Tools

SYSTEM CHANGES

PORTALS

Developer's notes
Treasure Golems is my favorite Portal. They are lovable item piñatas you throw in the frontline to throw out goodies to your team. So when I heard it was one of our least-picked Portals and was actively complained about, I was devastated. So I’m actively reframing their removal as one done out of love for Treasure Golems—we’re setting these item-packed sentient piñatas free by sending them to Treasure Island or that same nice farm my childhood pets went to.
Treasure Golems Portal has been disabled. RIP Treasure Golems.

LARGE CHANGES

TRAITS

Developer's notes
Arcana is getting another adjustment that should have Arcana players swapping to Xerath as their High Arcana in the late game. We’re also lowering some of the HP that comps like Arcana Varus are getting from going wide in the trait web—maybe swap to Xerath in the late game if you’re buying lots of Charms!Eldritch has continued to be one of our weaker verticals, currently only finding success in specific situations (School Mascot, reroll high rolls, etc). We’re adding more power to the summon’s ability in hopes that the vertical can find a more consistent space conveniently timed to a time of year when fright factor is delight factor. We’re giving Honeymancy more stinging power after their last nerf left them feeling more like Stenotritidae, an Australian bee family that doesn’t sting.
Tahm Kench
Tahm Kench HP: 20/40/65/110 ⇒ 20/40/60/105
Xerath
Xerath True Damage: 2/2.5/4.5/7% ⇒ 2/3/4.5/7%
Chrono 0
Chrono (2) Heal Percent: 20% ⇒ 15%
Chrono (4) AP: 45 ⇒ 55
Eldritch 0
Eldritch (5) Spell Duration: 4 ⇒ 8 seconds
Eldritch (7) Spell Bonus AS: 40% ⇒ 60%
Frost 0
Frost AD/AP: 16/35/50/90 ⇒ 16/40/55/90
Honeymancy 0
Honeymancy Damage Dealt Percent: 6/11/18% ⇒ 7/13/20%
Honeymancy Damage Received Percent: 3/4/8% ⇒ 3/5/10%

UNITS: TIER 1

Developer's notes
Multistriker reroll could use a real weapon, but instead, we’re giving the comp a defensive lift with a buff to a 1-cost tank that hasn’t seen success since our early patches. “AWHHOOOOOOnderful,” is what Warwick would say if he could fathom this change. Warwick as a unit has struggled except when paired with very specific prerequisites, the greatest offender being Corrupt Vampiric Scepter, which was so strong on him, that we haven’t been able to buff him as a unit. We’re cutting our losses by removing the item (see Artifacts section), which has been a balance pain during our Tactician’s Crown patch when it matters most.
Jax
Jax Defense Gain: 60/75/95 ⇒ 75/90/110
Warwick
Warwick Bonus Damage: 60% ⇒ 70% AD
Warwick Healing: 18/20/30 ⇒ 20/25/30

UNITS: TIER 2

Developer's notes
With Shapeshifter, Shyvana is too tanky for the damage output she can provide, and with the right AP Hybrid items that damage is all too consistent. We’re happy with Shyvana’s dive and deal ambient damage identity, but we’d like to see her be killable after she dives in. By reducing her base HP we can cut into the excess Health she’s getting as she stars up and from Shapeshifter. With this nerf, we’re hoping to continue seeing Shyvana in Dragon and Shapeshifter boards, but hopefully she won’t be carrying those boards through the mid game and beyond.Syndra never really recovered from the nerfs that ended her reign of terror. We’re giving back a tiny bit of scaling for her bonus casts, but this shouldn’t have her strong enough to return to her old ways, nor manifest into reality and seek retribution from the live balance team…unless.
Ahri
Ahri Primary Orb Damage: 220/330/500 ⇒ 230/345/520
Ahri Foxfire True Damage: 13/20/30 ⇒ 15/25/35
Nilah
Nilah AD: 50 ⇒ 55
Rumble
Rumble Mana: 20/60 ⇒ 30/70
Shyvana
Shyvana HP: 750 ⇒ 700
Syndra
Syndra 30+ Bonus Cast Damage: 30% ⇒ 35%

UNITS: TIER 3

Developer's notes
Jinx’s go-to comp is getting a few nerfs to its power ceiling—things like Augments (Category Five, Hunting Frenzy) and traits (Hunter 6)—but the power floor, her unaltered baseline, could use a 3 AD lift. Hmm, that sounds like a small change, right? Well, typically, we’d categorize that as a small change, but since Jinx builds AS, and a lot of it, 3 AD is substantial enough to place in the large category.
Jinx
Jinx AD: 52 ⇒ 55
Katarina
Katarina two nearest enemy bonus: 155% ⇒ 165%

UNITS: TIER 4

Developer's notes
I just thought of something. If Xayah and Rakan were in Remix Rumble, they could’ve been a band called Xaylophone and Rock-on. Alas, here’s a Rakan nerf for you instead.
Rakan
Rakan Shield Power: 20% max HP + 180/200/1000 ⇒ 18% max HP + 160/180/1000

AUGMENTS

Developer's notes
Cauterize (Pyro) and Fast Forward (Chrono) are trait-linked Augments that skew towards higher unit cost compositions, making them exceptionally weak early game. They’re performing fine as a second or third Augment pick, so we’re just going to disable them on 2-1 to prevent a tragic click. Speaking of tragic clicks, we’re also disabling Assassin’s Toolbox and Support Golem II, Augments that have failed to be competitive with their Prismatic peers.
Balanced Budget
Balanced Budget+ Gold per turn: 9 ⇒ 10
Category Five
Category Five AD%: 90% ⇒ 85%
Cauterize
Cauterize (Pyro) no longer appears on 2-1
Combat Caster
Combat Caster Shield Duration: 4 ⇒ 3 sec
Fast Forward
Fast Forward (Chrono) doesn’t appear on 2-1
Hunting Frenzy
Hunting Frenzy (Hunter) Base AS: 10% ⇒ 5%
Learning to Spell
Learning to Spell Base AP: 18% ⇒ 12%
Little Buddies
Little Buddies AS per Buddy: 9% ⇒ 7%
Royal Guard
Royal Guard (Faerie) Healing: 4% ⇒ 3%
Assassin's Toolbox
Assassin’s Toolbox has been disabled
Support Golem I
Support Golem II has been disabled

