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Official Riot patch notes

CHONCC’S TREASURE

Developer's notes
Choncc’s Treasure returns from March 4th to April 14th, our game mode with more loot, special items, and the only mode where you can get Choncc’s Spork as an item!
Starting champions will be selected from the entire pool of a given tier. This includes locked and unlocked champions.
Locked starting champions do not get unlocked for the player. They will still need to fulfill the requirements to get additional copies.
7-cost champions are omitted from the starting round
Zilean
Zilean, Xerath, Shurima, and Azir have been adjusted as starting champions/traits

SYSTEM CHANGES: UNLOCKS

UNLOCK CONDITIONS

Developer's notes
As we make each of the champions below easier to Unlock we have follow-up balance changes to ensure their newfound access matches their rarity.
Expect to see some of the more comp-specific units splashed in a wider array of comps. Things like Rift Herald can now be splashed into comps that want to play two Bruiser. Galio can now be fielded (or benched) in 5 Demacia comps that splash other units. And Veigar can now be added to most Yordle comps by just being pulled out of one hat—just make sure it’s a Deathcap, that’s the only one capable of fitting his needlessly large ego.
Bard
Bard: 4 rerolls ⇒ 3 rerolls before Stage 2 Carousel
Graves
Graves: Twisted Fate with 2 items Equipped ⇒ Any Bilgewater champion with 2 items equipped
Yorick
Yorick: 2-star Viego ⇒ 1-star Viego with 1 item equipped
Darius
Darius: Have Draven drop 1 gold ⇒ 1 item equipped to Draven + Level 5
Gwen
Gwen: 20 souls ⇒ 10 souls & Level 5
Kennen
Kennen: 7 star levels of Ionia/Yordle/Defender ⇒ 5 star levels of Ionia/Yordle/Defender & Level 5
Kobuko & Yuumi
Kobuko & Yuumi: 6 star levels of Bruiser/Invoker/Yordle & Level 7 ⇒ 6 star levels of Bruiser/Invoker/Yordle & Level 6
Diana
Diana: 2-star Leona & Level 6 ⇒ 1-star Leona with 3 items & Level 7
Kai'Sa
Kai’Sa: 3 items equipped on a Longshot ⇒ 2 items equipped to a Longshot
Kalista
Kalista: 70 souls ⇒ 30 souls & Level 7
Nidalee
Nidalee: 2x 2 star Neeko ⇒ 2-star Neeko with 3 items & Level 7
Rift Herald: Field Void for 8 combats ⇒ Field Void for 2 combats + Level 7
Skarner
Skarner: Non-tank with a Gargoyle’s Stoneplate ⇒ Caster or Marksman with 1 Chain Vest item
Veigar
Veigar: Champion with 2x Deathcap ⇒ Yordle with 1x Deathcap
Yone
Yone: 3-star Yasuo ⇒ 2-star Yasuo with 3 items & Level 7
Aatrox
Aatrox: 40% Omnivamp ⇒ 30% Omnivamp
Galio
Galio: 12 star levels of Demacia ⇒ 8 star levels & Level 8
Mel
Mel: 2-star Ambessa with 1 item dies ⇒ Ambessa with 1 item dies & Level 8
Ryze
Ryze: 4 Region Traits + Level 9 ⇒ 3 Region Traits + Level 9
Sylas
Sylas: Sell 2-star Jarvan & Garen + Level 9 ⇒ Sell 2-star Garen + Level 9
Tahm Kench
Tahm Kench: 450 Silver Serpents ⇒ 350 Silver Serpents + Level 8
T-Hex
T-Hex: 9 star levels of Piltover ⇒ 7 star levels of Piltover + Level 8
Thresh
Thresh: 175 souls ⇒ 5 Shadow Isles star levels + Level 8
Volibear
Volibear: 3800 HP ⇒ 3400 HP + Level 8
Ziggs
Ziggs: 3 items on a Zaun/Yordle ⇒ 2 items on a Zaun/Yordle

