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Set 13 Info
Set 13 Update
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Set 13 Info
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10%
(4) 12% true damage, 25%
(6) 20% true damage, 40%
(8) 40% true damage, 80%
Units
Draven
Conqueror
Spinning Axes
Passive:
If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of
87/131/198
(
)
physical damage. Empowered axes return to Draven after hitting an
enemy.
Active:
Spin an empowered
axe.
Violet
Family
1-2-3 Combo
Jab target 2 times for
68/101/152
(
)
physical damage each. Then uppercut them, dealing
185/278/416
(
)
physical damage and briefly knocking them
up.
Urgot
Experiment
Artillerist
Corrosive Charge
Fire an explosive charge, dealing
185/275/446
(
)
physical damage to target and
110/163/261
(
)
physical damage to adjacent enemies. 20%
Sunder
all enemies hit for 6
seconds.
Sunder:
Reduce Armor
Experiment Bonus:
Dash to targets. On cast, gain
8%
max Health Shield and
20%
Attack Speed for 5
seconds.
Gangplank
Scrap
Form Swapper
Harvest from Flames
Restore
100/125/150
(
)
Health. Then slash, dealing
170/255/383
(
)
physical damage to enemies in a line. If only one enemy is hit, the damage is
doubled.
Vi
Enforcer
Wrecking Crew
Gain
280/325/1200
(
)
Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing
450/675/2025
(
)
physical damage to them and causing a shockwave in their row. Enemies hit take
135/203/844
(
)
physical damage and are briefly knocked
up.
Sevika
High Roller
Chem-Baron
Beat the Odds
Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower:
Deal
212/318/3200
(
)
true damage to target every second until death. Enemies in a cone around them take 50% less as physical
damage.
Extendo-Punch:
Deal
636/954/9600
(
)
physical damage to target and knock them away. Then, dash to them and deal
276/413/4160
(
)
physical damage in a 1 hex radius around
them.
Chomp:
Deal
678/1018/10240
(
)
physical damage to target. If they are left with less than
15/15/100%
Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing
80%
damage.