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Set 16 Info
Set 16 Update
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Set 16 Info
Piltover
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
(2) Choose a Module
(4) Choose a Second Module
(6) Choose a Third Module
Units
Caitlyn
Longshot
Ace in the Hole
Fire a bullet towards the farthest enemy, dealing
515/775/1205
(
)
physical damage to the first enemy it
hits. If they die, the bullet ricochets, dealing excess damage to the next enemy
hit.
Orianna
Invoker
Command: Protect
Send the Ball to target, dealing
220/330/500
(
)
magic damage and splitting
100/150/250
(
)
magic damage among enemies within a 1
hex
circle.
Then grant
80/120/200
(
)
Shield to the two lowest Health allies for 3
seconds.
Vi
Zaun
Defender
Relentless Force
Gain
125/150/175
(
)
Shield for 2 seconds. Slam on target, dealing
120/180/270
(
)
physical damage to enemies in a 1 hex range. Every third cast deals
150/225/340
(
)
damage in a 2 hex range instead and knocks up enemies hit for 1
second.
Loris
Warden
Piltover Tussle
Gain
700/800/1000
(
)
Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing
150/225/360
(
)
magic damage to them. After charging, force nearby enemies to target this
unit.
Seraphine
Disruptor
Grand Encore
Gain 3 notes. For each one active, deal
25/40/200
(
)
magic damage to a nearby
enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore
60/90/400
(
)
Health. Enemies hit take
270/405/2200
(
)
magic damage, reduced by 30% for each enemy it's passed
through.
T-Hex
HexMech
Gunslinger
Hextech Arsenal
Passive:
Attacks fire a barrage of 4 bullets.
Active:
Gain
580/904/67573
(
)
Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals
130/215/2150
(
)
physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch
20
(
)
missiles split between 4 nearby enemies that each deal
39/65/645
(
)
physical
damage.