LARGE CHANGES

TRAITS

Developer's notes
With Bruiser getting their two strongest units (Volibear and Rift Herald) earlier and more consistently, we’re nerfing the reach trait for the class.
Our 16.5 Demacia nerfs were a miss, so we’re correcting them with 16.6 while also delivering one more buff to their crossbow carry who’s struggling to do that second part of the moniker.
We’re doing a few tweaks for Ionia to open up flexibility and react to our Unlock changes. First up, Transcendence. With the big allure of Transcendence being rerolling Yasuo to ultimately cap out with Yone, we’re delivering a rather large three-star buff to incentivize reroll with the trait despite Yone being accessible with only a two-star Yasuo. The Path of Generosity has been too generous, creating a more rigid Ionia line that disincentives pivoting late game due to the power and gold the trait hacks up. Path of Blades has largely been of the Path of Yunara (and barely even that), often only running Ionia (3) in favor of other synergies. By adding Ability Power onto the trait, and removing the bonus damage on-hit we’re opening up the ways you can play the Path at the cost of the name, Path of Blades, being a bit weird—blades can be magic right?
We’re nerfing Ixtal since they're getting much easier access to their two 4-costs, which makes the quests that don't require losing a lot more powerful.
With Piltover (6) easier to access, we’re reducing the Gold chance that Mining Drill has so as not to make the trait an easy path to fast (9) or (10).
With Aatrox and Yone much easier to Unlock, Slayer is getting a big buff whether you're plashing their high-cost Slayers or playing the full class.
For Void, we want the Adrenaline Modules mod to be the damage option, while Leeching Nucleus focuses on healing. This has not been the case this set, with Leeching Nucleus far outperforming its adrenalized counterpart.
Yordle (8) has been overperforming, especially in our middle-range skill brackets, so we’re slightly lowering the drip on their drip-econ, while allowing 2-cost Yordles to appear in the grab bags—which should make Tristana/Teemo reroll comps more consistent too!
Bruiser Maximum Health %: 25/45/65 ⇒ 25/40/60
Demacia 0
Demacia Resists: 12/30/30 ⇒ 12/35/35
Ionia 0
Ionia Path of Transcendence 3-star Bonus: 100% ⇒ 130%
Ionia Path of Generosity Takedowns per Gold: 3 ⇒ 4
Ionia Path of Blades No longer grants bonus damage on-hit.
Ionia Path of Blades Also grants Ionians 15/25/50/100% Ability Power.
Ionia (10) Enemy AS Reduction: 40% ⇒ 30%
Ixtal 0
Ixtal Sunshard Rewards (Stage 2-5):
Ixtal Champion Deaths: 105/125/175/225 ⇒ 100/100/140/230 Ixtal Champion Kills: 70/90/110/140 ⇒ 70/70/90/110 Buy XP (Easy): 40/40/40/40 ⇒ 20/20/20/20 Buy XP (Hard): 125/125/100/100 ⇒ 125/100/80/80 Reroll (Medium): 90/90/50/50 ⇒ 80/70/50/50 Reroll (Hard): 135/135/70/70 ⇒ 135/120/70/70 Clear Item Bench: 80/80/100/120 ⇒ 70/70/80/120 Lose Streak (Small): 120/200/200/300 ⇒ 120/170/200/300 3* Qiyana: 150/150/200/200 ⇒ 120/120/160/160
Ixtal Champion Deaths: 105/125/175/225 ⇒ 100/100/140/230
Ixtal Champion Kills: 70/90/110/140 ⇒ 70/70/90/110
Buy XP (Easy): 40/40/40/40 ⇒ 20/20/20/20
Buy XP (Hard): 125/125/100/100 ⇒ 125/100/80/80
Reroll (Medium): 90/90/50/50 ⇒ 80/70/50/50
Reroll (Hard): 135/135/70/70 ⇒ 135/120/70/70
Clear Item Bench: 80/80/100/120 ⇒ 70/70/80/120
Lose Streak (Small): 120/200/200/300 ⇒ 120/170/200/300
3* Qiyana: 150/150/200/200 ⇒ 120/120/160/160
Piltover 0
Piltover Mining Drill gold chance reduced
Slayer Bonus AD: 22/33/44% ⇒ 20/30/40%
Void Adrenaline Modules: Baseline Damage Amp: 15% damage amp ⇒ 18% damage amp
Void Leeching Nucleus: Steal 2% AD and AP from enemy up to 15 stacks ⇒ 2% AD and AP up to 10 stacks
Yordle 0
Yordle 8-Piece Grab Bag:
Gold Drop: 6g ⇒ 5g 2 2-drop Yordles added as potential reward Average value of distributed loot slightly lowered.
Gold Drop: 6g ⇒ 5g
2 2-drop Yordles added as potential reward
Average value of distributed loot slightly lowered.

