Set 13 Info
Chem-Baron 0

Chem-Baron

Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
(3) 15 or 35; 20 Health
(4) 20 or 45; 60 Health
(5) 20 or 55; 110 Health
(6) 25 or 70; 160 Health
(7) 30 or 100; 220 Health

Units

Singed

Sentinel 0
Sentinel
Singed

Dangerous Mutations

Gain 50/50/60% (Ability power) Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.

Renata Glasc

Visionary 0
Visionary
Renata Glasc

Loyalty Program

Fire a pair of missiles at target. Allies they pass through gain 95/120/150 (Ability power) Shield for 3 seconds. When they collide, they deal 310/465/700 (Ability power) magic damage to target and 155/230/350 (Ability power) magic damage to adjacent enemies.

Renni

Bruiser 0
Bruiser
Renni

Sludgerunner's Smash

Heal 428/555/788 (HealthAbility power) over 1.5 seconds. For the duration, raise target into the air, Stunning them, and dealing 275/413/619 (Attack damage) physical damage. Afterwards, slam them down, dealing 110/165/248 (Attack damage) physical damage to all adjacent enemies.

Smeech

Ambusher 0
Ambusher
Smeech

Scrap Hacker

Leap towards the enemy with the fewest items within 4 hexes. Slash 3 times, dealing a total of 420/630/958 (Attack damage) physical damage. If they die, leap again, dealing 30% less damage.

Silco

Dominator 0
Dominator
Silco

Canned Monstrosity

Throw a canister at target, dealing 100/200/1000 (Ability power) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 38/57/100 (Ability power) magic damage per attack.

Sevika

High Roller 0
High Roller
Pit Fighter 0
Pit Fighter
Sevika

Beat the Odds

Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower: Deal 212/318/3200 (Attack damage) true damage to target every second until death. Enemies in a cone around them take 50% less as physical damage.
Extendo-Punch: Deal 636/954/9600 (Attack damage) physical damage to target and knock them away. Then, dash to them and deal 276/413/4160 (Attack damage) physical damage in a 1 hex radius around them.
Chomp: Deal 678/1018/10240 (Attack damage) physical damage to target. If they are left with less than 15/15/100% Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing 80% damage.
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