Set 5.5 Info
Redeemed 0

Redeemed

Redeemed champions gain Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
(3) 20 Armor Magic resist, 30 Ability power
(6) 30 Armor Magic resist, 55 Ability power
(8) 40 Armor Magic resist, 65 Ability power
(10) 100 Armor Magic resist, 150 Ability power

Units

Aatrox

Legionnaire 0
Legionnaire
Aatrox

Deathbringer Strike

Deal 225/337/534 (Attack damage) physical damage and heal for 250/300/375 (Ability power).

Leona

Knight 0
Knight
Leona

Solar Barrier

Reduces all incoming damage by 35/45/80 (Ability power) for 4 seconds.

Syndra

Invoker 0
Invoker
Syndra

Force of Will

Grab the nearest enemy and fling them towards the farthest enemy. Upon landing, they are Stunned for 1.5/1.5/2 seconds and all adjacent enemies take 250/375/600 (Ability power) magic damage.

Varus

Ranger 0
Ranger
Varus

Holy Arrows

Fire a hail of arrows in a two-hex radius around the current target. Enemies take 90/139/223 (Attack damage)] physical damage. Varus and allies within the radius deal 40/60/90 (Ability power) bonus magic damage on attack for the next 6 seconds.

Lux

Mystic 0
Mystic
Lux

Prismatic Illumination

Throw a wand to the farthest ally and then recall it. The wand gives 120/150/200 (Ability power) Shield for each ally it passes for 3 seconds. The next attack deals an additional 400/600/1000 (Ability power) magic damage.

Rell

Ironclad 0
Ironclad
Cavalier 0
Cavalier
Rell

Attract and Repel

Leap into the air and create a tether to the farthest ally. Upon landing, the tether breaks and Stuns all nearby enemies in its path for 1.5/2/8 seconds. Nearby allies gain a 300/375/3000 (Ability power) Shield for 4 seconds.

Vel'Koz

Spellweaver 0
Spellweaver
Vel'Koz

Lifeform Disintegration Ray

Over 3 seconds, deal 700/1050/4000 (Ability power) magic damage targeting the enemy nearest the center of the battlefield. The beam widens over the duration.

Kayle

Legionnaire 0
Legionnaire
Kayle

Divine Ascent

Passive: Ascend every 5/5/1 seconds. Each bonus stacks with the previous, until full ascension.
1st: Attacks deal 50/60/1000(Attack damage) bonus true damage.
2nd: Attacks explode, dealing the same damage to adjacent enemies.
3rd: Every 12th attack grants immunity to damage for 1 second.
4th: Attacks cause swords to rain down around the target, dealing 90/150/4000(Ability power) magic damage.
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