Set 4.5 Info

Origins

Cultist 0

Cultist

Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and Stunning them. Galio's strength increases based on total star level of all active Cultists.
(3) Tyrant Galio
(6) Demon Lord Galio
(9) Supreme Overlord Galio
(11) The Endbringer
EliseTwisted FatePykeVladimirKalistaSivirAatroxZilean
Daredevil 0

Daredevil

Samira seeks the thrill of battle, dashing after every other attack. After every dash, she gains a 10% max Health shield and her next attack fires 2 shots, gaining Style. At max Style, she casts.
Samira
Divine 0

Divine

Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, gaining Damage Reduction Durability and dealing bonus true damage for 6 seconds.
(2) 25% Damage Reduction and 25% true damage
(4) 40% Damage Reduction and 40% true damage
(6) 55% Damage Reduction and 55% true damage
(8) 70% Damage Reduction and 70% true damage
NasusWukongJaxIreliaKayleLee Sin
Dragonsoul 0

Dragonsoul

The first few Dragonsoul allies to take damage in combat receive the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 40% of the target's max Health in magic damage.
On death, this blessing passes to the closest Dragonsoul ally without a blessing.
(3) 1 Blessing; 40% Attack speed Ability power
(6) 3 Blessing; 70% Attack speed Ability power
(9) 6 Blessing; 140% Attack speed Ability power
BrandTristanaBraumShyvanaAurelion SolOlafSwain
Elderwood 0

Elderwood

Every 2 seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to 5 times.
(3) 15 Armor Magic resist, 5 Attack damage Ability power
(6) 20 Armor Magic resist, 10 Attack damage Ability power
(9) 30 Armor Magic resist, 15 Attack damage Ability power
MaokaiLuluRakanNunu & WillumpVeigarXayahOrnn
Enlightened 0

Enlightened

Enlightened champions generate more Mana.
(2) 50% increase
(4) 100% increase
(6) 150% increase
(8) 250% increase
FioraJannaIreliaMorganaTalon
Exile 0

Exile

If an Exile has no adjacent allies at the start of combat, they gain:
(1) A shield equal to 50% of their max Health
(2) AND 80% Omnivamp
YasuoYone
Fabled 0

Fabled

(3) Empower the Abilities of Fabled champions with an additional effect.
NautilusNeekoCho'Gath
Fortune 0

Fortune

(3) Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
(6) Wins give an extra bonus orb with rare loot.
(10) Legends say one day the Money Tree will rise up to fight.
Tahm KenchAnnieDariusKatarinaSejuani
Ninja 0

Ninja

Ninjas gain bonus Attack damage Attack Damage and Ability power Ability Power.
This trait is only active when you have exactly 1 or 4 unique Ninjas.
(1) Ninja gains 50% Attack damage and 50 Ability power
(4) All Ninjas gain 140% Attack damage and 140 Ability power
ZedAkaliKennenShen
Spirit 0

Spirit

The first time each Spirit casts, all allies gain Attack speed Attack Speed.
(2) 18% Attack speed
(4) 30% Attack speed
(6) 50% Attack speed
DianaTeemoKindredYuumi
The Boss 0

The Boss

When Sett first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Move Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.
Sett
Warlord 0

Warlord

Warlords have bonus Health Health and Ability power Ability Power. Each victorious player combat increases the bonus by 10%, stacking up to 5 times.
(3) 250 Health and 25% Ability power
(6) 400 Health and 40% Ability power
(9) 700 Health and 70% Ability power
(11) 888 Health and 88% Ability power Combat Start: The Warlord's army joins the fight.
GarenNidaleeJarvan IVViKatarinaTryndamereAzir

Classes

Adept 0

Adept

Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.
(2) 2 seconds
(3) 3.5 seconds
(4) 6 seconds
IreliaShenYone
Assassin 0

