After each player combat, gain an Astral Orb. The total star level of your Astral champions increases the orb quality.Astral champions gain Ability Power.
Allies that survive player combat have a 2% chance to create a Doot. Bard always creates a Doot when dancing.Each Doot you collect increases your Shop odds for higher-tier champions by 1%.
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!Sejuani: Gain HealthTwitch: Gain Attack SpeedZippy: Gain Armor and Magic ResistJayce: Gain Attack Damage and Ability PowerBard: Mana per attackEmblem: Omnivamp
Summon movable Jade Statues.Combat Start: Allies who start combat adjacent to a statue restore maximum Health every 2 seconds and gain Attack Speed. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies.
Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: 25% Attack Speed but can't gain Rage.Gain Attack Speed and Omnivamp when enraged:
(2) 50% and 10%
(4) 100% and 25%
(6) 150% and 40%
(8) 325% and 80%
Ragewings don't gain base mana per attack nor mana from taking damage.
After 8 seconds, lightning strikes the battlefield, dealing true damage to enemies, Stunning them for 1 second, and granting Tempest champions Damage Amp for the rest of combat.
Summon a sacrificial altar. Combat start: the unit placed on the altar is sacrificed, granting a copy of one of its items and Health to each Darkflight champion.Emblems and non-craftable items are corrupted when they're copied, instead becoming Darkflight Essence.
(3) Nomsy gains a random trait each game. She summons a former Trainer to aid her in battle, who also gains this trait.Trainers' Ability Power is always equal to Nomsy's Ability Power. When Nomsy dies, Trainers gain 100% Attack Speed.
Innate: Leap to the enemy backline when combat starts.Assassins gain Critical Strike Chance and Critical Strike Damage. Their Ability can critically strike.
Innate: Charge quickly towards their target whenever they move.Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain 200% of this bonus for 4 seconds.
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 20% per star level of your Dragonmancers.
(1) The first Starcaller to cast their Ability during player combat heals you for (2/3/75) Tactician damage, depending on their star level. Excess healing disintegrates an enemy champion.