Set 5.5 Info
Pyke
2gold
Pyke
Sentinel 0
Sentinel
Assassin 0
Assassin

Ability

Phantom Undertow
Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns to, dealing 150/225/325 (Ability power) magic damage and Stunning all enemies it passes through for 1.5/2/3 seconds.

Magic Damage: 225 (Ability power)
[150/225/325]
Stun Duration
[1.5/2/3]
Magic Reaper Items
Increase Ability Power, healing, and damage.
TFT_Item_RabadonsDeathcapTFT_Item_JeweledGauntletTFT_Item_MadredsBloodrazorTFT_Item_IonicSparkTFT_Item_CrownguardTFT_Item_UnstableConcoctionTFT_Item_HextechGunbladeTFT_Item_PowerGauntlet

Stats

Attack Damage
50/75/113
Attack Speed
0.65
Armor
30
Magic Resist
30
Health
650/1170/2106
Range
1
DPS
33/49/73
Mana
60 / 120

Traits

Sentinel 0Sentinel

Olaf
Skirmisher 0
Senna
Cannoneer 0
Irelia
Skirmisher 0Legionnaire 0
Rakan
Renewer 0
Galio
Draconic 0Knight 0
Lucian
Cannoneer 0
Akshan
Ranger 0
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
(3) 175 Shield, 20% Attack speed, 4 sec duration
(6) 1200 Shield, 100% Attack speed, 3 sec duration
(8) 1600 Shield, 180% Attack speed, 2 sec duration
(10) 4800 Shield, 800% Attack speed, 1 sec duration

Assassin 0Assassin

Kha'Zix
Dawnbringer 0
Nocturne
Revenant 0
Diana
Nightbringer 0
Viego
Forgotten 0Skirmisher 0
Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) 20% Critical strike change, 10% Critical strike damage
(4) 40% Critical strike change, 20% Critical strike damage
(6) 75% Critical strike change, 35% Critical strike damage
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