Set 13 Info
Sentinel 0

Sentinel

Your team gains Armor and Magic Resist. Sentinels gain triple.
(2) 12 ArmorMagic resist
(4) 25 ArmorMagic resist
(6) 42 ArmorMagic resist

Units

Irelia

Rebel 0
Rebel
Irelia

Defiant Dance

Enter a defensive stance and gain 400/475/575 (Ability power) Shield that rapidly decays over 3 seconds. When it expires, deal 70/100/150 (Ability power) magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.

Singed

Chem-Baron 0
Chem-Baron
Singed

Dangerous Mutations

Gain 50/50/60% (Ability power) Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.

Leona

Academy 0
Academy
Leona

Eclipse

Fortify for 3 seconds, gaining 50% (Ability power) Durability. Afterwards, deal 115/175/270 (Ability power) magic damage to adjacent enemies.

Rell

Conqueror 0
Conqueror
Visionary 0
Visionary
Rell

Shattering Strike

Gain 300/350/400 (Ability power) Shield for 4 seconds. Lance enemies in a line for 120/180/270 (Ability power) magic damage and steal 10/12/15 Armor and Magic Resist from enemies hit.

Loris

Enforcer 0
Enforcer
Loris

Piltover Bulwark

Gain 525/600/700 (Ability power) Shield for 4 seconds. It redirects 50% of damage taken by adjacent allies. When it expires, deal 150/225/360 (Ability power) magic damage in a cone.

Illaoi

Rebel 0
Rebel
Illaoi

Test of Spirit

Gain 50/50/90% Durability for 3 seconds. Over the duration, drain 50/75/225 (Ability power) Health from the nearest 4/4/10 enemies. Then slam down, dealing 72/108/840 (ArmorMagic resist) magic damage to all enemies within 2 hexes.

Rumble

Junker King 0
Junker King
Scrap 0
Scrap
Rumble

The Equalizer

Call down a rain of 5 missiles on target's row that each deal 500/750/4000 (Ability power) magic damage, Wound, and 1% Burn units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
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