Gold Every Turn [Stage 3]: Gain 1 gold each turn for the rest of the game.
Divine Investment [Stage 2 & 3]: Your maximum interest is increased by 1. Gain 4/6 gold.
Chest of Greed [Stage 2, 3 & 4]: Gain 2/3/4 gold, plus 12/16/25 gold split between all players who pick this (rounded down.)
Divine Refund [Stage 3]: Gain 2 gold. The next time you create an item, gain a copy of one of the components at random.
Craftsmanship [Stage 2]: Gain 2 Reforgers now and one at the start of each Stage. Whenever you use a Reforger, gain 2 gold.
Anvil Transformation [Stage 2]: Whenever you would get a component, gain a Component Anvil instead. Gain 2 gold.
Finalist Gambit [Stage 2]: Gain 3 gold. If you make it to Top 4, gain 30 gold.
Soraka's Embrace [Stage 2, 3, & 4]: At combat start, grant the ally who died first the previous combat 450 to 800 shield, based on the current stage.
Mini Recombobulate [Stage 2]: Transform all 1 and 2-Cost champions on your board into random ones of a higher cost.
Pandora's Seat [Stage 2, & 3]: At the start of each round, the champion in the two rightmost bench slots transforms into a random champion of the same cost.
Ephemeral Rerolls [Stage 3]: At the start of each round, if you don't have a free reroll, gain a free reroll.
Starcrossed Upgrade [Stage 2, 3 & 4]: The next 2/3/4-Cost you see in the shop will be 2-Star.
Super Parting Gift [Stage 2, 3 & 4]: The next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold.
Timebreaker(3): When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage). Rerolls (stage 2-5+): 1/2/2/3. Temporal Cores (stage 2-5+): 2/2/3/4
Timebreaker (4): Timebreakers gain an additional 50% Attack Speed
UNITS
Caitlyn Headshot's missile size is now larger at high damage values. Headshot missile speed: 2500 ⇒ 3000
NEW Heat Death (Gold Augment Stage 2 Only): Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
NEW Self Destruct (Gold Augment Stage 2 Only): Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
NEW Shieldmaiden (Gold Augment Stage 2 Only): Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
NEW Heart of the Swarm (Prismatic Augment Stage 2 Only): All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
NEW Divine Amendment (Gold Augment Stage 3 Only): Arbiters add a second effect to their law. Gain a Leona and a Zoe.
ADJUSTED AUGMENTS
AFK Gold: 20 ⇒ 17
At What Cost XP: 12 ⇒ 8
Anima Commander HP: 10 ⇒ 5
The Big Bang (Meepsie) Ability Damage: 265/400/600/1000 AP ⇒ 240/360/560/950 AP, Falloff Per Hex: 35% ⇒ 45%
Bronze for Life I Damage Amp: 2.5% ⇒ 2%
Bronze for Life II Damage Amp: 2.5% ⇒ 2%
Cosmic Restart can no longer appear if a Hero Augment was selected.
Dummify can no longer appear if a Hero Augment was selected.
Early Learnings Initial AD & AP: 4 ⇒ 1
Expedition Gold: 27 ⇒ 20
Forged in Strength Health Threshold: 40 ⇒ 35
Golden Gamble 2-1, 3-2, and 4-2 versions are all now excluded from each other.
Hedge Fund Gold: 25 ⇒ 22
Heroic Grab Bag Gold: 5 ⇒ 4
New Recruit +1 Team Size + 1 Champion Duplicator ⇒ +1 Team Size + 3 4-cost champions
No Scout No Pivot AD&AP per round: 1.5% ⇒ 1.0%
Cosmic Restart, Dummify, and Restart Mission can no longer be offered with No Scout No Pivot.
On a Roll Rerolls: 2 ⇒ 1, Gold: 2 ⇒ 6
Patience is a Virtue Rerolls Per Turn: 2 ⇒ 1, Initial Rerolls: 0 ⇒ 4
Prismatic Ticket Reroll Chance: 50% ⇒ 45%
Reach for the Stars (Jax) Resists: 45 ⇒ 50
Restart Mission can no longer appear if a Hero Augment was selected.
Savings Account Gold: 30 ⇒ 25
Slightly Magic Roll Gold: 10 ⇒ 8
Solo Plate Max HP: 20% ⇒ 17%
Termeepnal Velocity (Poppy) Ability Damage: 320/480/800/1200 AD ⇒ 340/510/850/1450 AD
The Tower Dummy HP per stage: 800/1100/1900/2400 ⇒ 600/900/1500/2000
Twin Guardians AR/MR: 45 ⇒ 35
Two Tanky HP: 600 ⇒ 500
Tiny Titan HP: 30 ⇒ 20
Two Much Value Disabled
EMBLEMS
Dark Star Emblem AD/AP: 25% ⇒ 18%
Rogue Emblem Damage Amp: 15% ⇒ 10%
Shepherd Emblem Mana Regen: 3 ⇒ 2, Mana Share: 12% ⇒ 8%
Space Groove Emblem Mana Regen: 3 ⇒ 0, Health: 0 ⇒ 200, Groove Duration on Cast: 3s ⇒ 2.5s. Can no longer trigger more than 1 time every 4 seconds.
Timebreaker Emblem Health: 300 ⇒ 200
Vanguard Emblem Health: 150 ⇒ 0, AP Per Shield: 3 ⇒ 2
The Mighty Mech Durability: 90% ⇒ 60%, Ability Damage AoE: 1500% AD ⇒ 800% AD, Ability Damage Line: 4000% AD ⇒ 2000% AD
Aurelion Sol Fighter Damage: 450 AP ⇒ 275 AP
LeBlanc Passive Damage: 400 AP ⇒ 250 AP
BUG FIXES
Deviled eggs: Fixed a bug where Golden Egg would not count down on the 4-7 God Boon round.
Fixed an issue where base form Aurelion Sol's VFX weren't projecting past his target. (This didn't impact damage, just the visuals!)
Carefully made Armor is not an Augment: Makeshift Armor 1 and 2 are now mutually exclusive.
Fixed a bug where players could receive Reforgers from PvE rounds more frequently than expected.
Stage 1's ranged minion has the proper Armor and Magic Resist.
Pilfer can no longer grant an enemy player's Zed.
Galio's Ability will no longer redirect Aurelion Sol's movement.
Fixed Voyager Emblem tooltip to better indicate positioning interaction.
Yasuo's God market offering will now properly indicate that the Solar Hex wounds its targets.
“Strike Selector” item name updated to “Striker Selector”
Flight training deactivated: The camera should no longer briefly start flipped 180 degrees when loading into the game.
Marauder no longer grants a shield when activated during the planning phase, causing an unintended interaction with the Vanguard emblem.
Fixed a bug where Nasus with the Champion Augment “Bonk” could fail to attack at extreme attack ranges.
Illaoi will no longer jump to the corner of the battlefield if no targetable enemies exist when her Ability ends.
Fixed a bug where Steamroll could place the orb in a location inaccessible to players on certain arenas when playing on mobile.
Fixed a bug where removing a NOVA Emblem while fielding 6 NOVA could allow the Striker bonus to persist on that champion for an additional round if a new champion wasn't selected.
Lucky Gloves and Invader Zed are now mutually exclusive due to a bug.
Fixed a Stargazer Double Up bug where reinforcement deaths and deaths while reinforcing would contribute to Altar progress