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Assassin
Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) 20%
, 10%
(4) 40%
, 20%
(6) 75%
, 35%
Units
Kha'Zix
Dawnbringer
Taste their Fear
Slash the nearest enemy and deal
250/375/560 (
)
magic damage. If the enemy has no adjacent allies, deal
600/900/1350 (
)
damage instead.
Pyke
Sentinel
Phantom Undertow
Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns to, dealing
150/225/325 (
)
magic damage and
Stunning
all enemies it passes through for
1.5/2/3
seconds.
Nocturne
Revenant
Umbra Blades
Passive: Every 3rd attack, slash all adjacent enemies for
140/160/190 (
)
and Heal for 100% of the damage dealt. If only 1 target is hit, Attack Speed increases by 60% for 3 seconds.
Diana
Nightbringer
Moonfall
Draw in all nearby enemies within a 3-hex radius, dealing
280/420/1600 (
)
magic damage and
Stunning
them for
2/2/8
seconds.
Viego
Forgotten
Skirmisher
Sovereign's Domination
Corrupt the soul of a target for 5 seconds,
Stunning
them and dealing
150/250/1500 (
)
magic damage that increases by 50% each second. Allies prefer not to target the victim during soul corruption. Viego will be interrupted if he is stunned.
If the victim dies, they resurrect at full Health to fight for him, but lose
10/5/0%
of their max Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.