Set 16 Info
Piltover 0

Piltover

Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
(2) Choose a Module
(4) Choose a Second Module
(6) Choose a Third Module

Units

Caitlyn

Longshot 0
Longshot
Caitlyn

Ace in the Hole

Fire a bullet towards the farthest enemy, dealing 515/775/1205 (Attack damageAbility power) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

Orianna

Invoker 0
Invoker
Orianna

Command: Protect

Send the Ball to target, dealing 220/330/500 (Ability power) magic damage and splitting 100/150/250 (Ability power) magic damage among enemies within a 1 hex circle.
Then grant 80/120/200 (Ability power) Shield to the two lowest Health allies for 3 seconds.

Vi

Zaun 0
Zaun
Defender 0
Defender
Vi

Relentless Force

Gain 125/150/175 (Ability power) Shield for 2 seconds. Slam on target, dealing 120/180/270 (Attack damage) physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340 (Attack damage) damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Loris

Warden 0
Warden
Loris

Piltover Tussle

Gain 700/800/1000 (Ability power) Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360 (Ability power) magic damage to them. After charging, force nearby enemies to target this unit.

Seraphine

Disruptor 0
Disruptor
Seraphine

Grand Encore

Gain 3 notes. For each one active, deal 25/40/200 (Ability power) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (Ability power) Health. Enemies hit take 270/405/2200 (Ability power) magic damage, reduced by 30% for each enemy it's passed through.

T-Hex

HexMech 0
HexMech
Gunslinger 0
Gunslinger
T-Hex

Hextech Arsenal

Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 580/904/67573 (Health) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 130/215/2150 (Attack damageAbility power) physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 39/65/645 (Attack damageAbility power) physical damage.
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