?

Origins

Abomination 0

Abomination

When 2 allies have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels.
The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
(3) 900 Health, 70% Attack damage
(4) 1500 Health, 90% Attack damage
(5) 2000 Health, 110% Attack damage
KalistaBrandNunu & WillumpFiddlesticks
Dawnbringer 0

Dawnbringer

Once per combat at 50% Health, Dawnbringers rapidly heal. When this occurs, all allied Dawnbringers gain 10% bonus damage.
(2) 30% of max Health
(4) 55% of max Health
(6) 80% of max Health
(8) 100% of max Health
GragasKha'ZixSorakaNidaleeRivenKarmaGaren
Draconic 0

Draconic

(3) Combat end: Gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
(5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.
UdyrSettAsheZyraGalioHeimerdinger
Forgotten 0

Forgotten

Forgotten champions have bonus Attack Damage and Ability Power. Each combat win increases the bonus by 10%, stacking up to 5 times.
(2) 20% Attack damage Ability power
(4) 40% Attack damage Ability power
(6) 60% Attack damage Ability power
(8) 120% Attack damage Ability power
VayneHecarimThreshMiss FortuneDravenViego
Hellion 0

Hellion

Hellions gain Attack Speed.
Whenever a Hellion dies, a Doppelhellion (a one star level lower copy) jumps out of the Hellion portal and joins the fight!
(2) 15% Attack speed
(4) 40% Attack speed
(6) 80% Attack speed
(8) 140% Attack speed
KledPoppyZiggsKennenTristanaLuluTeemo
Inanimate 0

Inanimate

(1) Combat start: Gwen summons Harrowing Mist in adjacent hexes surrounding her for 8 seconds, granting all allies 33% Durability while they remain within it.
Gwen
Ironclad 0

Ironclad

Your team gains Armor.
(2) 30 Armor
(3) 60 Armor
(4) 120 Armor
NautilusJaxRell
Nightbringer 0

Nightbringer

Nightbringers gain a Shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
(2) 30% Shield, 20% Damage Amplification
(4) 60% Shield, 30% Damage Amplification
(6) 90% Shield, 40% Damage Amplification
(8) 200% Shield, 70% Damage Amplification
VladimirSejuaniLee SinYasuoApheliosDiana
Redeemed 0

Redeemed

Redeemed champions gain Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
(3) 20 Armor Magic resist, 30 Ability power
(6) 30 Armor Magic resist, 55 Ability power
(8) 40 Armor Magic resist, 65 Ability power
(10) 100 Armor Magic resist, 150 Ability power
AatroxLeonaSyndraVarusLuxRellVel'KozKayle
Revenant 0

Revenant

Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.
(2) Revive with 10% Health
(3) Revive with 25% Health
(4) Revive with 45% Health
(5) Revive with 70% Health
NocturneFiddlesticksIvernVolibear
Sentinel 0

Sentinel

Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.
(3) 175 Shield, 20% Attack speed, 4 sec duration
(6) 1200 Shield, 100% Attack speed, 3 sec duration
(8) 1600 Shield, 180% Attack speed, 2 sec duration
(10) 4800 Shield, 800% Attack speed, 1 sec duration
OlafSennaIreliaPykeRakanGalioLucianAkshan
Spellweaver 0

Spellweaver

Spellweavers gain Ability Power, which increases whenever any champion casts, until the end of combat.
(2) 15 Ability power, 2 bonus Ability power
(4) 35 Ability power, 4 bonus Ability power
(6) 70 Ability power, 8 bonus Ability power
ZiggsBrandZyraVel'Koz
Victorious 0

Victorious

When Garen kills an enemy, his next attack is empowered to deal 60% of the target's missing Health as bonus magic damage.
Garen

Classes

Assassin 0

Assassin

Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) 20% Critical strike change, 10% Critical strike damage
(4) 40% Critical strike change, 20% Critical strike damage
(6) 75% Critical strike change, 35% Critical strike damage
Kha'ZixPykeNocturneDianaViego
Brawler 0

Brawler

Brawlers gain max Health.
(2) 400 Health
(4) 1000 Health
(6) 1600 Health
GragasSejuaniSettNunu & WillumpVolibear
Cannoneer 0

Cannoneer

Every 5th Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.
(2) 225% damage
(4) 475% damage
(6) 1200% damage
SennaTristanaMiss FortuneLucian
Caretaker 0

Caretaker

(1) Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. The Baby Dragon gains 100% of its Caretaker's Attack Speed, and restores 80 Mana to the Caretaker upon death.
Heimerdinger
Cavalier 0

Cavalier

Innate: Cavaliers charge quickly towards their target whenever they move.
Cavaliers gain Durability. At the start of combat and after each charge, this effect is doubled for 4 seconds.
(2) 20% Damage Reduction
(3) 25% Damage Reduction
(4) 30% Damage Reduction
KledHecarimSejuaniRell
Cruel 0

Cruel

Teemo hungers to be alone against exactly 1 enemy left standing.
Teemo is purchased with Player Health instead of gold. He can be sold for gold, but not Health. You're welcome.
Teemo
Invoker 0

Invoker

Your team gains Mana from their attacks.
(2) 2 Mana
(4) 5 Mana
SyndraIvernKarmaTeemo
Knight 0

Knight

Your team blocks a flat amount of damage from all sources.
(2) 15 damage blocked
(4) 30 damage blocked
(6) 60 damage blocked
LeonaPoppyNautilusThreshGalioGaren
Legionnaire 0

Legionnaire

Legionnaires gain Attack Speed and Omnivamp.
(2) 25% Attack speed, 15% Omnivamp
(4) 60% Attack speed, 20% Omnivamp
(6) 100% Attack speed, 25% Omnivamp
(8) 150% Attack speed, 35% Omnivamp
AatroxKalistaIreliaRivenYasuoDravenKayle
Mystic 0

Mystic

Your team gains Magic Resist.
(2) 30 Magic resist
(3) 60 Magic resist
(4) 100 Magic resist
(5) 150 Magic resist
LuluLuxFiddlesticksGwen
Ranger 0

Ranger

Rangers gain an Attack Speed buff that switches on and off every 4 seconds. This buff applies to the Ranger's total Attack Speed.
(2) 100% Attack speed
(4) 200% Attack speed
(6) 500% Attack speed
VayneVarusAsheApheliosAkshan
Renewer 0

Renewer

Renewers heal for a percent of their max Health each second. If Health is full, restore Mana instead.
(2) 4% Health or 4% Mana
(4) 7% Health or 7% Mana
(6) 10% Health or 10% Mana
VladimirSorakaRakanIvernHeimerdinger
Skirmisher 0

Skirmisher

Combat start: Skirmishers gain a Shield and bonus Attack Damage each second.
(3) 20% max Health Shield and 4% Attack damage
(6) 50% max Health Shield and 8% Attack damage
(8) 70% max Health Shield and 12% Attack damage
(10) 150% max Health Shield and 30% Attack damage
OlafUdyrIreliaKennenLee SinNidaleeJaxViego
tactics.tools isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.