Set 9.5 Info
Shurima 0

Shurima

Every 4 seconds, Shurimans heal 5% maximum Health. After 8 seconds, select Shurimans Ascend and gain 20% maximum Health and 30% Attack Speed.
(2) The strongest Shuriman Ascends
(4) All Shurimans Ascend. +15% Ascension bonus
(6) Instead, Ascend at combat start. +45% Ascension bonus
(9) Ascend twice, at combat start and after 8 seconds. +75% Ascension bonus

Units

Cassiopeia

Noxus 0
Noxus
Invoker 0
Invoker
Cassiopeia

Twin Fang

Deal 170/255/385 (Ability power) magic damage to the current target and Wound them for 5 seconds. If they are already Wounded, deal 51/77/116 (Ability power) bonus magic damage.
Wound: Reduce healing received by 33%

Renekton

Bruiser 0
Bruiser
Renekton

Cull the Meek

Deal 180/270/400 (Ability power) magic damage to adjacent enemies. Heal 220/270/320 (Ability power) for the first enemy hit and another 30 (Ability power) for each additional one.

Naafiri

Darkin 0
Darkin
Challenger 0
Challenger
Naafiri

Eviscerate

Passive: Gain 15% (Ability power) Omnivamp.
Active: Deal 87/140/223 (Attack damage) physical damage.
Darkin Dagger: After casting, summon packmates that attack the first enemy hit for a total of 114/176/270 (Attack damage).
Omnivamp: Heal for percentage of damage dealt

Taliyah

Multicaster 0
Multicaster
Taliyah

Seismic Shove

Passive: Whenever an enemy is knocked up or back by anything, throw a boulder towards them. It deals 110/160/240 (Ability power) magic damage to the first enemy hit.
Active: Deal 180/270/410 (Ability power) magic damage to the current target and knock them up, Stunning them for 2 seconds.

Azir

Strategist 0
Strategist
Azir

Arise!

Passive: Every third attack, a Sand Soldier deals 95/140/500 (Ability power) magic damage to their target.
Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 67/98/350 (Ability power) magic damage instead.

Nasus

Juggernaut 0
Juggernaut
Nasus

Soul Eater

Steal 5/5/15% maximum Health, 8% Attack Damage, 4/4/20 Armor, and 4/4/20 Magic Resist from the nearest 4/5/7 enemies for 8 (Ability power) seconds.
While empowered, every third attack deals 228/342/945 (Attack damage) physical damage.

K'Sante

Bastion 0
Bastion
K'Sante

All Out Strike

Heal for 100/180/324 (Health), then knock up the current target before smashing them to the edge of the battlefield. Deal 250/400/1000 (Ability power) magic damage and Stun them for 2/2.5/10 seconds. Deal 250/400/1000 (Ability power) magic damage to enemies the target collides with and Stun them for 1/1.25/5 seconds.
If the target can't be pushed back any further, knock them off the battlefield. Otherwise, chase after them.