Hurl a spear towards the farthest enemy, dealing 449/765/1172 () physical damage to the first enemy hit. If the enemy dies, the spear continues and deals any excess damage to the next enemy hit.
Passive: Every 4th attack deals 110/165/247 () physical damage.Enter combat on Skaarl and gain a Shield for 80% () of max Health. When it breaks, dismount and become Untargetable briefly, gaining 70/80/110% Attack Speed.
Launch black mist toward the farthest enemy. Stun the first enemy it hits for 1.25/1.25/1.5 seconds, and deal 220/330/510 () magic damage to all adjacent enemies.
Swap between Turtle and Tiger stance with each cast, gaining the following benefits:Turtle: Gain 300/350/450 () Shield for 4 seconds. Tiger: The next attack strikes 3 times quickly for 82/124/204 () physical damage per strike.
Launch a ball of fire at the nearest non-seared enemy, searing them for 550/825/1500 () magic damage over 12 seconds. Seared enemies are 20/30/50%Shredded.Shred: Reduce Magic Resist
For 4 seconds, gain 30/40/50% Durability that increases by 10% each attack, up to 80%. Then, strike the current target for 250/400/650 () magic damage.
Burst into flames and dash behind the current target, then the farthest enemy. Enemies passed through are dealt 150/225/350 () magic damage and Stunned for 1.5/1.75/2 seconds.
Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns to, dealing 150/225/325 () magic damage and Stunning all enemies it passes through for 1.5/2/3 seconds.
Stun the current target for 2/3/4 seconds and deal 300/450/750 () magic damage. Then gain Frost Armor, granting 60/100/200 Armor and Magic Resist for 4 seconds.
Calm the area around the enemy with the highest current percent Mana, dealing 160/240/370 () magic damage and Mana Reaving enemies within a 2-hex radius.Mana Reave: Increase max Mana by 35% until the next cast.
Grab the nearest enemy and fling them towards the farthest enemy. Upon landing, they are Stunned for 1.5/1.5/2 seconds and all adjacent enemies take 250/375/600 () magic damage.
Fire a hail of arrows in a two-hex radius around the current target. Enemies take 90/139/223 ()] physical damage. Varus and allies within the radius deal 40/60/90 () bonus magic damage on attack for the next 6 seconds.
Fire an arrow at the farthest enemy, dealing 300/450/750 () magic damage to the first enemy hit and Stunning them for 1.5/1.5/2 seconds. If the arrow travels at least 5 hexes, Stun duration doubles. Enemies within 1 hex receive 50% of these effects.
Enchant the 3/4/5 closest allies or enemies. Enchanted allies gain 70/80/120% () bonus Attack Speed for 5 seconds. Enchanted enemies are Stunned and transformed into a docile feline for 1.5 seconds, taking 20% increased damage.
Throw a wand to the farthest ally and then recall it. The wand gives 120/150/200 () Shield for each ally it passes for 3 seconds. The next attack deals an additional 400/600/1000 () magic damage.
Transform into a cougar, gaining 30/50/75 Armor and 30/50/75% Attack Speed, then leap behind the lowest Health enemy.Every fourth attack deals 200/300/600 () bonus magic damage"
Passive: Every 3rd attack, slash all adjacent enemies for 140/160/190 () and Heal for 100% of the damage dealt. If only 1 target is hit, Attack Speed increases by 60% for 3 seconds.
Rain 4 waves of bullets down around the current target, dealing 250/375/600 () total magic damage to enemies within 2 hexes, and 50% Wounding them for 6 seconds.Wound: Reduce Healing Received
Bite the current target, dealing 450/675/1100 () magic damage. If the target has less Health than Willump before the bite, deal additional 50% damage and becomes true damage.
Deal 350/500/800 () magic damage to the current target, then Heal all nearby allies for 30/40/50% of their missing Health, with an increased radius if the enemy dies.
Strike the target, dealing 200/300/480 () magic damage. Yasuo then empowers his blade, gaining 20/25/40 () stacking bonus true damage on-hit for the rest of combat.
