Set 12 Info
Multistriker 0

Multistriker

Multistrikers' attacks have a chance to trigger 2 extra attacks.
(3) 30% chance
(5) 60% chance
(7) 70% chance; heal 3% max Health every attack
(9) 100% chance; heal 10% max Health every attack

Units

Ashe

Eldritch 0
Eldritch
Ashe

Dark Tidings

For the next 5 (Ability power) seconds, Ashe fires an extra missile dealing 25/38/56 (Attack damage) physical damage at a target near Ashe. This effect stacks.

Jax

Chrono 0
Chrono
Jax

Grandmaster-At-Arms

Deal 80/120/180 (Ability power) magic damage to adjacent enemies and gain 60/75/95 (Ability power) Armor and Magic Resist for 6 seconds. During this time, attacks deal 16/36/81 (Armor Magic resist) bonus magic damage.

Akali

Pyro 0
Pyro
Warrior 0
Warrior
Akali

Fire Point Strike

Dash to the farthest enemy within 3 hexes, dealing 138/206/328 (Attack damage) physical damage to them. The next 3 attacks launch kunai at the target, dealing 104/156/256 (Attack damageAbility power) damage.

Kassadin

Portal 0
Portal
Kassadin

Nether Blade

Deal 110/165/255 (Ability power) magic damage to the target and gain 260/285/310 (Ability power) Shield for 3 seconds. For the rest of combat, attacks deal 30/45/70 (Ability power) bonus stacking magic damage.

Hecarim

Arcana 0
Arcana
Bastion 0
Bastion
Hecarim

Rampage

Passive: On takedown of the current target, if Hecarim's next target is out of range, charge to them, dealing 152/228/357 (Attack damageAbility power) physical damage.
Active: For the next 6 seconds, attacks also cleave adjacent enemies for 87/131/209 (Attack damage) physical damage.

Kalista

Faerie 0
Faerie
Kalista

Rend

Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.
Active: Deal 27/43/170 (Attack damageAbility power) physical damage to each enemy for each of their embedded spears.

Camille

Chrono 0
Chrono
Camille

Temporal Anomaly

Passive: On target death, hookshot to the lowest percent health enemy within 3 hexes and deal 140/210/1530 (Attack damage) physical damage. After a hookshot or Ability cast, the next attack deals 195/292/2530 (Attack damageAbility power) true damage.
Active: Knock back and Stun enemies adjacent to the target for 1/1/7 seconds, dealing 140/210/1530 (Attack damage) physical damage. Create a containment zone around the target for 4/4/7 seconds. Gain 30% Durability and 225% Attack Damage while in the zone.
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