UNITS: TIER 1

Developer's notes
We’re not expecting anyone to start rerolling Lulu anytime soon, but this should make her a slightly better Arcanist item holder.
Lulu
Lulu Primary Damage: 285/425/635/845 AP ⇒ 330/500/750/1000 AP
Lulu Secondary Damage: 120/180/270/360 AP ⇒ 140/210/315/420 AP

UNITS: TIER 2

Developer's notes
Tryndamere and Ashe reroll are still struggling to thaw out of their nerfs all the way back in 16.2. They’re very close though, with Ashe struggling to hit her stacking fantasy due to her weaker early game stats. A bit more AS here and AD there should have that true ice feeling truly nice.
With our Zaun bugfix in 16.5 Ekko has fallen out of the meta. We’re hopeful that a damage buff will have him chronobreak back into reroll comps near you.
Yorick will be a lot easier to Unlock, so we’re adjusting his one star form to be more in-line with our standard 2-costs.
Ashe
Ashe Base AD: 58 ⇒ 60
Ashe Base AS: 0.7 ⇒ 0.75
Ekko
Ekko Spell Damage: 150/225/340/455 AP ⇒ 160/240/380/520 AP
Yorick
Yorick Heal: 325/370/500 AP ⇒ 250/350/500 AP

UNITS: TIER 3

Developer's notes
The last patch did not move the needle enough for our three star 3-cost carries despite that being the primary goal of the patch. We’re back to bring them up to par with the investment and risk needed to three star them.
Of note here is our generous three star buffs to single target carries, who need to, well, kill their single target. Some of these buffs exceed our typical framework even, but like with Ahri for example, we need to compensate for how often they overkill their target. We’ve also got a big buff for Leona, whose flat damage reduction falls off late game, so alongside a small increase in that, she’ll now be able to hit (and stun) an additional target when three starred. Position her well and maybe you can stun a backliner early on in a fight. Similar to Leona, Zoe hasn’t seen the consistent success we’d like partially due to her Threat-like trait, but also due to the limited targets of her ability. Dramatically increasing her damage at three stars should add that Trouble back into her Double Trouble Bubble.
Ahri
Ahri Spell Damage: 82/125/195 AP ⇒ 82/125/225 AP
Draven
Draven Spell Damage: 120/170/290 AD ⇒ 120/180/350 AD
Gangplank
Gangplank Spell Damage: 190/285/450 AD ⇒ 205/310/500 AD
Leona
Leona Flat Damage Reduction: 15/30/70 ⇒ 15/30/80
Leona Number of Targets: 3 ⇒ 3/3/4
Vayne
Vayne Spell Damage: 100/150/250 AD ⇒ 110/165/285 AD
Zoe
Zoe Spell Damage: 330/500/900 AP ⇒ 330/500/1000 AP

UNITS: TIER 4

Developer's notes
With Nidalee less dependent on a super-tank Neeko (previously required for her Unlock), we’re able to adjust her to be a bit more durable herself, while also lowering her damage.
Lissandra is our worst performing AP 4-cost. We’re giving her a Mana buff that may look small on paper or patch note, but is far bigger than it appears with her Invoker trait.
Like Ekko, Warwick has been howling in pain since the Zaun bugfix. But with this buff, he’ll be howling earlier, and it won’t be his pain…
With Veigar obtainable via a short and easy Unlock, we’re lowering his damage to keep it from reaching the top of the charts earlier.
Since two starring Yasuo is a lot easier than three starring him, we’re retuning Yone to be more in line with other 4-costs and no longer stable at one star—since he was often at one star for a long time after players stayed at Level 6 to hit him.
Diana
Diana Secondary Spell Damage: 140/210/1350 AP ⇒ 160/240/1500 AP
Kalista
Kalista Spell Damage: 32/48 AD ⇒ 30/48 AD
Kalista Initial Spears: 20 ⇒ 25
Kalista Spear Scaling: +1 spear every 25 Souls ⇒ +1 spear per 50 Souls
Lissandra
Lissandra Mana: 20/70 ⇒ 20/65
Nidalee
Nidalee Health: 1100 ⇒ 1200
Nidalee Base AS: 0.9 ⇒ 0.85
Nidalee Spell Damage: 320/500/200 0 AP ⇒ 290/470/2000 AP
Singed
Singed Ability Bonus Resists: 20 ⇒ 20/60/100
Veigar
Veigar Damage: 62/93/199 ⇒ 56/84/199
Warwick
Warwick Mana: 0/90 ⇒ 0/70
Warwick Spell Damage: 45/70/550 AD ⇒ 55/85/550 AD
Yone
Yone Base AS: 0.9 ⇒ 0.85
Yone Ability Split damage 160/240 AD & AP ⇒ 140/210 AD & AP
Yone AD Passive Damage: 80/120 AD ⇒ 55/85 AD
Yone AP Passive Damage: 140/210 AP ⇒ 110/165 AP