Passive: Ignore 50% of the current target's Armor. Active: Spin an axe, empowering the next attack to deal 200/311/934 () bonus physical damage. It will return to Draven's original location after striking the target. If Draven catches it, he will empower the axe again.Draven can spin up to 2 axes at a time.
After a brief delay, teleport behind the target and summon a murder of crows with a 3-hex radius for 5 seconds, dealing 150/225/750 () magic damage per second to all enemies within. Each enemy death within the flock extends its duration by 1 second and heals Fiddlesticks for 25% of their max Health.
Charge the surrounding area for 2.5 seconds, Taunting enemies within while gaining 55/60/95% Durability. Upon releasing the charge, deal 200/300/1500 () magic damage to all enemies within 3 hexes and heal for 60% () of the damage blocked.Taunt: Enemies that are able and in range must attack the taunter.
Summon the sentinel, Daisy, who receives 100% () of Ivern's Ability Power and immediately casts Shockwave upon arrival.If Daisy is already in battle, increase her Ability Power by 100/150/300 () and command her to cast Shockwave again.
Slam the current target for 165/270/844 () physical damage and gain 20/30/100% () stacking Attack Speed for the remainder of combat. Leap to the nearest enemy if no target is in Attack Range.
Fire a burst of energy at a random enemy that deals 200/300/900 magic damage to adjacent enemies and reduces Max Mana by 15/15/40 (down to a min of 10).Every 3rd cast is empowered and bursts towards 3 different targets instead of 1.
Face the farthest enemy and fire 19 shots in that direction for 4 seconds, dashing on occasion to keep hitting enemies. Each shot deals 60/60/120() physical damage and 45/70/210() magic damage.
Leap into the air and create a tether to the farthest ally. Upon landing, the tether breaks and Stuns all nearby enemies in its path for 1.5/2/8 seconds. Nearby allies gain a 300/375/3000 () Shield for 4 seconds.
Passive: Sunder any enemies hit for 4 () seconds.Active: Launch and swing untargetably from a grappling hook toward the farthest enemy, gaining 60/70/400% for 4 seconds. While swinging, continue attacking the nearest enemy at double Attack Speed.Sunder: Reduce Armor by 50%
Call down a sword that strikes 3 hexes around the current target, dealing 20/30/400% () of each target's max Health in magic damage and Shredding them for 8 seconds. Gain a Shield equal to 30/30/200%() of his maximum Health for 5 seconds.Shred: Reduce Magic Resist by 50%
Dash around target and perform 3 rapid scissor snips in a cone in front, each dealing 125/200/2222 () plus 4/7/50% of the target's maximum Health as magic damage. Snips steal 2/2/11 Armor and Magic resist from their target. Gwen will perform double the snips in every other cast.
Empower the Baby Dragon to launch 3 fireballs across the battlefield that deal 400/600/3333 () magic damage, burning enemies for 18% of their max Health as true damage, and 50% Wound them over 6 seconds.If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.Wound: Reduce healing received
Passive: Ascend every 5/5/1 seconds. Each bonus stacks with the previous, until full ascension.1st: Attacks deal 50/60/1000() bonus true damage. 2nd: Attacks explode, dealing the same damage to adjacent enemies.3rd: Every 12th attack grants immunity to damage for 1 second.4th: Attacks cause swords to rain down around the target, dealing 90/150/4000() magic damage.
Scatter 5/6/42 Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes, dealing 120/160/666 () magic damage to nearby enemies and 50% Chills them for 3 seconds.Chill: Reduce Attack Speed
Corrupt the soul of a target for 5 seconds, Stunning them and dealing 150/250/1500 () magic damage that increases by 50% each second. Allies prefer not to target the victim during soul corruption. Viego will be interrupted if he is stunned. If the victim dies, they resurrect at full Health to fight for him, but lose 10/5/0% of their max Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.
Leap towards the current target and slam the ground. Enemies within a 3-hex radius are Stunned for 2/3/20 seconds and take 200/300/5000 () magic damage. This damage is doubled against shielded targets.