Tools

Mid-Patch Updates

TRAITS

Developer's notes
Our 14.10 nerf to Trickshot went a bit too far, so we’re adding half the power back to keep it tricked out for players who are locked in on the comp.
Trickshot 0
Trickshot Damage: 40/50% ⇒ 40/55%

CHAMPIONS

Developer's notes
In 14.10 we updated Lillia's targeting pattern, allowing her smaller casts to look at the 3 closest enemies to Lillia’s target and pick the line that will hit the most people. This greatly increased her effective damage, resulting in a buck-wild buff that was more than intended for our deer friend. We like that Lillia is now more selective with her cast, but we’re pulling back on the consistent damage from her small orbs, especially at 2-stars to prevent her from deleting backliners consistently.
The Fated Dryad comp rose to prominence during the second week of 14.9, when our changes were already locked (Note: patches are locked a full week before they go live unless we do an A-patch the Monday before live. A-patches have limited ability for change, and little time for testing, localization, and more, so while we do them on occasion, we reserve them for emergencies). Instead of nerfing the comp on an A-side patch, we opted to make changes with higher confidence (and thus quality) with a B-patch now.
Much of Fated Dryad’s power comes from the effective HP that Ornn gets from repeated casts of his shield (+item) which buys time for Syndra to ramp up. We’re also addressing Syndra’s ramping damage by reverting the buff she got in 14.9. This will be a 12.5% nerf on her first cast, which reduces to a 6.25% damage nerf by her 8th cast.
Lillia
Lillia Ability small orb damage: 120/180/600% AP ⇒ 110/165/600% AP
Ornn
Ornn Mana: 80/120 ⇒ 80/130
Syndra
Syndra Ability starting butterflies: 8 ⇒ 7

SYSTEMS

PRISMATIC ORBS

Developer's notes
We want Prismatic Orbs to feel as exciting as their visuals make them seem, but with their current frequency and power they feel too standardized. It’s time to add the Wow-factor back in to make Prismatic Orb lobbies feel much more Prism-like (err, I mean Prismatic) and rare.
Prismatic Orbs no longer drop from Krugs (Stage 2)
Prismatic Orbs now drop much less often (~20% as often as before)
Prismatic Orbs Average gold value: 24g ⇒ 40g

ENCOUNTERS

Aatrox
Aatrox XP/Gold/Health choices Health 15 >> 10

LARGE CHANGES

TRAITS

Developer's notes
Lots of trait buffs are coming for verticals who haven’t been able to ink their own stories. Will this finally be the rise of vertical Behemoth, or will vertical Warden reign supreme as the deep beefcake trait? Find out, this patch.
We’re also giving Exalted a lighter buff to make it more attractive to play. For how tough it is to play right now, it is often not worth the risk to field. There’s a chance we have to do even more here, especially for Exalted 5, but for now, let us know what you make of the buffs!
Behemoth 0
Behemoth Buff Duration: 5 ⇒ 8 sec
Behemoth Base Armor & MR: 25/55/80 ⇒ 25/55/85
Exalted 0
Exalted Base Damage Amp: 5% ⇒ 7%
Ghostly 0
Ghostly instances before ghosts spawn: 6 ⇒ 5
Inkshadow 0
Inkshadow Bonus Damage & Damage Resistance: 5/10/20% ⇒ 5/15/20%
Mythic 0
Mythic Base AD & AP: 10/20/32 ⇒ 11/22/35
Porcelain 0
Porcelain Damage Reduction: 20/35/50 ⇒ 20/33/50
Porcelain Attack Speed: 30/60/100 ⇒ 30/55/100
Reaper 0
Reaper Base Crit Gain: 20% ⇒ 25%
Reaper 4 Piece True Damage: 45% ⇒ 50%
Sniper 0
Sniper Damage Per Hex: 7/15/30 ⇒ 8/18/35%
Storyweaver 0
Storyweaver 5 Kayle ability damage: 225% AP ⇒ 250% AP
Storyweaver Tome of Swiftness damage increase: 10% ⇒ 20%
Storyweaver Tome of Mending revive time: 8 seconds ⇒ 7 seconds
Trickshot 0
Trickshot 4 Piece Bonus Damage: 60% ⇒ 50%
Umbral 0
Umbral Shield: 200/500/1000 ⇒ 200/450/900
Warden 0
Warden Start of Combat Damage Reduction Bonus: 15% ⇒ 18%
Warden Base Damage Reduction: 10/20/33% ⇒ 10/22/35%