UNITS: TIER 5

Developer's notes
Between his quest to Unlock all of Shurima and the handy Sand Soldiers, we didn’t budget enough power to make Azir an actual carry. We’re doing so now by trading some of his Sand Soldier durability for carry potential.
We’ve got a few adjustments for Ryze now that he is easier to play with three traits. We’re pulling power from his overperforming Origins and putting it into his base ability to allow players to lean into a variety of traits with the safe consistency of a stronger Ryze.
We had to go back to Piltover Park in patch 16.5. And when we did, players discovered a strong combo with Blue Buff and Damage Amp combinations (IE/Striker’s Flail), that brought T-Hex back stronger than intended. Now we’re here to correct that and add an additional nerf to compensate for how much earlier you can access this theropod.
Thresh is a drain tank tunable at Stage 5-1, but now that he is coming earlier he needs a nerf, mostly in his durability (which makes his drained HP even more effective).
Aatrox
Aatrox Spell Damage: 95/185 AD ⇒ 85/170 AD
Annie
Annie & Tibbers:
Annie Base AS: 0.8 ⇒ 0.85 Tibbers Shield: 1000/1200 AP ⇒ 1200/1400 AP
Annie Base AS: 0.8 ⇒ 0.85
Tibbers
Tibbers Shield: 1000/1200 AP ⇒ 1200/1400 AP
Azir
Azir Base Attack Speed: 0.8 ⇒ 0.85
Azir Active Ability Soldier Damage: 70/105 ⇒ 90/135
Azir Sand Soldier Health: 750/1350 ⇒ 600/1080
Mel
Mel Radiant Item Threshold: 225 ⇒ 235
Ryze
Ryze Base Spell Damage: 235/435 AP ⇒ 255/460 AP
Ryze Bilgewater Cannon Damage: 25% ⇒ 18%
Ryze Yordle Damage Reduction: 12% ⇒ 8%
Ryze Freljord Chill Duration: 4s ⇒ 2s
Ryze Freljord Bonus Damage: 6% Health ⇒ 8% Health
Sett
Sett Spell Damage: 220/350 + 3/9% of enemy max HP ⇒ 200/350 + 2/5% of enemy max HP
Sylas
Sylas Base Health: 1600 ⇒ 1450
Sylas Demacian Justice Damage: 700/1050 AP ⇒ 630/950 AP
Tahm Kench
Tahm Kench Health: 1100 ⇒ 1000
Tahm Kench Glutton Health:
1* 1-cost: 55 > 40 1* 2-cost: 85 > 70 1* 3-cost: 115 > 100
1* 1-cost: 55 > 40
1* 2-cost: 85 > 70
1* 3-cost: 115 > 100
Tahm Kench Glutton AP:
1* 1-cost: 10 ⇒ 8 1* 2-cost: 12 ⇒ 10
1* 1-cost: 10 ⇒ 8
1* 2-cost: 12 ⇒ 10
T-Hex
T-Hex Health: 1400 ⇒ 1100
T-Hex Spell Damage: 360/540 AD ⇒ 280/420 AD
T-Hex Missile Damage: 10% of base ⇒ 6% of base
T-Hex Mana Cost Per Second: 25 ⇒ 30
Thresh
Thresh Resists: 75 ⇒ 65
Thresh Soul Scaling: +1 Damage per 15 Souls ⇒ +1 Damage Per 30 Souls
Xerath
Xerath Desert Golems Charm Golem Bonus AD: 40 ⇒ 25
Xerath Desert Golems Charm Golem Bonus AR & MR: 60 ⇒ 45

