Home
Stats
Top Comps
Units
Items
Traits
Explorer
Trends
Tools
Tables
Tier Lists
PBE
Patch Notes
Perfect Synergies
Players
Ranked Leaderboards
Double Up Leaderboards
Hyperroll Leaderboards
Bookmark Leaderboards
Top Unit Players
Wrapped
Team Builder
Set 13 Info
Set 13 Update
Units
Traits
Items
Augments
Portals
Anomalies
Synergy Grid
Set 13 Info
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
(2) 6% true damage, 10%
(4) 12% true damage, 25%
(6) 20% true damage, 40%
(8) 50% true damage, 99%
Units
Draven
Conqueror
Spinning Axes
Passive:
If Draven has an empowered axe in hand, it replaces his next attack, dealing
98/147/223
(
)
physical damage. Empowered axes return to Draven after hitting an
enemy.
Active:
Spin an empowered
axe.
Violet
Family
1-2-3 Combo
Jab target 2 times for
54/81/126
(
)
physical damage each. Then uppercut them, dealing
220/330/518
(
)
physical damage and briefly knocking them
up.
Urgot
Experiment
Artillerist
Corrosive Charge
Fire an explosive charge, dealing
185/275/446
(
)
physical damage to target and
110/163/261
(
)
physical damage to adjacent enemies. 20%
Sunder
all enemies hit for 6
seconds.
Sunder:
Reduce Armor
Experiment Bonus:
On Combat Start and after Ability casts, dash to the target, then gain
8%
max Health Shield and
20%
Attack Speed for 5
seconds.
Gangplank
Scrap
Form Swapper
Harvest from Flames
Cleanse all negative effects and heal
100/125/150
(
)
. Slash, dealing
158/236/354
(
)
physical damage to enemies in a line. If only one enemy is hit, the damage is
doubled.
Vi
Enforcer
Wrecking Crew
Gain
250/300/1200
(
)
Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing
413/619/1856
(
)
physical damage to them and causing a shockwave in their row. Enemies hit take
113/169/759
(
)
physical damage and are briefly knocked
up.
Sevika
High Roller
Chem-Baron
Beat the Odds
Randomly cast 1 of 3 spells, with a chance of a Jackpot!
Flamethrower:
Deal
240/360/3200
(
)
true damage to target every second until death. Enemies in a cone around them take 50% less as physical
damage.
Extendo-Punch:
Deal
720/1080/9600
(
)
physical damage to target and knock them away. Then, dash to them and deal
312/468/4160
(
)
physical damage in a 1 hex radius around
them.
Chomp:
Deal
768/1152/10240
(
)
physical damage to target. If they are left with less than
15/15/100%
Health, execute them and cast again on the lowest Health target within 2/2/10 hexes, dealing
80%
damage.