Gain 525/600/700() Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360() magic damage in acone.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
(2) 1 unit; 12% , 12%
(4) 2 units; 20% , 20%
(6) 4 units; 30% , 33%
(8) 5 units; 40% , 50%
(10) ALL enemies; 100% , 150% ; Combat Start: Confiscate all enemy items!