Set 13 Info
Enforcer 0

Enforcer

Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 units; 12% Health, 12% Damage Amplification
(4) 2 units; 25% Health, 20% Damage Amplification
(6) 4 units; 35% Health, 35% Damage Amplification
(8) 5 units; 45% Health, 55% Damage Amplification
(10) ALL enemies; 100% Health, 150% Damage Amplification; Combat Start: Confiscate all enemy items!

Units

Maddie

Sniper 0
Sniper
Maddie

Fan the Hammer

Fire 6 shots towards the farthest enemy that deal 73/109/183 (Attack damage) physical damage to the first enemy they hit.

Steb

Bruiser 0
Bruiser
Steb

Field Medicine

Passive: On heal, heal the 2 closest allies for 25% of the amount.
Active: Heal for 270/310/360 (Ability power) and strike target for 260/390/585 (Ability power) magic damage.

Camille

Ambusher 0
Ambusher
Camille

Adaptive Strike

Kick the target, dealing 165/250/458 (Attack damageAbility power) Adaptive Damage. Heal for 40% of the damage dealt.
Adaptive Damage: Uses the damage type the target resists less

Loris

Sentinel 0
Sentinel
Loris

Piltover Bulwark

Gain 500/575/675 (Ability power) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Ability power) magic damage in a cone.

Twisted Fate

Quickstriker 0
Quickstriker
Twisted Fate

Wild Cards

Throw 3 cards at different targets.
Blue Card: Restore 80/100/125 (Ability power) Health to the lowest Health ally.
Red Card: Deal 110/165/255 (Ability power) magic damage to the largest circle of enemies.
Yellow Card: Deal 210/315/505 (Ability power) magic damage to target and Stun them for 1 second.

Vi

Pit Fighter 0
Pit Fighter
Vi

Wrecking Crew

Gain 250/300/1200 (Ability power) Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing 413/619/1856 (Attack damage) physical damage to them and causing a shockwave in their row. Enemies hit take 113/169/759 (Attack damage) physical damage and are briefly knocked up.

Caitlyn

Sniper 0
Sniper
Caitlyn

Air Raid

Enter a sniper's stance and call in an airship that circles the battlefield for 5 seconds, dropping 4/4/20 bombs at a random cluster of enemies over the duration. Bombs deal 140/210/1450 (Attack damage Ability power) physical damage in a one-hex circle.
Whenever an enemy is caught in the epicenter of an Air Raid blast, reduce their Armor and Magic Resist by 20 and fire a shot towards them, dealing 224/336/2430 (Attack damage) physical damage.
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