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Set 13 Info
Set 13 Update
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Set 13 Info
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain triple.
(2) 12
(4) 25
(6) 42
Units
Irelia
Rebel
Defiant Dance
Enter a defensive stance and gain
400/475/575
(
)
Shield that rapidly decays over 3 seconds. When it expires, deal
70/100/150
(
)
magic damage +
30%
of the damage absorbed to enemies around and in front of
Irelia.
Singed
Chem-Baron
Dangerous Mutations
Gain
50/50/60%
(
)
Durability and grant the ally who has dealt the most damage this round
100/120/160%
Attack Speed, decaying over 4
seconds.
Leona
Academy
Eclipse
Fortify for 3 seconds, gaining
50%
(
)
Durability. Afterwards, deal
115/175/270
(
)
magic damage to adjacent enemies.
Rell
Conqueror
Visionary
Shattering Strike
Gain
300/350/400
(
)
Shield for 4 seconds. Lance enemies in a line for
120/180/270
(
)
magic damage and steal
10/12/15
Armor and Magic Resist from enemies
hit.
Loris
Enforcer
Piltover Bulwark
Gain
525/600/700
(
)
Shield for 4 seconds. It redirects
50%
of damage taken by adjacent allies. When it expires, deal
150/225/360
(
)
magic damage in a
cone.
Illaoi
Rebel
Test of Spirit
Gain
50/50/90%
Durability for 3 seconds. Over the duration, drain
50/75/225
(
)
Health from the nearest
4/4/10
enemies. Then slam down, dealing
72/108/840
(
)
magic damage to all enemies within 2
hexes.
Rumble
Junker King
Scrap
The Equalizer
Call down a rain of 5 missiles on target's row that each deal
500/750/4000 (
)
magic damage,
Wound
, and 1%
Burn
units hit for 5 seconds. For each missile that doesn't hit an enemy, restore 20 Mana.
If there's only 1 enemy left, fire all of the missiles at them.
Burn: Deal a percent of the target's max Health as true damage every second
Wound: Reduce healing received by 33%