Tome Carousel: Carousels can appear with Tome of Traits. Use the Tome of Traits to select an Emblem partially tailored to your comp
2-star Carousel
Big Carousel: Carousel has 15 Champions instead of 9
All 3-Cost Carousel: Carousel is all 3-costs
All 4-Cost Carousel: Carousel is all 4-costs
Double PVE: After a PvE round, you'll immediately face an exact copy of it, rewarding the exact same loot
Golden Spatula/Pan Carousel has been removed
HACKS TYPE: OPENING ENCOUNTER
To Split or Not to Split: After every Carousel, players choose to split a pot of gold or take a guaranteed separate amount of gold.
Group Investing: After every Carousel, players choose to split a pot of gold or increase the total amount for future rounds.
Reroll Subscription: At the start of every stage, gain free Shop rerolls, increasing over the game.
Three Champions: Start the game with a two-star 2-cost champion. Every player gets a unique one.
HACKS TYPE: ORBS
Bag of Gold (consumable): Use on a champion to gain 4 gold. Increase this by 1 after every combat.
Salvager (consumable): Use on a champion to remove all their items and break them down into components. [+1 unstable component]
Implant: Size (consumable): Use on a champion to permanently increase their max health and size. Lasts until the unit is sold. [+1 unstable component]
Implant: Speed (consumable): Use on a champion to permanently increase their Attack Speed and decrease their size. Lasts until the unit is sold. [+1 unstable component]
Starter Kits (Stage 1 only): Gain a 1-, 2-, and 3-cost with 1 shared trait. [Cypher excluded]
Nesting Dolls: Spawn a silver orb, which spawns a blue orb, which spawns a gold orb.
LARGE CHANGES
TRAITS
Anima Squad now counts total star level at start of combat, instead of the current surviving members' star level for weapon damage.
With more consistent Anima Squad weapon power, we’re making adjustments to weapon scaling which will result in a net nerf to one-star heavy Anima Squads and a buff to two- (and three-) star teams.
A.M.P. Power Charges: 1/2/3/4 ⇒ 1/2/3/5
A.M.P. HP: 100/200/350/500 ⇒ 100/200/400/600
Cypher AD/AP: 30/45/55% ⇒ 30/45/65%
Cypher Intel Per Loss: 18/20/22/24 ⇒ 16/20/24/28
Cypher (Hyper Roll): 20 + 2 per stage ⇒ 30 + 3 per stage
Kobuko Passive: Attacks deal (100/150/999) bonus magic damage. At 50% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 100% Attack Speed, 30% Omnivamp, and increasing the bonus damage by 33%.
Kobuko Phase 2: Gain (100/100/400% HP) shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing (300/450/13370) magic damage to the target and (150/225/1337) damage to all enemies hit.
Shaco tooltip no longer mentions the Hyper Roll adjustment outside of Hyper Roll
Annie Mini Fireball Damage: 40/60/300 ⇒ 45/68/300
BUG FIXES
Fixed a bug where Champion Augments were not correctly displaying on the Champions’ inspect panel tooltip and were just represented on the Augment prop
It was an oxcident: Fix bug for Golden Ox's prop "Next Bonus" percentage being incorrect for certain breakpoints, leading to inconsistent tooltips (did not affect functional total bonus)
Fix bug on Scapegoat Augment tooltip incorrectly saying it'll grant one gold immediately (actually grants 4)
Holobow tooltip reworded to better indicate that the bonuses are applied the moment the champion begins casting
Bulky Buddies will no longer update in combat if a unit is summoned during combat, like from Aurora
Fixed a bug with Thorn Plated Armor Augment that wasn't scaling correctly for Stage 5+
Fixed a bug where Emblems could show up on Stage 5+ carousel when they shouldn’t
Sagging pants: Bruiser Circlet correctly grants a Giant’s Belt
Fixed a bug where Twisted Fate would not throw enough cards if there were fewer targets than expected
Too Angry: Anger Issues no longer transforms Radiant Exotech items