UNITS: TIER 1

Developer's notes
Another Garen buff means we’re also getting a Storied Champion Augment buff!
Kobuko’s getting a buff that should also help out his Hero Augment, Lucky Paws, but also the late-game interest scaling fantasy. Do you love Kobuko? Well, we do too, and we’re always looking to talk more about him, like in this Talking Tactics piece here!
Ahri
Ahri Spell Damage: 280/420/630 ⇒ 300/450/675
Ahri Secondary Damage: 130/195/295 ⇒ 150/225/335
Garen
Garen Mana buff: 30/80 ⇒ 30/70
Jax
Jax Spell Armor & MR Granted: 60 ⇒ 90
Kobuko
Kobuko Mana buff: 30/80 ⇒ 30/70
Rek'Sai
Rek'Sai Mana buff: 40/100 ⇒ 40/90
Rek'Sai Spell Armor & MR Granted: 50 ⇒ 75
Yasuo
Yasuo Base Shield Value: 175/200/250 ⇒ 225/250/300
Yasuo Fated Shield Value: 300 ⇒ 250

UNITS: TIER 2

Developer's notes
We want Aatrox to be more than a trait-bot. So we’re accelerating his cast cadence, allowing him to deal more damage while reducing the healing so he’s getting close to the same as before this buff. With this new damage potential, expect him to be better with things like Bloodthirster, Crownguard, or just about any item you might put on Sylas.
While Kindred has seen some success recently, it’s often on the shoulders of their powerful friends: Gnar, Kane, or Yone (circa Patch 14.7). We’re giving them and Reaper a buff that should allow them to hop into their full carry potential.
Reroll Teemo is back, please don’t tell anyone in my lobbies.
While Yorick has found success with his Hero Augment, he has struggled to dig much more than his own grave without it.
Aatrox
Aatrox AS: 0.65 ⇒ 0.7
Aatrox max Mana buff: 40/90 ⇒ 0/60
Aatrox Spell Heal: 200/250/300 ⇒ 120/140/180
Gnar
Gnar Spell AD Gain per stack: 2.5% ⇒ 2%
Kindred
Kindred Primary Spell Damage: 125/185/285 ⇒ 135/200/300
Neeko
Neeko Spell Healing: 275/300/350 ⇒ 300/350/400
Teemo
Teemo Spell Damage: 380/570/1050 ⇒ 400/600/1150
Yorick
Yorick Mana buff: 40/90 ⇒ 40/80

UNITS: TIER 3

Developer's notes
Increasing Zoe’s ricochet (secondary) damage will allow her to snowball fights harder making her a reroll carry who’ll make great use of your items—especially since we’re slightly lowering the damage of her initial cast.
Soraka
Soraka Primary Spell Damage: 230/345/550 ⇒ 260/390/600
Zoe
Zoe Primary Spell Damage: 290/435/695 ⇒ 280/420/650
Zoe Ricochet Damage: 95/140/225 ⇒ 140/210/325

UNITS: TIER 4

Developer's notes
Right now the meta is too dependent on 4-costs, especially the tanks. While we're happy with the direction of the adjustments we made two patches ago (Yay 4-costs are viable), they went a little too far, so a slight backtrack should allow other playstyles to shine.
Ashe
Ashe HP: 900 ⇒ 850
Annie
Annie HP: 1050 ⇒ 1000
Annie Heal Amount: 5% ⇒ 4%
Annie Debuff Duration: 8 ⇒ 5 sec
Annie Health on Transform: 300/350/1500 ⇒ 300/350/1200
Annie Spell Damage: 150/225/2500 ⇒ 150/225/2000
Kayn
Kayn HP: 1200 ⇒ 1100
Kayn Armor/MR: 60 ⇒ 55
Lillia
Lillia's targeting pattern changed: The smaller casts now look at the 3 closest enemies to Lillia’s target and pick the line that will hit the most people.
Sylas
Sylas HP: 1200 ⇒ 1100
Sylas Spell Heal: 120/140/600 ⇒ 110/130/600

