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Set 13 Info
Set 13 Update
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Set 13 Info
Conqueror
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
(2) 16%
; 1x Conquest
(4) 25%
; 3x Conquest
(6) 40%
; 6x Conquest
(9) 100%
; 20x Conquest
Units
Darius
Watcher
Decimate
Spin, dealing
132/198/297
(
)
physical damage to adjacent enemies and healing
150/175/200
(
)
. Apply a
110/165/248
(
)
physical damage bleed to target over 4
seconds.
Draven
Pit Fighter
Spinning Axes
Passive:
If Draven has an empowered axe in hand, it replaces his next attack, dealing
98/147/223
(
)
physical damage. Empowered axes return to Draven after hitting an
enemy.
Active:
Spin an empowered
axe.
Rell
Sentinel
Visionary
Shattering Strike
Gain
300/350/400
(
)
Shield for 4 seconds. Lance enemies in a line for
120/180/270
(
)
magic damage and steal
10/12/15
Armor and Magic Resist from enemies
hit.
Swain
Form Swapper
Sorcerer
Demonic Ascension
Heal
250/300/350
(
)
and ascend for 6 seconds. While ascended, heal
75/90/110
(
)
and deal
40/60/95
(
)
magic damage to adjacent enemies every second. On takedown, the ascension's duration is extended by 2
seconds.
Ambessa
Emissary
Quickstriker
Unrelenting Huntress
Ambessa switches between two stances on cast:
Chains:
Gain +1 Range. Attacks deal
98/146/512
(
)
physical
damage.
On cast, dash to target and strike in a half-circle, dealing
163/244/731
(
)
physical damage to enemies
hit.
Fists:
Gain
25/25/45%
(
)
Omnivamp and attack twice as
fast.
On cast, briefly Stun target before slamming them into the ground, dealing
293/439/1463
(
)
physical damage, then dash
away.
Mordekaiser
Dominator
Grasp of the Iron Revenant
Briefly gain
40%
Durability and summon a massive claw, dealing
160/240/800
(
)
magic damage to the most enemies in a line. The 4 closest enemies take
25%
more damage and are pulled towards
Mordekaiser.
For the next 10 seconds, gain
30%
Omnivamp, +1 Attack Range, and replace every attack with a slam that deals
330/500/3000
(
)
magic damage to target and
110/115/1500
(
)
magic damage to all other enemies within 2
hexes.