Assassin

Innate: Leap to the enemy backline when combat starts.
Assassins' Abilities can critically strike and they gain bonus Critical strike change Critical Strike Chance and bonus Critical strike damage Critical Strike Damage.
(2) 10% Critical strike change and 25% Critical strike damage
(4) 30% Critical strike change and 55% Critical strike damage
(6) 50% Critical strike change and 90% Critical strike damage
DianaPykeAkaliKatarinaTalon
Blacksmith 0

Blacksmith

After each combat Ornn participates in, he makes progress forging an Artifact item. The higher his star-level, the faster he works.
Ornn
Brawler 0

Brawler

Brawlers gain bonus Health Health and Attack damage Attack Damage.
(2) 400 Health and 10% Attack damage
(4) 700 Health and 20% Attack damage
(6) 1000 Health and 40% Attack damage
(8) 1400 Health and 80% Attack damage
MaokaiTahm KenchViNunu & WillumpShyvanaCho'GathSett
Duelist 0

Duelist

Innate: Duelists move faster.
Duelists' attacks grant Attack speed Attack Speed, up to 8 stacks.
(2) 12% Attack speed per stack
(4) 20% Attack speed per stack
(6) 35% Attack speed per stack
(8) 60% Attack speed per stack
FioraYasuoJaxKalistaTryndamereLee Sin
Emperor 0

Emperor

Azir deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.
Azir
Executioner 0

Executioner

Executioners' attacks and Abilities always critically hit targets beneath a certain Health threshold.
(2) below 33% health
(3) below 66% health
(4) below 99% health
KindredKayleXayah
Keeper 0

Keeper

At the start of combat, Keepers grant themselves and all adjacent allies a Shield for a duration. This Shield is 50% stronger on Keepers.
(2) 150 Shield, 8 seconds
(4) 200 Shield, 10 seconds
(6) 250 Shield, 12 seconds
(8) 500 Shield, 12 seconds
EliseJarvan IVRakanKennenXayahAzir
Mage 0

Mage

Mages cast their Abilities twice and have modified total Ability power Ability Power.
(3) 80% Ability power
(5) 105% Ability power
(7) 130% Ability power
(10) 190% Ability power, Mages cast MUCH more frequently
BrandTwisted FateAnnieLuluVeigarAurelion Sol
Mystic 0

Mystic

Your team gains Magic resist Magic Resist.
(2) 40 Magic resist
(3) 80 Magic resist
(4) 150 Magic resist
(5) 250 Magic resist
JannaNeekoYuumiShenZilean
Sharpshooter 0

Sharpshooter

Sharpshooters' attacks and Abilities ricochet to nearby enemies, dealing reduced damage.
(2) 2 ricochets with 65% reduced damage
(4) 3 ricochets with 45% reduced damage
(6) 4 ricochets with 30% reduced damage
NidaleeTristanaTeemoSivirSamira
Slayer 0

Slayer

Slayers gain Omnivamp Omnivamp that gets stronger as their own Health decreases, and gain Damage Amplification Damage Amp that scales up based on their target's missing Health.
(3) 15% to 30% Omnivamp and 10% to 30% Damage Amplification
(6) 30% to 60% Omnivamp and 20% to 40% Damage Amplification
(9) 45% to 80% Omnivamp and 30% to 50% Damage Amplification
PykeZedDariusOlafTryndamereSamira
Syphoner 0

Syphoner

Your team gains Omnivamp Omnivamp.
(2) 10% Omnivamp for Allies; 40% Omnivamp for Syphoners
(4) 25% Omnivamp for Allies; 100% Omnivamp for Syphoners
(6) 50% Omnivamp for Allies; 125% Omnivamp for Syphoners
NasusVladimirMorganaSwain
Vanguard 0

Vanguard

Vanguards gain bonus Armor Armor and Magic resist Magic Resist.
(2) 125 Armor and 20 Magic resist
(4) 275 Armor and 40 Magic resist
(6) 450 Armor and 60 Magic resist
(8) 800 Armor and 100 Magic resist
GarenWukongBraumNautilusAatroxSejuaniOrnn
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