UNITS: TIER 5

Developer's notes
Last patch we nerfed Lissandra during a mid-week update as she was the most fielded end-board Champion, even while not necessarily being the best. When Lissandra was good though, she created a frustrating experience: completely negating a melee carry, or super tank, by stunning them and throwing them backward to only require them to walk back (sometimes around their allies somewhat clumsily) to the fight, taking damage throughout the entire process. On top of that, she also did a bunch of AOE damage AND printed items/gold. So we’re eliminating that frustrating part of her ability, which is a significant part of her power, and giving this ice witch the nice witch treatment with a compensation buff to help her keep dishing out damage and printing items on porcelain platters.
Lissandra
Lissandra’s ability no longer throws enemies who survive the duration of her stun.
Lissandra’s ability no longer deals area damage around the target if they survive the duration of her stun.
Lissandra Mana buff: 60/120 ⇒ 45/105
Sett
Sett Mana buff: 100/180 ⇒ 80/160
Xayah
Xayah AD: 85 ⇒ 80

AUGMENTS

Developer's notes
In general, we’re lifting our struggling Augments, and lowering the power of a couple of overperformers. A few callouts here: The Call to Chaos buff adds one more random Emblem to your arsenal giving you just that much more power to cook with. With this Low Interest buff if you slow roll at 40 gold, you’ll be making 6 gold per turn, perfect for 2 and 3-cost reroll comps! Lastly, with more diverse and niche Artifacts, Living Forge has gotten a bit less consistent and harder to play. We’re accelerating the rate at which you receive Artifacts, but we’re also taking a large pass on our struggling Artifacts, which should also give the Augment a much needed boost.
Branching Out
Branching Out turn delay before Emblem arrives: 1 ⇒ 0
Haunted House
Haunted House (Ghostly) bonus Ghosts: 1 ⇒ 2
Heroic Grab Bag
Heroic Grab Bag Gold: 4 ⇒ 6
Inspiring Epitaph
Inspiring Epitaph Shield max HP Ratio: 25% ⇒ 20%
Little Buddies
Little Buddies HP Per Buddy: 75 ⇒ 65
Longshot (Sniper) Attack Speed: 15% ⇒ 18%
Low Interest Rates
Low Interest Rates Capped Interest: 3 ⇒ 4
Midnight Siphon
Midnight Siphon (Yorick Hero Augment) Max HP Damage: 25% ⇒ 20%
Mulched
Mulched (Dryad) Bonus Damage: 10% ⇒ 5%
ReinFOURcement
ReinFOURcement Gold: 8 ⇒ 12
Stars are Born
Stars Are Born Gold: 5 ⇒ 7
Scapegoat
Scapegoat Initial Gold: 2 ⇒ 4
Call to Chaos
Call to Chaos Emblems 4 ⇒ 5
Living Forge
Living Forge Rounds per Artifact: 10 ⇒ 8
Prismatic Ticket
Prismatic Ticket Chance to Proc: 45% ⇒ 50%
Shopping Spree
Shopping Spree now gives 3 gold immediately instead of 1 gold per round.

ARTIFACTS

Developer's notes
Our new Artifacts landed in a good spot last patch, so we’re not looking to do major reworks. Instead, we’re buffing some of our lowest performers with a bit of stat padding.
Blighted Jewel MR Reduction per proc: 3 ⇒ 4
Cursed Vampiric Blade Attack Speed: 50% ⇒ 60%
Fishbones
Fishbones AD & AS: 30% ⇒ 35%
Lich Bane
Lich Bane Damage Proc: 180/230/280/330/380 ⇒ 180/240/300/360/420
Luden's Tempest
Luden’s Tempest AD & AP: 30% ⇒ 35%
Prowler's Claw
Prowler’s Claw AD & Crit: 25% ⇒ 30%
Rapid Firecannon
Rapid Firecannon Attack Speed: 50% ⇒ 60%
Seeker's Armguard
Seeker’s Armguard Base AP/Armor/MR: 25 ⇒ 30
Unending Despair
Unending Despair Shield Break Damage: 100% ⇒ 125%

