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Set 16 Info
Set 16 Update
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Set 16 Info
Rune Mage
The Rune Mage benefits from all active Region traits, but contributes to none.
He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.
Units
Ryze
Runic Overload
Release a runic blast, dealing
220/385/1500
(
)
magic damage. It splits in two, dealing
33%
of the damage to the closest two enemies. Each secondary blast splits an additional
time.
Bilgewater:
Blasts explode on impact, dealing
25%
of the damage as physical damage to adjacent
enemies.
Demacia:
Execute targets below
12%
(
)
Health.
Freljord:
Chill
targets for 4 seconds and deal
60/108/194
(
)
bonus true
damage.
Ionia:
Blasts split an additional
time, dealing
50%
damage.
Ixtal:
Gain a random Region's effect on combat start and every 10
seconds.
Noxus:
Blasts now pierce targets, dealing
60%
reduced damage per enemy
hit.
Piltover:
Every third cast is Overcharged, dealing
40%
more
damage.
Shadow Isles:
Increase blast damage by
5%
(
)
.
Shurima:
Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or
Treasures.
Targon:
Heal the lowest Health ally for
10%
of the damage
dealt.
Void:
Ignore
30%
of enemies' Armor and Magic Resistance.
Yordle:
Shrink targets hit, lowering their damage by
12%
percent for 4
seconds.
Zaun:
Poison targets, dealing
15/30/500
magic damage
3
(
)
times over 4
seconds.