Once your team loses 50% of their Health, Galio is summoned, slamming into the largest cluster of enemies and Stunning them. Galio's strength increases based on total star level of all active Cultists.
Samira seeks the thrill of battle, dashing after every other attack. After every dash, she gains a 10% max Health shield and her next attack fires 2 shots, gaining Style. At max Style, she casts.
Upon attacking 6 times or dropping below 50% Health, Divine champions remove all crowd control and ascend, gaining Durability and dealing bonus true damage for 6 seconds.
The first few Dragonsoul allies to take damage in combat receive the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 40% of the target's max Health in magic damage.On death, this blessing passes to the closest Dragonsoul ally without a blessing.
When Sett first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Move Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.
Innate: Leap to the enemy backline when combat starts.Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.