchen Turn Delay: 3 ⇒ 6
Tiercé I
Trifecta II Health: 330 ⇒ 300, Attack Speed: 33% ⇒ 25%, Teamwide Attack Speed: 9% ⇒ 5%
Ascension sociale
Upward Mobility Reroll Per Level-Up: 3 ⇒ 2
Nuée du Néant
Void Swarm Attack Speed & Omnivamp: 40% ⇒ 30%

TRAIT EMBLEM AUGMENTS

All Crests (Gold Trait Augments that give Emblems) are Stage 2-1 only
Crests only grant the Emblem and no champions
All Crowns (Prismatic Trait Augments that give Emblems, items, and champions) are Stage 2-1 only
Circlets have been added
Circlets are Prismatic Augments that grant an Emblem+Champion
They are alternate versions of Crowns that ONLY appear on 3-2 and 4-2. On 3-2, they appear when the player has the trait active. On 4-2, they will need +2 of the previous breakpoint in order for it to appear.

ITEMS

Pistolame Hextech
Hextech Gunblade Ally Healing: 25% ⇒ 20%
Hextech Gunblade Omnivamp: 15% ⇒ 18%
Cœur intrépide
Steadfast Heart HP: 200 ⇒ 250
Steadfast Heart Base Durability: 8% ⇒ 10%
Steadfast Heart Empowered Durability: 15% ⇒ 18%
Ouragan de Runaan
Runaan's Hurricane Base AD: 25% ⇒ 20%
Runaan's Hurricane Bolt AD Damage: 60% >> 50%
(Radiant) More More-ellonomicon Burn Duration: 30s ⇒ 8s
(Radiant) Sunlight Cape Burn Duration: 30s ⇒ 8s

BUG FIXES

Once a dummy, always a dummy: Training Dummies granted by the consumable can no longer be swapped onto the bench, or recombobulated
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