Set 13 Info
Dominator 0

Dominator

Combat start: Dominators gain a Shield for 15 seconds.
When Dominators cast, they gain stacking Ability Power based on the Mana spent.
(2) 250 Shield, 25% Ability power
(4) 450 Shield, 45% Ability power
(6) 700 Shield, 70% Ability power

Units

Ziggs

Scrap 0
Scrap
Ziggs

Bomb Full of Bombs

Toss a bomb at target, dealing 175/265/400 (Ability power) magic damage. 3 mini-bombs fly out, dealing 80/120/180 (Ability power) magic damage to random enemies.

Blitzcrank

Automata 0
Automata
Blitzcrank

Static Field

Passive: After surviving damage, deal 3% of the damage absorbed as magic damage to target.
Active: Gain 415/450/500 (Ability power) Shield for 4 seconds. Shock the nearest 3 enemies for 40/60/100 (Ability power) magic damage and reduce their damage by 10% for 4 seconds.

Cassiopeia

Black Rose 0
Black Rose
Cassiopeia

Thorned Miasma

Blast target for 230/345/550 (Ability power) magic damage. Every third cast, splash miasma to 2 enemies within 3 hexes, dealing 160/240/385 (Ability power) magic damage to each.

Dr. Mundo

Experiment 0
Experiment
Dr. Mundo

Maximum Dosage

Become energized and heal 775/1095/2891 (HealthAbility power) over 2 seconds. While energized, deal 80/120/800 (Ability power) magic damage to a nearby enemy each second. Afterwards, deal 132/238/1426 (Health) magic damage to all enemies within 2 hexes.
Experiment Bonus: Gain 200 max Health. On takedown, gain 75 max Health for the rest of combat.

Silco

Chem-Baron 0
Chem-Baron
Silco

Canned Monstrosity

Throw a canister at target, dealing 100/200/1000 (Ability power) magic damage to them and releasing 4/4/8 monstrosities. Monstrosities attack 5 times and deal 36/55/100 (Ability power) magic damage per attack.

Mordekaiser

Conqueror 0
Conqueror
Mordekaiser

Grasp of the Iron Revenant

Briefly gain 40% Durability and summon a massive claw, dealing 160/240/800 (Ability power) magic damage to the most enemies in a line. The 4 closest enemies take 25% more damage and are pulled towards Mordekaiser.
For the next 10 seconds, gain 30% Omnivamp, +1 Attack Range, and replace every attack with a slam that deals 330/500/3000 (Ability power) magic damage to target and 110/115/1500 (Ability power) magic damage to all other enemies within 2 hexes.
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