Transform into Cougar Form for the rest of combat, reducing Attack Range to 1 and gaining bonus movement speed and 40/45/50% () Attack Speed. While in Cougar Form, every 3rd attack swipes the target for 115/175/260 () physical damage.
Deal 42/76/136 () magic damage to enemies in a cone. Then repeat the damage on the target and the enemy directly behind, Stunning them for 1.5/1.75/2 seconds.
Launch mist toward the farthest enemy, dealing 100/180/340 () physical damage in a 1-hex radius centered on the first enemy hit, plus 300/450/650 () bonus magic damage to the target.
Fires 5/5/7 () bolts in a cone, each dealing 195/315/505() physical damage. Enemies only take damage from one bolt. Then, Stun all enemies hit for 1 second(s).
Fire 4 missiles split between the current target and up to 2 other targets within attack range, each dealing 45/65/100() magic damage. Increase by 2 missiles each cast, up to 12.
Deal 215/275/370 () magic damage spread amongst the target and all enemies within a 1-hex radius, plus 180/230/330 () bonus magic damage to the target.
Dash to the best position to strike enemies with a blade, dealing 185/280/415 () magic damage in a short line through the target and Disarming them for 1.5/1.75/2 seconds.
Tether to the lowest percent Health ally, dealing 160/240/440 () magic damage to all enemies between. Gain 35/40/50% of current Armor and Magic Resist, and grant the same amount to the bound ally for 4 seconds.
Gain 300/350/400 () Shield for 6 seconds and summon 5/6/7 surrounding orbs, which burst for 85/105/115() magic damage upon striking an enemy. When the final orb bursts, regain the Shield.
Kick the target, Stunning them for 1.25 seconds and knocking them back. The target and all enemies hit take 215/325/425 () magic damage. 20% Shred damaged enemies for 5 seconds.
Lob a fireball towards a random enemy that explodes on impact, dealing 190/285/455() magic damage to enemies within 1 hex, and bouncing additional fireballs that deal 30/35/40% of the damage.
Bite the target, dealing 425/640/1020 () magic damage. If the target has less Health than Nunu & Willump prior to the bite, deal an additional 50% damage.
Passive: Permanently gain 4% Attack Damage after each death. (Current Bonus: @TFTUnitProperty.unit:TFT7_OlafPassiveBonusAD@% Attack Damage.)Active: Deal 90/135/215() physical damage and gain 35/45/55% () Attack Speed for 5 seconds. If below 50% Health, the Attack Speed is doubled.
Dash to the furthest enemy within 2 hexes, Stunning all units passed through for 1.5 seconds, and Taunting the target. Then, gain a 230/350/650 () Shield for 4 seconds. Attacks grant an additional 50/70/100 () Shield.
Deal 140/200/320() magic damage to nearby enemies and gain 365/415/525() Shield for 6 seconds. If Shield is already active, hit a larger area and 30% Mana Reave enemies struck.
Shoot a tendril towards the current target, dealing 170/255/475() physical damage to the first enemy hit and Stunning them for 1 seconds. It then spreads to 3 nearby enemies, dealing 155/255/405() magic damage and Stunning them for the same duration.
Gain 400/700/1100 max Health. For the rest of combat, every 3rd attack deals 80/120/220 () bonus magic damage to the target, and 80/120/220 () magic damage to up to 4 additional enemies.
Fire a water pulse at the closest enemy within 3 hexes, or at the centermost enemy, Stunning them for 0.75 seconds. When the pulse explodes it deals 70/110/175() physical damage and creates a laser behind the target that deals 275/375/525 () magic damage to all enemies hit.
Gain 375/450/650() Shield for 2 seconds and deal 340/540/1050() physical damage to the highest percent health enemy, Stunning and knocking them back slightly.
Passive: Launch three barrages that each deal 30/45/155 () bonus magic damage and reduce the target's Magic Resist by 5.Active: Deal 260/390/1350 () magic damage toward the most enemies in a line.
