Set 13 Info
Pit Fighter 0

Pit Fighter

Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10% Health
(4) 12% true damage, 25% Health
(6) 20% true damage, 40% Health
(8) 40% true damage, 80% Health

Units

Draven

Conqueror 0
Conqueror
Draven

Spinning Axes

Passive: If Draven has an empowered axe in hand, his next attack will throw it, dealing a total of 87/131/198 (Attack damage) physical damage. Empowered axes return to Draven after hitting an enemy.
Active: Spin an empowered axe.

Violet

Family 0
Family
Violet

1-2-3 Combo

Jab target 2 times for 68/101/152 (Attack damage) physical damage each. Then uppercut them, dealing 185/278/416 (Attack damageAbility power) physical damage and briefly knocking them up.

Urgot

Experiment 0
Experiment
Artillerist 0
Artillerist
Urgot

Corrosive Charge

Fire an explosive charge, dealing 185/275/446 (Attack damage) physical damage to target and 110/163/261 (Attack damage) physical damage to adjacent enemies. 20% Sunder all enemies hit for 6 seconds.
Sunder: Reduce Armor
Experiment Bonus: Dash to targets. On cast, gain 8% max Health Shield and 20% Attack Speed for 5 seconds.

Gangplank

Scrap 0
Scrap
Form Swapper 0
Form Swapper
Gangplank

Harvest from Flames

Restore 100/125/150 (Ability power) Health. Then slash, dealing 170/255/383 (Attack damage) physical damage to enemies in a line. If only one enemy is hit, the damage is doubled.

Vi

Enforcer 0
Enforcer
Vi

Wrecking Crew

Gain 280/325/1200 (Ability power) Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 450/675/2025 (Attack damage) physical damage to them and causing a shockwave in their row. Enemies hit take 135/203/844 (Attack damage) physical damage and are briefly knocked up.

Sevika

High Roller 0
High Roller
Chem-Baron 0
Chem-Baron
Sevika

Beat the Odds

Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower: Deal 212/318/3200 (Attack damage) true damage to target every second until death. Enemies in a cone around them take 50% less as physical damage.
Extendo-Punch: Deal 636/954/9600 (Attack damage) physical damage to target and knock them away. Then, dash to them and deal 276/413/4160 (Attack damage) physical damage in a 1 hex radius around them.
Chomp: Deal 678/1018/10240 (Attack damage) physical damage to target. If they are left with less than 15/15/100% Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing 80% damage.
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