ECONOMY AUGMENTS

Developer's notes
With many unlocks moving to Level Requirements, the value of gold (and leveling) was buffed. So we're nerfing the overperforming econ Augments across the board to keep their power in check.
One such Augment, Max Build, was disabled as with Unlocks easier than ever, a guaranteed 4 or 5-cost makes Max Build’s output of a consistent two star too good.
Erwartetes Unerwartetes
Expected Unexpectedness Gold Reward by Stage: 11/15/20 ⇒ 9/12/18
Auf lange Sicht
Going Long Initial Gold: 15 ⇒ 8
Good for Something Gold Chance: 50% ⇒ 40%
Epoche
Epoch/Epoch+ Rerolls: 3 ⇒ 2
Schlussverkauf
Firesale Removed
Harte Verhandlungen
Hard Bargain Gold: 10 ⇒ 8
Gauner
Hustler Initial Gold: 6 ⇒ 3
Unentschlossenheit I
Indecision I Gold: 5 ⇒ 4
Indecision II Gold: 8 ⇒ 6
Neue Stufe!
Level Up! Initial XP: 12 ⇒ 8
Boshafte Monetarisierung
Malicious Monetization Initial Gold: 2 ⇒ 10
Malicious Monetization Rounds Active: 3 ⇒ 2
Maximale Ausrüstung
Max Build Disabled
Stibitzen
Pilfer Moved to 3-2 Only
Pilfer Reward Requirement: 35g ⇒ 25g
Prismatisches Schicksal
Prismatic Destiny Gold: 4 ⇒ 3
Prismatic Destiny+ Gold: 10 ⇒ 7
Solo-Leveling
Solo Leveling Bonus Health: 666 ⇒ 525
Kriegsbeute I
Spoils of War III Drop Chance: 45% ⇒ 40%
Handelssektor
Trade Sector Initial Gold: 4 ⇒ 2
Zu viel Wert
Two Much Value Initial Two-Costs: 2 ⇒ 1

AUGMENTS

Developer's notes
Chase Traits are a bit easier with Unlocks being unlocked, so their Augments need to come down. We’ve disabled the Gold versions of our chase Traits with this new accessibility so as to keep them and worthy of the pursuit.
Bandle-Kopfgeld I
Bandle Bounty I Removed
Bandle Bounty II Gold Per Unlocked Yordle: 4 ⇒ 2. Prismatic 10 Yordle now also requires reaching level 10
Kochtopf
Cooking Pot HP Gained: 50 ⇒ 60
Evolve & Overcome Takedowns Required: 5 ⇒ 6
Finde deine Mitte
Find Your Center Max Health: 15% ⇒ 25%
Durch Stärke geschmiedet
Forged in Strength Health Threshold: 35 ⇒ 40
Golemifizierung
Golemify Champion Cost: 3 ⇒ 2
Erschütternder Glaube
Leap of Faith AD Spell Damage: 220/330/500/670 ⇒ 240/360/550/740
Vorbereitung I
Preparation II AD & AP Gained: 4% ⇒ 5%
Solo-Steinpanzer
Solo Plate Max Health: 15% ⇒ 20%
Trait Tree Also grants a Reforger
Wandle auf dem wahren Pfad I
Walk the True Path I Removed
Walk the True Path II Champions Granted: Shen and Jhin ⇒ Yasuo
Walk the True Path II Item Granted: Infinity Edge ⇒ BF Sword
Walk the True Path II Does not appear on the Path of Enlightenment
Walk the True Path II Prismatic 10 Ionia now also requires reaching level 10.
Wir halten zusammen
We Stick Together Attack Speed: 20% ⇒ 25%

BUG FIXES

Fixed a bug where allied Galio could remove ally Freljord bonuses mid-combat
Fixed a bug where “Together but Apart” Mission fails to progress
Fixed a bug where there is no scoreboard during the Sky Lantern’s Summit arena intro

REVIVAL: FESTIVAL OF BEASTS

UNITS

Developer's notes
We’ve got a buff heavy patch for the Revival to make sure each of our favorites from Fates is playable!
Brand Damage: 200/350/550 ⇒ 250/400/600
Tahm Kench
Tahm Kench Base HP: 700 ⇒ 800
Tristana
Tristana Damage Per Attack: 44/66/88 ⇒ 50/75/115
Braum
Braum Base HP: 800 ⇒ 850
Teemo
Teemo Damage: 340/510/765 ⇒ 360/540/810
Zed 3rd Attack Damage: 30/60/90 ⇒ 40/80/100
Kindred
Kindred Damage: 340/510/815 ⇒ 360/540/865
Cho'Gath
Cho’Gath Base HP: 1100 ⇒ 1200
Olaf Cleave Basic Attack Damage Percent: 50/50/50% (AP) ⇒ 40/40/40% (AP)
Ornn
Ornn Base Armor & MR: 70 ⇒ 60
Sett
Sett Primary Damage: 20/30 ⇒ 22/33% Target Max HP
Sett Secondary Damage: 10/15 ⇒ 12/18% Target Max HP

TRAITS

Developer's notes
With Shyvana Bruiser’s 16.4 reign struck down by a needed nerf last patch, we’re able to restore more power to the trait itself, supporting classic vertical Bruiser lines in the early to mid-game.
Brawler Bonus HP: 400/700/1000/1400 ⇒ 425/750/1100/1400
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