Charge the surrounding area for 2.5 seconds, Taunting enemies within while gaining 55/60/95% Durability. Upon releasing the charge, deal 200/300/1500 () magic damage to all enemies within 3 hexes and heal for 60% () of the damage blocked.Taunt: Enemies that are able and in range must attack the taunter.
Combat start: The Sentinel with the most items (ties broken by highest Attack Speed) gains a Shield that grants stacking Attack Speed. When it is destroyed or expires, it bounces to the ally with lowest percent Health and renews. The Attack Speed bonus persists between Shield bounces.