ARTIFACT ITEMS

Corrupt Vampiric Scepter
Corrupt Vampiric Scepter has been disabled
Mogul's Mail
Mogul’s Mail HP per Stack: 5 ⇒ 7
Zhonya's Paradox
Zhonya’s Paradox 45 AP ⇒ 40 AP

SUPPORT ITEMS

Developer's notes
With the removal of the Treasure Golems Portal we’re able to buff our worst-performing Support Item. And with the worst performer being much better, we’re also lowering the power of the best performing, Zephyr, which has become the most flexible and general source of power ever since we nerfed Moonstone.
Unstable Treasure Chest
Unstable Treasure Chest Items Granted: 3 ⇒ 4
Zephyr
Zephyr Team AS: 8% ⇒ 2%

SMALL CHANGES

TRAITS

Developer's notes
14.20 had Mage shipping too strong, but we followed up with a B-patch hours later that had them just slightly over the line. We’re excited that Mage has finally found a viable build path ‘cause double casting is heckin’ fun, but we’re giving the comp’s strongest point Mage (7) a small bump down. Scholar (6) has proved that the power of knowledge is healing, but it’s a bit too healing.
Blaster 0
Blaster (4) Piece Damage Amp: 35/60% ⇒ 35/65%
Hunter 0
Hunter (6) Piece AD: 70/110% ⇒ 65/100%
Mage 0
Mage (7) Piece AP: 115 ⇒ 110
Scholar 0
Scholar (6) Piece Healing: 15% ⇒ 10%

UNITS

Developer's notes
We’re allowing Swain to cast sooner ‘cause the early bird gets the worm, while we’re lowering Bard’s damage ‘cause the late baker gets the nerf.
Akali
Akali Dash Damage AD%: 260% ⇒ 280%
Tristana
Tristana Spell AD%: 340% ⇒ 360%
Bard
Bard Ability Damage: 110/165/255 ⇒ 105/160/245
Swain
Swain Mana: 70/140 ⇒ 70/130

AUGMENT

Developer's notes
Raid Boss has benefited from the deaths of other friendly units, not just Bastions, so we’re updating the tooltip to match the functionality.
Raid Boss
Raid Boss (Bastion) tooltip changed to match functionality: “When other Bastions die ⇒ When other units die”

DAWN OF HEROES REVIVAL CHANGES

TRAITS

Developer's notes
It’s our last patch with the Dawn of Heroes Rival, which deactivates on November 4th at 4:30 PM PT. Be sure to pursue your Dawn of Heroes skill tree goals, as those fancy nameplates you get for achieving Oracle and Visionary will stick around until the end of Magic n’ Mayhem.
Nightbringer Shield: 30/60/90/200% HP ⇒ 30/60/90/150% HP
Sentinel 10 Shield 4800 ⇒ 2400
Sentinel 10 Shield no longer expires when it bounces to a new target.
Spellweaver AP: 15/35/70 ⇒ 20/40/80
Spellweaver AP per cast: 2/4/8 ⇒ 3/6/12

UNITS

Developer's notes
Time to raise some hell(ion armies)!
Akshan AD: 80 ⇒ 90
Gwen
Gwen Ability damage: 125/200/2222% AP + 4/7/50% max HP ⇒ 120/180/2222% AP + 3/6/50% max HP
Kled AD: 55 ⇒ 60
Tristana
Tristana AD: 65 ⇒ 70

AUGMENTS

Developer's notes
Making sure our set revival-exclusive Champion Augments are all strong enough to inspire a good time. This Death Approaches buff is the stuff of nightmares for sure.
Death Approaches: Now also reduces Thresh’s maximum mana by 60.
Equestrian Training: Now also grants Kled 10% Damage Amp.
The Bear and the Phoenix: Gain 2 Udyrs ⇒ Gain a 2 star Udyr

BUG FIXES

Discombobulated: Lucky Gloves now works correctly after Polymorphing or Recombobulating a unit
Always Lucky: Lucky Gloves now updates any existing Thief’s Gloves you have the round you take the Augment
Stacking multiple Hands of Justice now grants the correct amount of Omnivamp
The Draconic Mastery Augment will now still grant bonus stats to Dragons without the Dragon trait active
Too Chaotic: The Call to Chaos tooltip will now correctly show that it gave 5 random emblems instead of 4
Unstable Treasure Chest
Unstable Treasure Chest’s tooltip has been updated to match its new targeting logic
Dawn of Heroes Revival - Fixed an issue where Monstrosity duplicates Blue Buff items with certain conditions
Dawn of Heroes Revival - Fixed a bug where Monstrosity would incorrectly gain too many stats when splitting from Suspicious Trench Coat
Dawn of Heroes Revival - Fixed Morning Dew Augment incorrectly giving out too much mana
OP finisher: Fixed a bug where the Katarina Finisher visuals would spill over into other players' finishers when they happen at the same time
Fixed a bug where Golden Tiger Market would experience screen tearing when scouting other players
The Winstreak VFX for Le Bonbon Bunny Bistro no longer occasionally has the Tactician phase into a transparent ghost version of themselves temporarily
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