Set 13 Info
Sevika
5gold
Sevika
High Roller 0
High Roller
Chem-Baron 0
Chem-Baron
Pit Fighter 0
Pit Fighter

Ability

Beat the Odds
Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower: Deal 212/318/3200 (Attack damage) true damage to target every second until death. Enemies in a cone around them take 50% less as physical damage.
Extendo-Punch: Deal 636/954/9600 (Attack damage) physical damage to target and knock them away. Then, dash to them and deal 276/413/4160 (Attack damage) physical damage in a 1 hex radius around them.
Chomp: Deal 678/1018/10240 (Attack damage) physical damage to target. If they are left with less than 15/15/100% Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing 80% damage.

Flamethrower Damage: 318 = 240% Attack damage + 30% Ability power
[20/30/500]
Extendo-Punch Damage: 954 = 300% of 318
Dash Damage: 413 = 130% of 318
Chomp Damage: 1018 = 320% of 318
Attack Fighter Items
Increase Attack Damage, healing, and resistances.
TFT_Item_BloodthirsterTFT_Item_UnstableConcoctionTFT_Item_LastWhisperTFT_Item_MadredsBloodrazorTFT_Item_PowerGauntletTFT_Item_TitansResolveTFT_Item_QuicksilverTFT_Item_SteraksGage

Stats

Attack Damage
80/120/180
Attack Speed
0.90
Armor
60
Magic Resist
60
Health
1200/2160/3888
Range
1
DPS
72/108/162
Mana
0 / 60

Traits

High Roller 0High Roller

When casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.5 seconds.
Mods:
-Rocket: Launch 8 rockets that deal 100 physical damage each
-Shield: Gain 500 Shield for 4 seconds
-Coin: Gain 3 gold
-Triple: Enhance her rolled ability!

Chem-Baron 0Chem-Baron

Singed
Sentinel 0
Renata Glasc
Visionary 0
Renni
Bruiser 0
Smeech
Ambusher 0
Silco
Dominator 0
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
(3) 15 or 35; 20 Health
(4) 20 or 45; 60 Health
(5) 20 or 55; 110 Health
(6) 25 or 70; 160 Health
(7) 30 or 100; 220 Health

Pit Fighter 0Pit Fighter

Draven
Conqueror 0
Violet
Family 0
Urgot
Experiment 0Artillerist 0
Gangplank
Scrap 0Form Swapper 0
Vi
Enforcer 0
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10% Health
(4) 12% true damage, 25% Health
(6) 20% true damage, 40% Health
(8) 40% true damage, 80% Health
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