SUPPORT ITEMS

Developer's notes
Our new Support Items landed a bit on the weaker end, so we’re giving them a bit more support to support with. Our Spite buff is rather large, but as one of our least picked, lowest performing, and hardest Support Items to use, it’s quite necessary. Do note that the Item is best used when running multiple clumped melee carries—just make sure the holder dies first!
Eternal Flame Team Damage Amp: 6% ⇒ 8%
Knight's Vow
Knight's Vow Omnivamp: 12% ⇒ 15%
Spite
Spite Ally AD/AP Buff: 30% ⇒ 50%

RADIANT ITEMS

Developer's notes
Now that we don’t have a specific patch-focused goal, such as lowering the number of 3-star 4-costs or reducing the impact of 3-cost 3-stars, we’re able to take a balance pass on some of our less frequently impactful systems.
Absolution
Absolution (Redemption) HP: 200 ⇒ 400
Crest of Cinders
Crest of Cinders (Red Buff) bonus Damage: 8% ⇒ 5%
Jak'sho the Protean
Jak’sho the Protean base AP: 15 ⇒ 25
More-More-ellonomicon (Morellonomicon) Attack Speed: 25% ⇒ 10%
Quickest Silver (Quicksilver) AS Per Stack: 7% ⇒ 9%
Royal Crownshield
Royal Crownshield (Crownguard) HP: 250 ⇒ 350
Warmog's Pride
Warmog’s Pride (Warmog’s Armor) Bonus HP Percent: 12% ⇒ 15%

SMALL CHANGES

UNITS

Developer's notes
As noted in the Large Changes section for 4-costs, we’re taking a small step back here to allow for other strategies to prosper alongside our 4-cost-dominated meta.
Galio
Galio HP: 1200 ⇒ 1100
Kai'Sa
Kai’Sa HP: 900 ⇒ 850
Lee Sin
Lee Sin HP: 1200 ⇒ 1100
Nautilus
Nautilus HP: 1200 ⇒ 1150
Ornn
Ornn HP: 1200 ⇒ 1100

AUGMENTS

Developer's notes
It removes things, now available on Stage 4-2.
The Golden Remover
The Golden Remover can now appear on 4-2

MODES

DOUBLE UP

Developer's notes
If you Doubled Up with a partner consistently, you had a pre-assigned order for choosing gifts that was consistent across games.
Double Up player order for the gift Armory will now be randomized at the start of the game. The order will stay consistent throughout the game but the same person won't go first every time if you play with a consistent partner.

BUG FIXES

After transforming into Shadow Assassin, Kayn’s tooltip now lists the correct single target damage amp.
Yordle synergy: The Teemo and Gnar Encounters that give bonus Augment rerolls can now stack correctly.
Hyper Roll Mythic tooltip now correctly shows AP and AD instead of AP and AS.
Hyper Roll Umbral tooltip now correctly shows shield values as flat values instead of percentages.
Irelia
Irelia’s 1/2/3/4/5 cost shop Encounter now correctly states in the Encounter panel tooltip that it lasts for 3 shops, and actually only lasts 3 shops.
Qiyana
Qiyana’s tooltip now correctly states that the damage she does is the total damage of her attack, not bonus damage.
All units are properly returned to the pool on player death.
Little Buddies
Little Buddies now works on Xayah and Rakan.
Inkshadow 0
Inkshadow items are now properly removed when selling an Inkshadow unit with a full item bench.
Alune
Alune now shreds her primary ability target.
Alune now functions correctly in ghost armies.
In Hyper Roll, Scuttle Puddle and Crab Rave now use the correct icons for PvE rounds.
Xayah
Xayah and Rakan can no longer be used to duplicate Altruist emblems.
Augment tailoring is now correctly based on your board's last combat and not present state.
If Lillia shuffles your first Augment to stage 3 or later, it is no longer completely untailored.
Blacksmith's Gloves
Blacksmith’s Gloves no longer sometimes fails to roll two items with Lucky Gloves on an AP Bruiser.
Ornn
Ornn can now grant items to clones from Suspicious Trench Coat.
Fixed some issues with the Fortune tree.
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