Passive: Attacks fire 4 bullets in a cone that deal 35/60/200 () physical damage each.Active: Dash towards the target, fire two attacks, and gain 30/40/80 () Armor and Magic Resist for 4 seconds.
For 2 seconds, reduce incoming damage by 30/50/300. Then heal 450/600/3000 () Health and grant other nearby allies 150/250/1200 () Shield for 5 seconds. The Shield grants 30% Attack Speed while it holds.
Transform into melee form, dealing 300/400/1500 ()magic damage to the current target and nearby enemies. Replace this Ability with Mercurial Judgement and gain 40 Armor and Magic Resist for the rest of combat.Mercurial Judgement: Deal 400/550/2000 ()magic damage and 225/275/1200 ()bonus magic damage to nearby enemies. Then, heal for 100/150/500 () health and an additional 20% per enemy struck.
Dash through the target, dealing 270/435/1490() physical damage. If this damages a Shield, gain a Shield equal to 80/100/300% of the damage dealt to it for 4 seconds. Instantly recast if the target is killed or remains Shielded.
Passive: Gain 20/25/40% Durability.Active: Brace a shield for 2 seconds, doubling passive Durability and dealing 230/360/1215 () physical damage in a cone towards enemies over the duration. Wound enemies hit for 3 seconds.
Enter Jade stance, gaining 20/25/40%Durability, immunity to crowd control, and empowering the next 3 attacks with special effects.Attack 1: Deal 190/250/1700() physical damage and Stun the target for 1 second(s).Attack 2: Deal 190/250/1700 true damage.Attack 3: End the stance, dealing 190/250/1700() physical damage to all enemies in a line and Stunning them for 1 second(s).
For 4 seconds, attacks leave a feather behind the target and 2/2/4 nearby enemies.At the end of this duration, recall all feathers, dealing 23/33/100() physical damage per feather to enemies struck.
Mark an unmarked enemy, dealing 200/300/900 () magic damage to enemies along the way. Marks transfer to a nearby enemy on Mark owner death.After 3 casts, the next cast deals 335/505/1510 () magic damage in a 2-hex radius around all marked enemies.
Charge toward the farthest enemy within 2.5 hexes, dealing 145/220/650 () physical damage and Stunning enemies hit.Then bite an enemy, dealing 350/525/1575 () physical damage and ignoring 33% () of the target's Armor.
Fire a barrage of 20/20/100 lightning strikes at random enemies. Each strike deals 160/235/666 () magic damage and removes 10 current Mana from the current target.
Summon a black hole under a random enemy. After 2 seconds, it deals 370/600/99999() magic damage to the target and enemies within 2 hexes, and increases their damage taken by 20% for 10 seconds.Black holes generated after 18 seconds of combat are larger and deal 20% more damage.
Transform into a dragon for the rest of combat and replace this ability with Flame Breath. Become briefly untargetable and dive-bomb into the largest group of enemies, dealing 80/150/1500() magic damage in a 3-hex circle and Stunning for 1.25/1.25/10 seconds. After landing, cast Flame Breath immediately.Flame Breath: Breathe fire in a cone, dealing up to 700/1200/20000 () magic damage to enemies hit. While breathing fire, is always enraged.
Passive: While any ally is below 50% Health, gain an additional 15 mana per attack. Active: Call down a shower of 14 stars over the next 2 seconds. Allies are healed for 105/165/1000() each time a star hits them.
Stomp three times, creating a surrounding earthquake that deals 460/640/5360 () physical damage. When it ends, gain 130/165/4000 () Armor and Magic Resist for 8 seconds. While casting, become Unstoppable.
Gain180/240/2500 ()Shield for 2/2/20 seconds and dash through the target, slashing nearby enemies for135/245/6000 ()physical damage.Every third cast the slash deals 250% damage, hits a larger area, and Stuns enemies for 1.5 seconds. If only one enemy remains, repeatedly slash them until they die.