Set 5.5 Info
Draconic 0

Draconic

(3) Combat end: Gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
(5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.

Units

Udyr

Skirmisher 0
Skirmisher
Udyr

Feral Instinct

Swap between Turtle and Tiger stance with each cast, gaining the following benefits:
Turtle: Gain 300/350/450 (Ability power) Shield for 4 seconds.
Tiger: The next attack strikes 3 times quickly for 82/124/204 (Attack damage) physical damage per strike.

Sett

Brawler 0
Brawler
Sett

Haymaker

After a brief wind up, punch forward in a cone, reducing enemies' armor by 20/25/40 (Ability power) for 10 seconds and dealing 102/167/270 Attack damage physical damage.

Ashe

Ranger 0
Ranger
Ashe

Enchanted Arrow

Fire an arrow at the farthest enemy, dealing 300/450/750 (Ability power) magic damage to the first enemy hit and Stunning them for 1.5/1.5/2 seconds. If the arrow travels at least 5 hexes, Stun duration doubles. Enemies within 1 hex receive 50% of these effects.

Zyra

Spellweaver 0
Spellweaver
Zyra

Grasping Roots

Send a surge of vines towards the farthest enemy, dealing 200/300/525 (Ability power) magic damage and Stunning all enemies hit for 1.5/1.5/2 seconds.

Galio

Sentinel 0
Sentinel
Knight 0
Knight
Galio

Shield of Durand

Charge the surrounding area for 2.5 seconds, Taunting enemies within while gaining 55/60/95% Durability. Upon releasing the charge, deal 200/300/1500 (Ability power) magic damage to all enemies within 3 hexes and heal for 60% (Ability power) of the damage blocked.
Taunt: Enemies that are able and in range must attack the taunter.

Heimerdinger

Renewer 0
Renewer
Caretaker 0
Caretaker
Heimerdinger

Upgrade!!!

Empower the Baby Dragon to launch 3 fireballs across the battlefield that deal 400/600/3333 (Ability power) magic damage, burning enemies for 18% of their max Health as true damage, and 50% Wound them over 6 seconds.
If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.
Wound: Reduce healing received
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