Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns to, dealing 150/225/325 () magic damage and Stunning all enemies it passes through for 1.5/2/3 seconds.
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
Innate: When combat starts, Assassins leap to the enemy backline.Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.