Set 5.5 Info
Viego
5gold
Viego
Forgotten 0
Forgotten
Skirmisher 0
Skirmisher
Assassin 0
Assassin

Ability

Sovereign's Domination
Corrupt the soul of a target for 5 seconds, Stunning them and dealing 150/250/1500 (Ability power) magic damage that increases by 50% each second. Allies prefer not to target the victim during soul corruption. Viego will be interrupted if he is stunned.
If the victim dies, they resurrect at full Health to fight for him, but lose 10/5/0% of their max Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.

Magic Damage: 250 (Ability power)
[150/250/1500]
Resurrected Health loss per second
[10/5/0]
Magic Reaper Items
Increase Ability Power, healing, and damage.
TFT_Item_RabadonsDeathcapTFT_Item_JeweledGauntletTFT_Item_MadredsBloodrazorTFT_Item_IonicSparkTFT_Item_CrownguardTFT_Item_UnstableConcoctionTFT_Item_HextechGunbladeTFT_Item_PowerGauntlet

Stats

Attack Damage
50/75/113
Attack Speed
1.00
Armor
60
Magic Resist
60
Health
1100/1980/3564
Range
1
DPS
50/75/113
Mana
0 / 50

Traits

Forgotten 0Forgotten

Vayne
Ranger 0
Hecarim
Cavalier 0
Thresh
Knight 0
Miss Fortune
Cannoneer 0
Draven
Legionnaire 0
Forgotten champions have bonus Attack Damage and Ability Power. Each combat win increases the bonus by 10%, stacking up to 5 times.
(2) 20% Attack damage Ability power
(4) 40% Attack damage Ability power
(6) 60% Attack damage Ability power
(8) 120% Attack damage Ability power

Skirmisher 0Skirmisher

Olaf
Sentinel 0
Udyr
Draconic 0
Irelia
Sentinel 0Legionnaire 0
Kennen
Hellion 0
Lee Sin
Nightbringer 0
Nidalee
Dawnbringer 0
Jax
Ironclad 0
Combat start: Skirmishers gain a Shield and bonus Attack Damage each second.
(3) 20% max Health Shield and 4% Attack damage
(6) 50% max Health Shield and 8% Attack damage
(8) 70% max Health Shield and 12% Attack damage
(10) 150% max Health Shield and 30% Attack damage

Assassin 0Assassin

Kha'Zix
Dawnbringer 0
Pyke
Sentinel 0
Nocturne
Revenant 0
Diana
Nightbringer 0
Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) 20% Critical strike change, 10% Critical strike damage
(4) 40% Critical strike change, 20% Critical strike damage
(6) 75% Critical strike change, 35% Critical strike damage
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